Glare (move)

Revision as of 19:08, 14 April 2013 by BulbaBot (talk | contribs) (r2.7.3) (Robot: Adding zh:大蛇瞪眼(技能))
If you were looking for the move whose Japanese name is Glare, see Leer.

Glare
へびにらみ Snake Glare
Glare.png
[[File:|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Tough
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Tough
Appeal  0  
Jamming  0  

Glare (Japanese: へびにらみ Snake Glare) is a non-damaging Normal-type move introduced in Generation I. Prior to Generation II, it was the signature move of the Ekans evolutionary line.

Effect

Generation I to IV

Glare paralyzes the target.

Generation V

The accuracy of Glare is increased from 75 to 90.

Description

Games Description
The target is transfixed with terrifying sharp eyes. The target is frightened into paralysis.
Transfixes the enemy with terrifying sharp eyes, frightening it into paralysis.
A move that may cause paralysis.
RSE Intimidates and frightens the foe into paralysis.
Intimidates and frightens the target into paralysis.
FRLG The user intimidates the foe with the pattern on its belly to cause paralysis.
The user intimidates the target with the pattern on its belly to cause paralysis.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
023   Ekans Poison Poison 24 23 20 12 12 '
024   Arbok Poison Poison 27 25 20 12 12 '
206   Dunsparce Normal Normal   13 14 13 12 28 '
336   Seviper Poison Poison     25 25 25 23 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
495   Snivy Grass Grass     
621   Druddigon Dragon Dragon    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Dunsparce
 
Arbok
The user intimidates the foe with its menacing eyes to cause paralysis.
Pokémon Method
User First Used In Notes
  Arbok glares at the opponent and they flash different colors, making the opponent paralyzed, or Arbok's eyes glow blue and the opponent becomes paralyzed.
Jessie's Arbok The Flame Pokémon-athon! Debut
Pokémon League entrance exam instructor's Arbok The Ultimate Test None
  Dunsparce's eyes and eyelids glow red and the opponent becomes paralyzed.
Multiple Dunspace The Dunsparce Deception None


In the manga

In The Electric Tale of Pikachu manga


In the Pokémon Adventures manga


In other generations

Trivia

  • Druddigon can learn this move, which is known as へびにらみ Hebinimari (Snake Glare) in Japanese, despite not being based on a snake.
  • Despite the description of the move in Pokémon Black and White saying "The user intimidates the target with the pattern on its belly", the anime portrays Glare as a literal glare at the opponent - the version Pokémon Stadium series' descriptions suggest.

In other languages

Language Title
Mandarin Chinese 大蛇瞪眼 Dàshé Dèngyǎn
  Dutch Staar
  Finnish Häikäisy
  French Intimidation
  German Giftblick
  Greek Βλέμμα Εκφοβισμού
  Italian Bagliore
  Korean 뱀의미소 Baem-yi Miso
  Brazilian Portuguese Encarar
  Serbian Zveranje
  Spanish Deslumbrar
Mirada


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.