Dragonite (UNITE): Difference between revisions

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|jtrans=Marvelous Scale
|jtrans=Marvelous Scale
|stage=Dratini and Dragonair
|stage=Dratini and Dragonair
|desc=Increases Defense by 100 when afflicted by a status condition.
|desc=Increases the Pokémon's Defense by 100 when the Pokémon is afflicted by a status condition.
}}
}}
{{UnitePassiveAbility
{{UnitePassiveAbility
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|jtrans=Multiscale
|jtrans=Multiscale
|stage=Dragonite
|stage=Dragonite
|desc=When damaged by an enemy player, gain a buff that reduces damage taken by 20% for 2.5 seconds. This ability has a 15 second cooldown.
|desc=Reduces the damage the Pokemon receives for a short time. This Ability goes on cooldown for 15 seconds after it's triggered.
}}
}}
===Basic Attacks===
===Basic Attacks===
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|boostdmg=Atk
|boostdmg=Atk
|stage1=Dratini
|stage1=Dratini
|desc=Becomes a boosted attack with every third attack, blasting water in front of Dratini, dealing increased damage, reducing the cooldown of Dratini's moves by 1s, and recover 5% max HP when this hits.
|desc=Becomes a boosted attack with every third attack, blasting water in front of the user. This boosted attack deals damage to opposing Pokemon it hits and reduces the cooldown of all the user's moves. The water attack also has the additional effect of restoring the user's HP when it hits.
|stage2=Dragonair
|stage2=Dragonair
|desc2=The boosted attack alternates between water and electric with every use of a boosted attack. If the water attack hits, it triggers the same effects as Dratini's boosted attack. If the electric attack hits, it leaves enemies unable to act for .6s and reduces the cooldown of Dragonair's moves by 1s when this hits.
|desc2=Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon it hits and reducing the cooldown of all the user's moves. The boosted attack alternates between a water attack and an electric attack with every use. If the water attack hits, it triggers the same additional effect as Dratini's boosted basic attack. If the electric attack hits, it leaves the opposing Pokemon unable to act for a short time.
|stage3=Dragonite
|stage3=Dragonite
|desc3=The boosted attack alternates between water, electric, and fire with every use of a boosted attack. If the water or electric attack hits, it triggers the same effects as Dragonair's boosted attack. If the fire attack hits, it deals additional damage equal to 10% of the enemy's remaining HP and reduces the cooldown of Dragonite's moves by 1s when this hits.
|desc3=Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon it hits and reducing the cooldown of all the user's moves. The boosted attack alternates between a water, electric, and fire attack, in that order, with every use. If the water or electric attacks hit, they trigger the same additional effects as Dragonair's boosted basic attacks. If the fire attack hits, it deals additional damage to the opposing Pokemon.
}}
}}


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|cat1=Ranged
|cat1=Ranged
|cat2=
|cat2=
|desc=
|desc=Creates a twister and releases it in the designated direction, dealing damage to any opposing Pokemon it hits and decreasing their movement speed for a short time.
}}
}}
<!--[[File:Dragon Dance UNITE.png|275px|thumb|right|Dragon Dance]]-->
<!--[[File:Dragon Dance UNITE.png|275px|thumb|right|Dragon Dance]]-->
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|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
|desc=
|desc=Has the user move to the designated location while performing a mystical dance, increasing the user's damage dealt, movement speed, and basic attack speed for a short time. During this short time, when one of the user's basic attacks hits an opposing Pokemon, it reduces this move's cooldown. Each time this move is used, the user's damage dealt increases (up to three times).
Upgrade: Further increases the user's movement speed if there are opposing Pokemon nearby when the dance ends.
}}
}}
<!--[[File:Extreme Speed UNITE.png|275px|thumb|right|Extreme Speed]]-->
<!--[[File:Extreme Speed UNITE.png|275px|thumb|right|Extreme Speed]]-->
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|cat1=Hindrance
|cat1=Hindrance
|cat2=
|cat2=
|desc=
|desc=Has the user leap at the designated opposing Pokemon and throw it, dealing damage to opposing Pokemon in the area of effect and shoving them. Also decreases the movement speed of opposing Pokemon it hits for a short time. using this move will reset Multiscale's cooldown.
Upgrade: If the user's movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used.
}}
}}
===Move slot 2===
===Move slot 2===
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|cat1=Area
|cat1=Area
|cat2=
|cat2=
|desc=
|desc=Has the user exhale a mighty gust in the designated direction. if the move hits an opposing Pokemon, the user's next basic attack becomes a boosted attack.
}}
}}
<!--[[File:Hyper Beam UNITE.png|275px|thumb|right|Hyper Beam]]-->
<!--[[File:Hyper Beam UNITE.png|275px|thumb|right|Hyper Beam]]-->
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|cat1=Ranged
|cat1=Ranged
|cat2=
|cat2=
|desc=
|desc=Has the user aim at the designated opposing Pokemon, charge up power, and then unleash a beam of light that sweeps up the ground in a straight line. In addition to the beam's base damage, it also deals additional damage to opposing Pokemon it hits equal to a set percentage of their max HP. The user is left unable to act for a short time after using this move.
Upgrade: Reduces damage the user receives when using this move, including when charging up power.
}}
}}
<!--[[File:Outrage UNITE.png|275px|thumb|right|Outrage]]-->
<!--[[File:Outrage UNITE.png|275px|thumb|right|Outrage]]-->
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|cat1=Melee
|cat1=Melee
|cat2=
|cat2=
|desc=
|desc=Has the user start rampaging, stomping the ground and dealing damage to opposing Pokemon in the area of effect. Also triggers the additional effect of the most recently used boosted basic attack once again. During the rampage, all of the user's basic attacks become special melee boosted attacks with increased attack speed. When the rampage ends, the user is left unable to act for a short time.
Upgrade: Reduces the duration of hindrance effects inflicted on the user when the user is rampaging.
}}
}}


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|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Briefly fly up in the air before crashing down with several comets on a designated area, dealing damage and throwing enemies in the area. The farther Dragonite flies, the more the Unite gauge is consumed (50% at min distance and 100% at max). Dragonite is unstoppable while using this move.
|desc=Has the user fly high into the air before crashing down with several comets on a designated area, dealing damage to opposing Pokemon in the area of effect and throwing them. The farther the user flies, the more the Unite Move gauge is consumed (50% at minimum distance). While this Unite Move is being used, the user becomes immune to hindrances.  
}}
}}


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