Masuda method: Difference between revisions

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==Mechanics and reasoning==
==Mechanics and reasoning==
An internal marker on each Pokémon identifies their "home location", 0x17. If the game recognizes the two Pokémon in the daycare as having different home locations, then when an Egg is generated, the game will attempt to generate a [[personality value]] that results in a Shiny Pokémon up to four extra times in Generation IV and five extra times in Generation V.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref>
An internal marker on each Pokémon (0x17) identifies their "home location": if the game recognizes the two Pokémon in the daycare as having different home locations, then when an Egg is generated, the game will attempt to generate a [[personality value]] that results in a Shiny Pokémon up to four extra times in Generation IV and five extra times in Generation V.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref>
If the player has the [[Shiny Charm]], the game will make two further attempts to generate a Shiny Pokémon, bringing the total chance up to 1/1024 or eight times more likely than normal.
If the player has the [[Shiny Charm]], the game will make two further attempts to generate a Shiny Pokémon, bringing the total chance up to 1/1024, or eight times more likely than normal.


==Reaction and purpose==
==Reaction and purpose==
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