Grass (type): Difference between revisions

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Offensively, although they are the only type that can super-effectively handle commonly-used {{t|Water}}/{{t|Ground}} Pokémon such as {{p|Quagsire}}, Grass types have problems in most other situations. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too {{t|Bug|many}} {{t|Fire|Pokémon}} {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}} {{t|Poison|moves}} (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have severe drawbacks. {{m|Leaf Storm}} sharply lowers Special Attack, {{m|Wood Hammer}} causes recoil damage, {{m|Petal Dance}} causes confusion, {{m|Solar Beam}} requires charging up if {{m|Sunny Day|intense sunlight}} is not present and {{m|Frenzy Plant}} requires a turn to recharge after being used. Grass-type moves that have no drawbacks but are powerful, like {{m|Power Whip}} or {{m|Seed Flare}}, are very rarely known. Furthermore, the majority of Grass types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and {{type|Normal}} moves (as seen in Pokémon such as {{p|Meganium}}, {{p|Cherrim}} and {{p|Sunflora}}). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the Ability {{a|Sap Sipper}}, which several Pokémon have, negates Grass-type attacks, and even raises [[Attack]] whenever hit by one.  
Offensively, although they are the only type that can super-effectively handle commonly-used {{t|Water}}/{{t|Ground}} Pokémon such as {{p|Quagsire}}, Grass types have problems in most other situations. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too {{t|Bug|many}} {{t|Fire|Pokémon}} {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}} {{t|Poison|moves}} (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have severe drawbacks. {{m|Leaf Storm}} sharply lowers Special Attack, {{m|Wood Hammer}} causes recoil damage, {{m|Petal Dance}} causes confusion, {{m|Solar Beam}} requires charging up if {{m|Sunny Day|intense sunlight}} is not present and {{m|Frenzy Plant}} requires a turn to recharge after being used. Grass-type moves that have no drawbacks but are powerful, like {{m|Power Whip}} or {{m|Seed Flare}}, are very rarely known. Furthermore, the majority of Grass types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and {{type|Normal}} moves (as seen in Pokémon such as {{p|Meganium}}, {{p|Cherrim}} and {{p|Sunflora}}). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the Ability {{a|Sap Sipper}}, which several Pokémon have, negates Grass-type attacks, and even raises [[Attack]] whenever hit by one.  


Grass-type Pokémon seem to be affected by [[weather conditions]] more than most other Pokémon, due to their closeness with plants and nature. Most power up under {{weather|intense sunlight}}, while a few others work best under other conditions, such as {{p|Ludicolo}} in {{weather|heavy rain}}, {{p|Cacturne}} in {{weather|sandstorm}}s or {{p|Abomasnow}} in {{weather|hailstorm}}s. A majority of Grass types have above-average Attack or Special Attack as well as high Speed, as seen in {{p|Sceptile}}, {{p|Leafeon}}, and {{p|Lilligant}}, which can become mixed, physical, and special [[sweepers]], respectively.
Grass-type Pokémon seem to be affected by [[weather conditions]] more than most other Pokémon, due to their closeness with plants and nature. Most power up under {{weather|intense sunlight}}, while a few others work best under other conditions, such as {{p|Ludicolo}} in {{weather|heavy rain}}, {{p|Cacturne}} in {{weather|sandstorm}}s or {{p|Abomasnow}} in {{weather|hailstorm}}s. A majority of Grass types have above-average Attack or Special Attack as well as high Speed, as seen in {{p|Sceptile}}, {{p|Leafeon}}, and {{p|Lilligant}}, which can become mixed, physical, and special [[Appendix:Metagame terminology|sweepers]], respectively.


===Defense===
===Defense===
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