Move variations: Difference between revisions

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'''Move variations''' are moves that are identical to each other in terms of damage, accuracy and similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
'''Move variations''' are moves that are identical to each other in terms of damage, accuracy and similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories.  


Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
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===Variations of Heal Bell===
===Variations of Heal Bell===
{{mvar/h|5|notes=Cures user's party of [[Status ailment|status ailments]]}}
{{mvar/h|5|notes=Cures user's party of [[status ailment]]s}}
{{mvar|Heal Bell|Normal|Status|II}}
{{mvar|Heal Bell|Normal|Status|II}}
{{mvar|Aromatherapy|Grass|Status|III}}
{{mvar|Aromatherapy|Grass|Status|III}}
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===Variations of Safeguard===
===Variations of Safeguard===
{{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|other=Protects from|PP=PP}}
{{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|other=Protects from|PP=PP}}
{{mvar|Safeguard|Normal|Status|II|other=[[Status ailment|Status ailments]]|PP=25}}
{{mvar|Safeguard|Normal|Status|II|other=[[Status ailment]]s|PP=25}}
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}
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