High Jump Kick (move)

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Hi Jump Kick
とびひざげり Jumping Knee Kick
Hi Jump Kick IV.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  130
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Hi Jump Kick (Japanese: とびひざげり Jumping Knee Kick) is a damage-dealing Template:Type2 move introduced in Generation I. Prior to Generation III, it was the signature move of Hitmonlee.

Effect

Generation I

Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and lose 1 HP for crashed damage. If used against a Template:Type2, it will always count as a miss.

If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.

Generation II-III

The user loses half the HP of the damage it would have done for crashed damage. If used against a Template:Type2 Pokémon, user does not take crash damage.

Generation IV

Same as before, but its Base Power was increased from 85 to 100. The user also takes crash damage if hitting a Ghost-type Pokémon. Hi Jump Kick cannot be used if Gravity is in effect.

Generation V

The Base Power was increased from 100 to 130, and the PP was reduced from 20 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
106   Hitmonlee Fighting Fighting 48 26 26 29 29 ''''
257   Blaziken Fire Fighting         -- ''''
307   Meditite Fighting Psychic     32 33 32 32 ''''
308   Medicham Fighting Psychic     32 33 32 32 ''''
559   Scraggy Dark Fighting         31 ''''
560   Scrafty Dark Fighting         31 ''''
619   Mienfoo Fighting Fighting         53 ''''
620   Mienshao Fighting Fighting         56 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
236   Tyrogue Fighting Fighting        
447   Riolu Fighting Fighting                   
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
  Raticate jumps into the air and kicks the opponent with one of its feet.
A Gentleman's Raticate Battle Aboard the St. Anne Dub only
Raticate cannot legally learn Hi Jump Kick
  Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. It then jumps up and knees the opponent with one of its knees.
Giant's Hitmonlee The Punchy Pokémon Debut
Japanese version only
Shiro's Hitmonlee Two Hits and a Miss None
Wobbuffet Festival crasher's Hitmonlee Wobbu-Palooza! None
Gilbert's Hitmonlee Saved by the Beldum None
Master Hamm's Hitmonlee Pasta La Vista! None
Barry's Hitmonlee Casting a Paul on Barry! None
  Meditite jumps into the air and strikes the opponent with its knee.
Shauna's Meditite A Meditite Fight! None
  Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself.
Grace's Medicham Pros and Con Artists None
Greta's Medicham Wheel of Frontier None


In the manga

Pokémon Adventures


Pokémon Gold & Silver: The Golden Boys


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 飛膝撞 Fēi​xī​zhuàng​
  Dutch Hoge Sprong Schop
  Finnish Hyppypotku (also used from Jump Kick)
  French Pied Voltige
  German Turmkick
  Greek Υψομετρικό Λάκτισμα
  Italian Calcinvolo
  Korean 무릎차기 Mureupchagi
  Polish Salto Cios
  Portuguese Chute com Pulo Alto
  Serbian Šut iz Visokog Skoka
  Spanish Pat. S. Alta


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.