Gravity (move): Difference between revisions

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Gravity causes the field to undergo intense gravity. This effect lasts 5 turns. It fails if used when Gravity is in effect.
Gravity causes the field to undergo intense gravity. This effect lasts 5 turns. It fails if used when Gravity is in effect.


During intense gravity, the [[accuracy]] of all moves is multiplied by 5/3 in Generation IV or 6840/4096 (approximately 1.67) in Generation V onwards.
During intense gravity, the [[accuracy]] of all moves (except [[One-hit knockout move|OHKO moves]]) is multiplied by 5/3 in Generation IV or 6840/4096 (approximately 1.67) in Generation V onwards.


Intense gravity causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}, or their held [[Air Balloon]]. Grounded Pokémon are now also vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity. Grounded Pokémon also become affected by [[terrain]]s.
Intense gravity causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}, or their held [[Air Balloon]]. Grounded Pokémon are now also vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity. Grounded Pokémon also become affected by [[terrain]]s.


Intense gravity also prevents Pokémon from using the moves {{m|Bounce}}, {{m|Fly}}, {{m|Flying Press}}, {{m|High Jump Kick}}, {{m|Jump Kick}}, {{m|Magnet Rise}}, {{m|Sky Drop}}, {{m|Splash}} and {{m|Telekinesis}}. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately. Using {{m|Grav Apple}} under intense gravity increases its [[power]] from 80 to 120.
Intense gravity also prevents Pokémon from using the moves {{m|Bounce}}, {{m|Fly}}, {{m|Flying Press}}, {{m|High Jump Kick}}, {{m|Jump Kick}}, {{m|Magnet Rise}}, {{m|Sky Drop}}, {{m|Splash}} and {{m|Telekinesis}}. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately. Using {{m|Grav Apple}} under intense gravity has 50% increased [[power]].


In [[Generation V]] only, due to [[Sky Drop glitch|a glitch]], if Gravity is used while two Pokémon are in the semi-invulnerable state of {{m|Sky Drop}}, Gravity will bring the user of Sky Drop down, but the target of Sky Drop will be stuck unable to move in the semi-invulnerable state until the effect of Gravity ends, the user of Sky Drop switches out or is knocked out, or the Pokémon affected by Sky Drop is knocked out. This can only occur in [[Double Battle|Double]] and [[Triple Battle]]s. In later generations, both the user and the target are properly brought down.
In [[Generation V]] only, due to [[Sky Drop glitch|a glitch]], if Gravity is used while two Pokémon are in the semi-invulnerable state of {{m|Sky Drop}}, Gravity will bring the user of Sky Drop down, but the target of Sky Drop will be stuck unable to move in the semi-invulnerable state until the effect of Gravity ends, the user of Sky Drop switches out or is knocked out, or the Pokémon affected by Sky Drop is knocked out. This can only occur in [[Double Battle|Double]] and [[Triple Battle]]s. In later generations, both the user and the target are properly brought down.
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