Multi-strike move: Difference between revisions

27%? 41%? Wouldn't it just be 10% × the number of hits?
mNo edit summary
(27%? 41%? Wouldn't it just be 10% × the number of hits?)
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==[[Generation III]]==
==[[Generation III]]==
Pokémon with abilities that rely on the opponent making physical contact can activate on each hit of a multi-strike move that makes contact. If such an Ability causes the Pokémon to fall asleep or freeze, the attack will immediately end without being fully executed. The number of hits is shown before the target faints.
Pokémon with Abilities that rely on the opponent making physical contact can activate on each hit of a multi-strike move that makes contact. If such an Ability causes the Pokémon to fall asleep or freeze, the attack will immediately end without being fully executed. The number of hits is shown before the target faints.


==[[Generation IV]]==
==[[Generation IV]]==
If a multi-strike move breaks a Substitute (and didn't use the last hit to break it), the move continues, striking the Pokémon that was behind the Substitute. A [[Focus Sash]] activated by a multi-strike move will protect the holder from the rest of the attack. Pokémon with the {{a|Skill Link}} Ability are guaranteed that any 2-5 hit multi-strike move they use will hit the full five times. The [[Razor Fang]] and the [[King's Rock]] will take each hit into consideration when determining whether or not the opponent will flinch.
If a multi-strike move breaks a Substitute (and didn't use the last hit to break it), the move continues, striking the Pokémon that was behind the Substitute. A [[Focus Sash]] activated by a multi-strike move will protect the holder from the rest of the attack. Pokémon with the {{a|Skill Link}} Ability are guaranteed that any 2-5 hit multi-strike move they use will hit the full five times. The [[Razor Fang]] will take each hit into consideration when determining whether or not the opponent will flinch.
 
==[[Generation V]]==
==[[Generation V]]==
The Focus Sash and Focus Band no longer protect the holder against multiple hits of a multi-strike move (unless the Focus Band activates multiple times). The newly upgraded {{a|Sturdy}} only activates against one single hit of a multi-strike move (provided said hit would have knocked out the target and that said target was at full HP to begin with). The Abilities {{a|Weak Armor}} and {{a|Justified}} are activated by each hit of a multi-strike move, while {{a|Sap Sipper}} is activated only once. The newly upgraded Ability {{a|Stench}} will take each hit into consideration when determining whether or not the opponent will {{status|flinch}}, and does not stack with the Razor Fang or King's Rock. The number of hits is now shown after the target faints.
The Focus Sash and Focus Band no longer protect the holder against multiple hits of a multi-strike move (unless the Focus Band activates multiple times). The newly upgraded {{a|Sturdy}} only activates against one single hit of a multi-strike move (provided said hit would have knocked out the target and that said target was at full HP to begin with). The Abilities {{a|Weak Armor}} and {{a|Justified}} are activated by each hit of a multi-strike move, while {{a|Sap Sipper}} is activated only once. The newly upgraded Ability {{a|Stench}} will take each hit into consideration when determining whether or not the opponent will {{status|flinch}}, and does not stack with the Razor Fang or King's Rock. The number of hits is now shown after the target faints.
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==List of multi-strike moves==
==List of multi-strike moves==
===2-5 strikes per turn===
===2-5 strikes per turn===
Most multi-strike moves have a chance to hit an opponent two, three, four, or five times in one turn. These moves have better odds of hitting fewer times, but will always have the maximum of five hits when used by a Pokémon with {{a|Skill Link}}.
Most multi-strike moves have a chance to hit an opponent 2, 3, 4, or 5 times in one turn. These moves are more likely to hit 2 or 3 times, and will hit 3 times on average, but will always have the maximum of 5 hits when used by a Pokémon with {{a|Skill Link}}.


{| {| class="roundy" align="center" style="background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| {| class="roundy" align="center" style="background: #{{physical color light}}; border: 5px solid #{{physical color}};"
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|}
|}


* Average power calculates the average total amount of damage from the move's power and the chance of hitting 2, 3, 4, or 5 times, ignoring the possibility of missing.
* Average power calculates the average total amount of damage from the move's power per hit and the average number of hits, ignoring the possibility of missing.


===2 strikes per turn===
===2 strikes per turn===
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===3 strikes per turn===
===3 strikes per turn===
Triple Kick works differently from other multi-strike moves. It will hit an opponent three times in one turn, but its base power (10 originally) will increase by 10 with each hit. However, unlike other multi-strike moves, each hit has its own accuracy check, and once one hit misses, the entire move is ended.
Triple Kick works differently from other multi-strike moves. It can hit an opponent three times in one turn, but its base power of 10 will increase by 10 with each subsequent hit. However, unlike other multi-strike moves, each hit has its own accuracy check, and once one hit misses, the entire move is ended.


{| {| class="roundy" align="center" style="background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| {| class="roundy" align="center" style="background: #{{physical color light}}; border: 5px solid #{{physical color}};"
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==Trivia==
==Trivia==
*{{m|DoubleSlap}} is the only multi-strike move with "double" in its name that can hit 2-5 times.
*{{m|DoubleSlap}} is the only multi-strike move with "double" in its name that can hit 2-5 times.
*{{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one where hits after the first one can miss.
*{{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss.
*While multi-strike moves cannot usually cause a foe to flinch, if the user is holding a [[King's Rock]] or a [[Razor Fang]] each hit is taken into account, so it is higher than most moves. Taking into account the probability of each number of hits to occur, 2-5 hit moves have a 27% chance of causing flinching (41% with {{a|Skill Link}}), 2 hit moves have a 19% chance, and 3 hit moves have a 27% chance (ignoring the possibility of missing).
*While no multi-strike move can cause a foe to flinch by itself, if the user is holding a [[King's Rock]] or a [[Razor Fang]], each hit is taken into account, increasing the probability of flinching. Ignoring the possibility of missing, 2-5 hit moves have a 20-50% chance of causing flinching (30% on average, or 50% with {{a|Skill Link}}), 2 hit moves have a 20% chance, and 3 hit moves have a 30% chance.


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}