Extrasensory (move)

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Extrasensory
じんつうりき Supernatural Power
Extrasensory.png
Extrasensory 2.png
Type  Psychic
Category  Special
PP  20 (max. 32)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cool
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Extrasensory (Japanese: じんつうりき Supernatural Power) is a damage-dealing Psychic-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Nuzleaf.

Effect

Generations III to V

Extrasensory inflicts damage and has a 10% chance of causing the target to flinch.

Generation VI

Extrasensory's PP changed from 30 to 20.

Description

Games Description
RSEColoXD Attacks with a peculiar power. May cause flinching.
FRLG The user attacks with an odd power that may make the foe flinch.
DPPtHGSS The user attacks with an odd, unseeable power. It may also make the foe flinch.
BWB2W2 The user attacks with an odd, unseeable power. It may also make the target flinch.
XYORAS The user attacks with an odd, unseeable power. This may also make the target flinch.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037   Vulpix Fire Fire   44 51 39 39
31
102   Exeggcute Grass Psychic       47 47
163   Hoothoot Normal Flying   37 45 45
164   Noctowl Normal Flying   42 52 52
243   Raikou Electric Electric   64 64 1, 64
244   Entei Fire Fire   64 64 1, 64
245   Suicune Water Water   64 64 1, 64
249   Lugia Psychic Flying   65 23 23 23
250   Ho-Oh Fire Flying   65 23 23 23
274   Nuzleaf Grass Dark 49 49 49 49
36
343   Baltoy Ground Psychic     43 28 28
31
344   Claydol Ground Psychic     39 28 28
31
358   Chimecho Psychic Psychic   46 46 46
22
436   Bronzor Steel Psychic   19 19 39 39
437   Bronzong Steel Psychic   19 19 42 42
480   Uxie Psychic Psychic   51 51 50
481   Mesprit Psychic Psychic   51 51 50
482   Azelf Psychic Psychic   51 51 50
641   Tornadus Flying Flying     31 31
643   Reshiram Dragon Fire     43 43
645   Landorus Ground Flying     31 31
658   Greninja Water Dark       49
678F   Meowstic Psychic Psychic       35 ♀
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
037   Vulpix Fire Fire           
155   Cyndaquil Fire Fire             
175   Togepi Fairy Fairy             
234   Stantler Normal Normal           
293   Whismur Normal Normal           
325   Spoink Psychic Psychic           
406   Budew Grass Poison            
570   Zorua Dark Dark          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

#   Pokémon Type Obtained with
0144   Articuno Ice Flying Purified in XD: Gale of Darkness
0145   Zapdos Electric Flying Purified in XD: Gale of Darkness
0146   Moltres Fire Flying Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

#   Pokémon Type Obtained with
0175   Togepi Normal HeartGold and SoulSilver - Togepi Egg
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Landorus
 
Azelf
 
Uxie
 
Noctowl
The opponent is hit by a rainbow-colored beam.
Pokémon Method
User First Used In Notes
  Azelf's eyes glow gold and it releases a rainbow-colored beam from the gem on its forehead at the opponent.
A wild Azelf The Needs of the Three! Debut
  Uxie's eyelids glow gold and it fires a rainbow-colored beam from the gem on its forehead at the opponent.
A wild Uxie The Needs of the Three! None
  Mesprit's eyes glow gold and it releases a rainbow-colored beam from the gem on its forehead at the opponent.
A wild Mesprit The Battle Finale of Legend! None
Noctowl Noctowl's eyes glow gold and it opens its beak, releasing a multicolored circular beam with white crescents around it at the opponent. The beam surrounds the opponent, and Noctowl lifts it into the air and throws it.
Ash's Noctowl Working on a Right Move! None
  Landorus crosses its arms and gold energy starts to form around it and forms into its body, causing its body to become surrounded in a golden aura. It then opens its arms and three rings of rainbow-colored energy surrounded in golden energy shoot out of its body all around it. As the rings of energy expand, they leave behind a rainbow-colored energy.
A wild Landorus Stopping the Rage of Legends! Part 2 None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Prior to Generation VI, aside from Magnitude 8, 9, and 10, this move had the highest base power of any move with a base PP of 30 or greater.

In other languages

Language Title
Mandarin Chinese 神通力 Shéntōnglì
  French Extrasenseur
  German Sondersensor
  Greek Έκτη Αίσθηση
  Indonesian Tenaga Supranatural
  Italian Extrasenso
  Korean 신통력 Sintongryeok
  Polish Paranormalność
Portuguese   Brazil Extra-sensorial ({HeartGold & SoulSilver-Boundaries Crossed)
Extrassensorial (Steam Siege-present)
  Portugal Extrassensorial
  Serbian Ekstračulnost
Spanish   Latin America Paranormal (DP186)
Extrasensorial (BW060)
  Spain Paranormal
  Turkish Duyu Ötesi


Variations of the move Waterfall
  WaterfallPoison JabIron HeadZing Zap
  ExtrasensoryDark PulseScald



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.