Pokémon-Amie (Japanese: ポケパルレ Poké Parler) is a feature introduced in Pokémon X and Y that allows the player to develop stronger bonds with their Pokémon. It uses the touch screen to allow players to pet, feed, and play with Pokémon currently on their team. Players may interact with their Pokémon by petting or feeding them via the touchscreen or mimicking their movements using the camera. Large Pokémon, like Tyranitar and Snorlax, take up both screens of the 3DS.
Pokémon-Amie introduces three new interrelated aspects for the player to manage: affection, fullness, and enjoyment. Interacting with a Pokémon or feeding it increases its affection towards the player, which grants bonuses such as allowing it to avoid attacks and land critical hits more often. Note that affection is separate from friendship.
It is set to return in Pokémon Omega Ruby and Alpha Sapphire.
When the player taps on the active Pokémon in Pokémon-Amie, they may choose to decorate the Pokémon-Amie space. In this mode, the player may customize the space by changing the wallpaper and setting out decorations (up to 30). They may also set out a Poké Puff to entice more visitors to stop by and leave gifts. If a Poké Puff is placed or changed, the visitors at the time will be reset.
Decorations and wallpaper may be received in a few ways:
- After the player unlocks a new difficulty for a minigame
- After the player earns a 5 star rating on a minigame
- After a Pokémon reaches 25, 50, 75, 100, 150, and 255 points of affection
- After a group of visitors stops by the player's Pokémon-Amie space
Minigame gifts do not stack. That is, if the player unlocks two difficulties in a row or gets 5 stars on any two games or gets 5 stars on a game and that unlocks the next difficulty, when they exit the play mode, they will still only get one gift.
When the player taps on the active Pokémon in Pokémon-Amie, they may choose to play with their Pokémon. In this mode, the player may interact with their Pokémon in various ways using the stylus and the 3DS's camera. If the Pokémon is afflicted by a status condition or fainted, however, it will appear to be asleep and the player will be unable to interact with it.
The major play interactions include petting the Pokémon or feeding it Poké Puffs to raise its affection; playing a minigame to lower its fullness and gain more Poké Puffs; and playing a special game, Making Faces, to raise affection and lower fullness. Playing any game raises enjoyment as well. Some Pokémon, like Shedinja, cannot eat Poké Puffs at all, however.
Other minor interactions affect the Pokémon's enjoyment in small amounts. Talking to the Pokémon raises its enjoyment, while rapidly tapping the same place on a Pokémon will cause the player to hit the Pokémon and lower its enjoyment. If a Pokémon has at least 5 points of affection and the player presses the stylus away from the Pokémon's body for 5 seconds, certain Pokémon, such as the Eeveelutions, Pikachu, or Pancham, will attempt to high-five the player, and their enjoyment will go up if they succeed.
In addition, touching some Pokémon in certain spots may cause a special effect to the cursor. Negative effects usually freeze the cursor's position and make Pokémon less happy, while others are only aesthetic and are treated like normal rubbing. For some Pokémon, such as Slugma, the effect applies to their whole body and makes them impossible to successfully pet.
- Freezing: The cursor becomes blue with a freezing sound, and freezes in place briefly. (Example: Touching the spike of a Bergmite.)
- Burning: The cursor becomes red, with a sizzling sound effect, and freezes in place briefly. (Examples: Touching a Slugma, touching a Pyroar's mane.)
- Paralyzing: The cursor turns yellow with an electric sound, and freezes in place briefly. (Example: Touching the cheeks of a Pikachu.)
- Cutting: The cursor becomes covered in bandages with a steel slicing sound effect, and freezes in place briefly. (Example: Touching the blade on a Pawniard's head.)
- Gooey: The cursor turns slightly blue, slows down, and has a higher pitch than normal rubbing. Purly aesthetic. (Examples: Rubbing a Ditto, rubbing any one of the Solosis family line.)
- Haunted: Purely aesthetic, it turns the cursor more transparent. (Example: Touching the hair of a Gourgeist.)
- Slimy: The cursor becomes significantly slower and looks like it's covered in sludge, making a wet sort of noise. (Example: Touching a Garbodor.)
The player may pet their Pokémon by using the touch screen to rub it. Every Pokémon that can be petted has some places where it especially likes to be petted and some places where it dislikes being petted, but until the Pokémon has more than 0 affection, these places are treated no different from neutral spots. Generally, petting decreases enjoyment and increases affection (with the amount indicated by the number of hearts that appear above the Pokémon's head). Petting a Pokémon in a disfavored spot actually does not increase affection, and if the Pokémon has low enjoyment, neither affection nor enjoyment will change and a music note will be shown over the Pokémon's head. The amount that enjoyment decreases is also less if the Pokémon is pet in a favored spot than if it is pet in a neutral spot.
There are two ways to identify the spots where a Pokémon especially does and does not like to be petted. One is visual, and may be difficult to discern with certain Pokémon (such as Vivillon), while the other is aural, and applies the same to all Pokémon. When a Pokémon is being petted in a neutral spot, its eyes will be closed as though contented, with the eyelids generally making a semicircle, and a sound will be produced as the cursor moves around the Pokémon. If petted in a favored spot, the Pokémon's closed eyes will become slanted, as though they are taking special pleasure in it, and the sound produced by rubbing will take on a higher pitch. If they are petted in a disfavored spot, though, their eyes will remain open and their eyebrows draw flat, as in apprehension, and the pitch of the rubbing will be lower.
If a Pokémon takes up both screens of the 3DS, its top half may be petted by either feeding it a Poké Puff or holding the stylus on the top edge of the bottom touchscreen for approximately a second.
There are three minigames the player may play with their Pokémon: Berry Picker, Head It, and Tile Puzzle. Three Pokémon from the player's party will participate in each game; besides the active Pokémon-Amie Pokémon, two other Pokémon with the least enjoyment are chosen, but only those that are not fainted or suffering from a status condition can participate.
Every game has four difficulty levels: Easy, Normal, Hard, and Unlimited. In order to unlock a higher difficulty level, the player must first complete the previous difficulty level with a rating of at least 3 stars. In general, basic Poké Puffs are primarily awarded for completing Easy games, Frosted Poké Puffs for Normal games, Fancy for Hard games, and Deluxe for Unlimited games. The better the player's score, the more Poké Puffs they'll receive, and the highest scores will also award some higher quality Poké Puffs.
In the Making Faces game, the player's Pokémon will request that the player make certain faces, such as smiling and winking, and if the player can match those requests five times, the Pokémon's affection will increase moderately. The game may be triggered when a smiley face icon appears in the bottom-left corner of the lower screen (indicating that the 3DS's camera recognizes the player) by the player making a face or tilting their head.
There are some things the player may do to ensure that the 3DS's camera can recognize them well for the Making Faces game. First and foremost is to be in a well-lit area. It may help for the player to face a light source so that their face is not in shadows. By the same token, their face should be clearly visible, including removing eyewear and brushing hair aside. Furthermore, the camera's lens should be clean. The player should also hold the 3DS at least a foot away from their face (generally less than an arm's length for an adult). It may also help if the player faces the camera when making faces, slightly upwards from their natural inclination to face the lower screen.
Pokémon-Amie introduces three new stats that the player can affect primarily by interacting with their Pokémon in Pokémon-Amie. These stats are affection, fullness, and enjoyment. The effects of fullness and enjoyment are limited to how they interact with affection, but high levels of affection grant Pokémon a number of bonuses in battle.
All of the stats can have a point value from 0 to 255, and the level of the stat displayed in the Switch screen is based on the number of points that stat has. The table below shows the minimum number of points required in any stat to achieve a given level.
Pokémon will give some cues to each of these stats' point values. At every 50 points of affection (except 250 points), a Pokémon will perform a sort of dance, where they will jump and cry twice while numerous hearts flow above their head and sparkles shine on their body; at 255 points, they will jump and cry three times. If a Pokémon's fullness is below 198 points when it is fed a Poké Puff, it will make three quick bites; but if its fullness is 198 to 213 points, it will slow down for the third bite, and if its fullness is above 213 points, it will make all three bites slowly. If a Pokémon has 255 points of enjoyment when the play mode is opened or after a game finishes, sparkles will briefly shine on its body.
When the player taps the active Pokémon-Amie Pokémon so that the Decorate, Play, and Switch options appear, up to three icons will flash in a loop above the Pokémon's head. The number of hearts in one loop indicates the Pokémon's affection level, while the number of Poké Puff or music notes indicates how far the Pokémon is from fullness or enjoyment level 5 (respectively).
When a Pokémon is moving around in the Pokémon-Amie screen, icons may also appear above their head. If the Pokémon has less than 50 points of either fullness or enjoyment, one of those icons will appear above its head, depending on which has less points (or fullness if they are tied). If both fullness and enjoyment have at least 200 points, though, an orange music note will appear above the Pokémon's head as it moves. If the active Pokémon's fullness reaches 0 points while it is moving around, it will stop in place until the player acknowledges it. If the player is viewing the Player Search System or Super Training when this happens, the Pokémon's icon will appear by the arrow that leads to the Pokémon-Amie page. Status ailments will also cause the Pokémon to remain stationary on the screen.
Most actions that affect Pokémon-Amie stats must be done in the Pokémon-Amie play mode. There are some exceptions, though, including sending the active Pokémon-Amie Pokémon into a battle and the player completing 50 steps. In addition, if a Pokémon is traded to a Trainer who is not their Original Trainer, the Pokémon's affection will reset to 0 (enjoyment and fullness are unaffected). If the Pokémon is traded back to its Original Trainer, though, its affection will be restored to the value it had before the Original Trainer traded it away.
The table below describes all of the events that affect Pokémon-Amie stats and how the stats are affected.
|+1||—||-2020...34||Pet Pokémon in a normal spot|
|+1||—||-1616...41||Pet Pokémon in a favored spot|
|—||—||-20||Pet Pokémon in a disfavored spot|
|+2||+50||—||Feed Pokémon a whole basic Poké Puff|
|+3||Feed Pokémon a whole Frosted Poké Puff|
|+4||Feed Pokémon a whole Fancy Poké Puff|
|+5||Feed Pokémon a whole Deluxe Poké Puff|
|+6||Feed Pokémon a whole Supreme Poké Puff|
|+8||-50||+80||Win Making Faces game|
|—||-1||+1<70||The player has taken 50 steps|
|—||-110||+30||Win an Easy or Normal Tile Puzzle game; applies to all participants|
|—||-110||+80||Win a Berry Picker, Head It, or Hard or Unlimited Tile Puzzle game; applies to all participants|
|—||-10||+5||Enter a battle with the active Pokémon-Amie Pokémon|
|—||+16||—||Feed Pokémon one bite* of a Poké Puff (if it normally eats a whole Poké Puff in three bites)|
|—||+24||—||Feed Pokémon one bite* of a Poké Puff (if it normally eats a whole Poké Puff in two bites)|
|—||+32||—||Feed Pokémon two bites* of a Poké Puff (if it normally eats a whole Poké Puff in three bites)|
|—||—||-5||Hit Pokémon (double-tap very quickly)|
|—||—||+5||Talk to Pokémon|
|—||—||+10||Open play mode|
|—||—||+10||Open* a minigame, including Making Faces|
The counter for a player's steps is always running and does not restart when a new Pokémon is made the active Pokémon-Amie Pokémon. This means it is possible for a Pokémon to gain a point of enjoyment on the player's first step immediately after it was switched to active status. Even if the player is not viewing the Pokémon-Amie page, points will still be added or deducted for every 50 steps the player makes.
When a Pokémon is petted or fed a Poké Puff, a number of hearts will float above the Pokémon. The number of hearts corresponds to the number of points that are added to their affection. In the case of petting a Pokémon that has low enjoyment, a music note is shown instead, since no affection is gained by that action.
| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: What is the chance of these effects? And does it increase with affection level/by how much?.
A Pokémon with high levels of affection will gain certain bonuses in battle and will interact with its Trainer in unique ways.
At affection level 2 and higher, a Pokémon will gain 1.2 times the normal experience from battles.
At affection level 4 and higher, a Pokémon can sometimes:
- Avoid attacks, even when they have 100% accuracy. This can activate multiple times per turn.
- Endure attacks that could otherwise make it faint and survive with 1 HP (including confusion damage). This can activate multiple times per turn.
- Shake off status conditions at the end of the turn.
At affection level 5 and higher, a Pokémon can sometimes:
- Have higher chance of critical hits.
There are some cases where Pokémon do not get their affection bonuses, however. If a Pokémon Mega Evolves, it will not gain any affection benefits while it is in its Mega-Evolved state. More broadly, battles conducted over wireless or online play, or at the Battle Maison or Battle Institute, do not incorporate any affection benefits. If a Pokémon is asleep when the opponent faints, the ability to pet it afterwards will be disabled, but all other effects remain in place.
A high affection affects many of the standard battle dialogues. At the start of a battle, Pokémon with high enough affection will have a special animation and may show a special dialogue in place of the initial waiting dialogue (with a 1 in 5 chance).
It is also possible to pet Pokémon with high affection during a battle. The player may pet a Pokémon after catching or defeating an opponent, by touching the bottom screen of the 3DS before the opponent's fainting animation finishes. Although hearts will appear above the Pokémon's head when it is petted, its affection will not change.
The table below details the possible dialogues and animations when a Pokémon is sent out or called back. The alternate initial dialogues and Pokémon animations (not including petting) only occur at the start of a battle.
|Affection|| Send in / Standard waiting /
Switch out dialogue
|Alternate initial dialogues||Pokémon animation|
|0 - 1|| Go! <Pokémon>!
What will <Pokémon> do?
<Pokémon>, switch out! Come back!
|2|| <Pokémon> can't wait to begin.
<Pokémon> looks a bit excited.
<Pokémon> seems a bit excited.
<Pokémon> seems a little bit out of it...
<Pokémon> seems a little uneasy...
|3|| Go on, <Pokémon>! I know you can do it!
<Pokémon> is awaiting <Trainer>'s directions...
Come on back, <Pokémon>! You did great out there!
| <Pokémon> is reassured by <Trainer>'s familiar scent...
<Pokémon> is remembering the first time it met <Trainer>...
<Pokémon> really wants some time to play with <Trainer>...
<Pokémon> seems curious about what is going on around it.
<Pokémon> seems to be interested in the other Pokémon's scent...
|4-5|| <Pokémon> and <Trainer> are breathing in perfect sync with one another!
<Pokémon> is bursting with enthusiasm for the battle!
<Pokémon> is looking at <Trainer> with trusting eyes!
<Pokémon> seems curious about <Trainer>'s Bag...
<Pokémon> trusts <Trainer> to come up with the best strategy!
Against a Gym Leader (always): <Pokémon> turned back toward <Trainer> and nodded in understanding!
| Looks right|
Can pet after catching or defeating another Pokémon
A Pokémon with affection of at least level 4 will also look to the right at the Trainer after a wild Pokémon is caught.
The following table describes the dialogues that happen for other events, and the minimum affection needed for those dialogues to appear.
|4||Hitting a Pokémon with a super-effective move||That's it! I knew you could do it!|
|4||When Pokémon is hit and remaining HP is critical||<Pokémon> is in a bit of a pinch. It looks like it might cry...|
|4||When an HP-restoring item is used on the Pokémon||<Pokémon> is thrilled to bits!|
|4||When the Pokémon is asleep||<Pokémon> is fast asleep... Zzz... Zzz...|
|4||Avoiding an attack||<Pokémon> read <Trainer>'s mind and avoided the move!|
|4||Recovering from burn||<Pokémon> blew on its burn and made it better so that <Trainer> wouldn't worry!|
|4||Recovering from poison||<Pokémon> managed to expel the poison so that <Trainer> wouldn't worry!|
|4||Recovering from sleep||<Pokémon> shook itself awake so that <Trainer> wouldn't worry!|
|4||Recovering from freeze||<Pokémon> melted the ice with its fiery determination so that <Trainer> wouldn't worry!|
|4||Recovering from paralysis||<Pokémon> gathered all its energy to break through its paralysis so that <Trainer> wouldn't worry!|
|4||Surviving an attack with 1 HP||<Pokémon> toughed it out to show its best side to <Trainer>!|
|5||Landing a critical hit||<Pokémon> is so in sync with <Trainer>'s wishes that it landed a critical hit!|
Poké Puffs (Japanese: ポフレ Pofflé) are small cake-like confections that can be fed to Pokémon to increase their affection. Poké Puffs are obtained by beating mini-games or from visiting Pokémon. They come in the following, purely aesthetic flavors:
- Citrus: Orange, with an orange slice topping past the Frosted level.
- Mocha: Brown and light brown, with a white chocolate topping at Fancy level and chocolate at Deluxe.
- Spice: Dark brown, with a chocolate topping past the Frosted level.
- Mint: Green, with a cinnamon stick topping past the Frosted level.
- Sweet: Pink, with a cherry topping past the Frosted level.
In addition to flavors, Poké Puffs also have a level, which affects the number of points they increase affection by.
- Basic: has no decorations or embellishments.
- Frosted: has a swirled frosting on top.
- Fancy: looks the same as basic but with a topping*.
- Deluxe: looks the same as Frosted, but with a topping*.
Poké Puffs also come in a rare fifth variant, Supreme, which have special flavors, though they basically resemble the normal flavors only with multiple special toppings. These Poké Puffs must be obtained in special ways.
- Spring: Resembles Sweet, with sakura flower decorations; obtained with a score of 5 stars on any Unlimited mini-game.
- Summer: Resembles Mint, with an orange slice and various colored circular sprinkles; obtained with a score of 5 stars on Unlimited Head It.
- Fall: Resembles Citrus, with maple leaf and acorn decorations; obtained with a score of 5 stars on Unlimited Berry Picker.
- Winter: Resembles Spice, with white frosting, a chocolate topping, and snowman and candy cane decorations; obtained with a score of 5 stars on Unlimited Tile Puzzle.
- Honor: Resembles Mocha, with star and Poké Ball decorations; obtained from visiting Pokémon after beating the Elite Four.
- Wish: Resembles a birthday cake; obtained from visiting Pokémon on the player's birthday.
The player may hold a maximum of 100 Poké Puffs. If the player already has 100 Poké Puffs, gaining any additional Poké Puffs will force the player to lose the first Poké Puffs in the inventory.
While the player is viewing Pokémon-Amie, Pokémon from recorded Friends, Acquaintances, and Passerby in the Player Search System will visit the player's Pokémon-Amie space. One by one, Pokémon will enter the player's space and decide whether they want to stay for a while or move on. When three Pokémon have decided to stay, they will start a dicussion amongst themselves, and, 30 seconds later, they will leave a gift and depart. These gifts may be Poké Puffs or interior items or wallpapers for the player's Pokémon-Amie space. If the three staying visitors have a common type, the visitors will leave a special gift related to their shared type.
In the decorate mode, the player may set a Poké Puff in the center of the Pokémon-Amie space. While a Poké Puff is in the center of the Pokémon-Amie space, visitors will have a greater chance of stopping in the player's space. A Poké Puff also lasts through more groups of visitors with higher "levels".
|Poké Puff||Stay Chance*||Duration|
A maximum of six gifts may be left unclaimed, but as soon as the next group of three Pokémon begins their discussion, one of the unclaimed gifts will disappear to make room for the gift the new group will leave.
Pokémon-Amie is a play on Pokémon and the French phrase mon amie (meaning "my friend").
Poké Parler is a combination of Poké and the French word parler (meaning "to speak").
In other languages
|This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|