Gravity (move): Difference between revisions

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During intense gravity, the {{stat|accuracy}} of moves used by all Pokémon in battle are multiplied by <sup>5</sup>/<sub>3</sub>.
During intense gravity, the {{stat|accuracy}} of moves used by all Pokémon in battle are multiplied by <sup>5</sup>/<sub>3</sub>.


Intense gravity causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}, or their held {{DL|In-battle effect item|Air Balloon}}. Grounded Pokémon are now also vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity.
Intense gravity causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}, or their held {{DL|In-battle effect item|Air Balloon}}. Grounded Pokémon are now also vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity. Grounded Pokémon also become affected by [[terrain]]s.


Intense gravity also prevents Pokémon from using the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|Hi Jump Kick}},  {{m|Magnet Rise}}, {{m|Telekinesis}}, {{m|Sky Drop}} and {{m|Flying Press}}. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately.
Intense gravity also prevents Pokémon from using the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|Hi Jump Kick}},  {{m|Magnet Rise}}, {{m|Telekinesis}}, {{m|Sky Drop}} and {{m|Flying Press}}. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately.


In [[Generation V]] only, due to [[Sky Drop glitch|a glitch]], if Gravity is used while two Pokémon are in the semi-invulnerable state of {{m|Sky Drop}}, Gravity will bring the user of Sky Drop down, but the target of Sky Drop will be stuck unable to move in the semi-invulnerable state until the effect of Gravity ends, the user of Sky Drop switches out or is knocked out, or the Pokémon affected by Sky Drop is knocked out. This can only occur in [[Double Battle|Double]] and [[Triple Battle]]s. In later Generations, both user and the target are properly brought down.
In [[Generation V]] only, due to [[Sky Drop glitch|a glitch]], if Gravity is used while two Pokémon are in the semi-invulnerable state of {{m|Sky Drop}}, Gravity will bring the user of Sky Drop down, but the target of Sky Drop will be stuck unable to move in the semi-invulnerable state until the effect of Gravity ends, the user of Sky Drop switches out or is knocked out, or the Pokémon affected by Sky Drop is knocked out. This can only occur in [[Double Battle|Double]] and [[Triple Battle]]s. In later Generations, both user and the target are properly brought down.
Intense gravity also prevents Pokémon from using the move {{m|Flying Press}}. Pokémon that lose their immunity to Ground-type moves due to intense gravity can also be affected by [[terrain]].


If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Gravity, the user's {{stat|Special Attack}} stat is raised by one stage.
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Gravity, the user's {{stat|Special Attack}} stat is raised by one stage.