Pokémon-Amie

Revision as of 19:57, 30 October 2013 by Bluesun (talk | contribs) (パルレ is directly the French 'Parler', confirmed in Iwata Asks XY (Japanese version) http://www.nintendo.co.jp/3ds/interview/ekjj/vol1/index4.html)

Pokémon-Amie (Japanese: ポケパルレ Poké Parler) is a feature in Pokémon X and Y that allows the player to develop stronger bonds with their Pokémon. It uses the touch screen to allow players to pet, feed, and play with Pokémon currently on their team. Players may interact with their Pokémon by petting or feeding them via the touchscreen or mimicking their movements using the camera. There are three new options to choose from for the player: play, hunger, and friendliness, and there is a display screen showing the options. Large Pokémon, like Tyranitar, Snorlax and Wailord, take up both screens of the 3DS.

Pokémon-Amie artwork

Playing with a Pokémon increases its affection towards the player and allows it to avoid attacks and land critical hits more often. Affection is separate from friendship.

Poké Puffs

There are five levels of Poké Puffs. The first level is Basic, which appears as a plain Poké Puff. Frosted is the next level. The third level is Fancy, which has a topping. Fourth is Deluxe, which is frosted and has a topping. Finally, there is Supreme, which is given after certain conditions are met. There are five flavors of Poké Puffs: Mocha, Sweet, Spice, Mint, and Citrus. Each individual Pokémon has their own flavor preference and will give more small hearts if given the Poké Puff of their preferred flavor.

Interaction

Interacting with Pokémon in Pokémon-Amie is performed in many different ways. Rubbing the Pokémon in the touch screen allows the player to pet their Pokémon. There will be certain areas which Pokémon will like being rubbed on, and other areas that will anger them. Pokémon can be fed Poké Puffs, which often makes them happy, which raises the fullness meter. More Poké Puffs are obtained by playing three games entitled Berry Picker, Head It, and Picture Puzzle.

The player can also make facial expressions to make them happy, which is triggered by holding the 3DS a foot from the player's face and by making faces or tilting the player's head from side to side, the latter of which the Pokémon will mimic. The Pokémon then will request the player to match their facial expressions. If fulfilled, the Pokémon's enjoyment rises.

Some Pokémon cause effects, both negative and positive, usually reflecting the Pokémon itself. Negative ones usually freeze the cursor and make Pokémon less happy, others are only aesthetic, and are treated like normal rubbing.

  • Freezing: The cursor becomes blue with a freezing sound, and stays still for a moment. (Example: Touching the spike of a Bergmite.)
  • Burning: The cursor becomes red, with a sizzling sound effect, and stays still. (Example: Touching anywhere but the eyes on a Slugma.)
  • Paralyzing: The cursor turns yellow with an electric sound, and stays still. (Example: Touching the cheeks of a Pikachu.)
  • Gooey: Purely aesthetic, it turns the cursor slightly blue and has a higher pitch than normal rubbing. (Example: Rubbing a Ditto.)
  • Haunted: Purely aesthetic, it turns the cursor more transparent. (Example: Touching the hair of a Gourgeist.)

Benefits

Playing with Pokémon in Pokémon-Amie raises its Affection towards its Trainer. The chosen Pokémon's level of Affection is displayed onscreen by the number of hearts present. This level can range from no hearts at all to a full five hearts. The benefits gained are based on the level of affection, where few hearts grant no real bonus, but a full heart meter grants a wide range of benefits. Of these benefits are:

All of these effects are accompanied by a notification in battle.

Pokémon-Amie is also required to evolve Eevee into Sylveon, as Eevee evolves into Sylveon when it levels up with a Fairy-type move and two Affection hearts.

Affection Changes

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: More dialogues and more changes

Affection changes some minor details in the game. Battle dialogues change depending on affection, and the Pokémon has a special animation at the start of the battle that represents affection. In Pokémon-Amie, when the player plays and feeds their Pokémon, its Affection increases. When this happens, the Pokémon shows multiple hearts along with sparkles and cries.

  • Advancing from affection 0 to 1 has no sign. The only way to find out is to check the Affection tab on the Pokémon-Amie bottom screen.
  • Advancing from affection 1 to 2 shows sparkles and multiple hearts along with the Pokémon's cry 3 times.
  • Advancing from affection 2 to 3 shows sparkles and multiple hearts along with the Pokémon's cry 3 times.
  • Advancing from affection 3 to 4 makes the Pokémon jump twice in its place, show multiple hearts, sparkle, and make its cry 2 times.
  • Advancing from affection 4 to 5 ??


Affection In-battle call dialogue In-battle waiting dialogue Pokémon animation
0 Go <Pokémon>! What will <Pokémon> do? None
1 Go <Pokémon>! What will <Pokémon> do? None
2 Go <Pokémon>!
What will <Pokémon> do?
<Pokémon> is ???? by <Trainer>'s scent.
Shakes twice
3 Go on, <Pokémon>!
I know you can do it!
<Pokémon> is awaiting <Trainer>'s Directions...
<Pokémon> seems curious about what is going on around it...
Jump twice
4 Go on, <Pokémon>!
I know you can do it!
<Pokémon> is awaiting <Trainer>'s Directions... Look right and left
5 ?? ?? ??


Note: Each affection level starting from "2" has at least two dialogues.

Name origin

Pokémon-Amie is a play on Pokémon and the French phrase mon amie (meaning "my friend").

Poké Parler is a combination of Poké and the French word parler (meaning "to speak").

In other languages

Language Title
  French Poké Récré
  German PokéMonAmi
  Italian Poké io&te
  Korean 포켓파를레 Poket'pareulle
  Spanish Poké Recreo


  This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.