Dragonite (UNITE): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 60: Line 60:
|jtrans=Multiscale
|jtrans=Multiscale
|stage=Dragonite
|stage=Dragonite
|desc=Reduces the damage the Pokemon receives for a short time. This Ability goes on cooldown for 15 seconds after it's triggered.
|desc=Reduces the damage the Pokémon receives for a short time. This Ability goes on cooldown for 15 seconds after it's triggered.
}}
}}
===Basic Attacks===
===Basic Attacks===
Line 66: Line 66:
|boostdmg=Atk
|boostdmg=Atk
|stage1=Dratini
|stage1=Dratini
|desc=Becomes a boosted attack with every third attack, blasting water in front of the user. This boosted attack deals damage to opposing Pokemon it hits and reduces the cooldown of all the user's moves. The water attack also has the additional effect of restoring the user's HP when it hits.
|desc=Becomes a boosted attack with every third attack, blasting water in front of the user. This boosted attack deals damage to opposing Pokémon it hits and reduces the cooldown of all the user's moves. The water attack also has the additional effect of restoring the user's HP when it hits.
|stage2=Dragonair
|stage2=Dragonair
|desc2=Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon it hits and reducing the cooldown of all the user's moves. The boosted attack alternates between a water attack and an electric attack with every use. If the water attack hits, it triggers the same additional effect as Dratini's boosted basic attack. If the electric attack hits, it leaves the opposing Pokemon unable to act for a short time.
|desc2=Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and reducing the cooldown of all the user's moves. The boosted attack alternates between a water attack and an electric attack with every use. If the water attack hits, it triggers the same additional effect as Dratini's boosted basic attack. If the electric attack hits, it leaves the opposing Pokémon unable to act for a short time.
|stage3=Dragonite
|stage3=Dragonite
|desc3=Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon it hits and reducing the cooldown of all the user's moves. The boosted attack alternates between a water, electric, and fire attack, in that order, with every use. If the water or electric attacks hit, they trigger the same additional effects as Dragonair's boosted basic attacks. If the fire attack hits, it deals additional damage to the opposing Pokemon.
|desc3=Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and reducing the cooldown of all the user's moves. The boosted attack alternates between a water, electric, and fire attack, in that order, with every use. If the water or electric attacks hit, they trigger the same additional effects as Dragonair's boosted basic attacks. If the fire attack hits, it deals additional damage to the opposing Pokémon.
}}
}}


Line 89: Line 89:
|cat1=Ranged
|cat1=Ranged
|cat2=
|cat2=
|desc=Creates a twister and releases it in the designated direction, dealing damage to any opposing Pokemon it hits and decreasing their movement speed for a short time.  
|desc=Creates a twister and releases it in the designated direction, dealing damage to any opposing Pokémon it hits and decreasing their movement speed for a short time.  
}}
}}
<!--[[File:Dragon Dance UNITE.png|275px|thumb|right|Dragon Dance]]-->
<!--[[File:Dragon Dance UNITE.png|275px|thumb|right|Dragon Dance]]-->
Line 105: Line 105:
|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Has the user move to the designated location while performing a mystical dance, increasing the user's damage dealt, movement speed, and basic attack speed for a short time. During this short time, when one of the user's basic attacks hits an opposing Pokemon, it reduces this move's cooldown. Each time this move is used, the user's damage dealt increases (up to three times).  
|desc=Has the user move to the designated location while performing a mystical dance, increasing the user's damage dealt, movement speed, and basic attack speed for a short time. During this short time, when one of the user's basic attacks hits an opposing Pokémon, it reduces this move's cooldown. Each time this move is used, the user's damage dealt increases (up to three times).  
Upgrade: Further increases the user's movement speed if there are opposing Pokemon nearby when the dance ends.
Upgrade: Further increases the user's movement speed if there are opposing Pokémon nearby when the dance ends.
}}
}}
<!--[[File:Extreme Speed UNITE.png|275px|thumb|right|Extreme Speed]]-->
<!--[[File:Extreme Speed UNITE.png|275px|thumb|right|Extreme Speed]]-->
Line 122: Line 122:
|cat1=Hindrance
|cat1=Hindrance
|cat2=
|cat2=
|desc=Has the user leap at the designated opposing Pokemon and throw it, dealing damage to opposing Pokemon in the area of effect and shoving them. Also decreases the movement speed of opposing Pokemon it hits for a short time. using this move will reset Multiscale's cooldown.  
|desc=Has the user leap at the designated opposing Pokémon and throw it, dealing damage to opposing Pokémon in the area of effect and shoving them. Also decreases the movement speed of opposing Pokémon it hits for a short time. using this move will reset Multiscale's cooldown.  
Upgrade: If the user's movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used.  
Upgrade: If the user's movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used.  
}}
}}
Line 140: Line 140:
|cat1=Area
|cat1=Area
|cat2=
|cat2=
|desc=Has the user exhale a mighty gust in the designated direction. if the move hits an opposing Pokemon, the user's next basic attack becomes a boosted attack.  
|desc=Has the user exhale a mighty gust in the designated direction. if the move hits an opposing Pokémon, the user's next basic attack becomes a boosted attack.  
}}
}}
<!--[[File:Hyper Beam UNITE.png|275px|thumb|right|Hyper Beam]]-->
<!--[[File:Hyper Beam UNITE.png|275px|thumb|right|Hyper Beam]]-->
Line 156: Line 156:
|cat1=Ranged
|cat1=Ranged
|cat2=
|cat2=
|desc=Has the user aim at the designated opposing Pokemon, charge up power, and then unleash a beam of light that sweeps up the ground in a straight line. In addition to the beam's base damage, it also deals additional damage to opposing Pokemon it hits equal to a set percentage of their max HP. The user is left unable to act for a short time after using this move.  
|desc=Has the user aim at the designated opposing Pokémon, charge up power, and then unleash a beam of light that sweeps up the ground in a straight line. In addition to the beam's base damage, it also deals additional damage to opposing Pokémon it hits equal to a set percentage of their max HP. The user is left unable to act for a short time after using this move.  
Upgrade: Reduces damage the user receives when using this move, including when charging up power.  
Upgrade: Reduces damage the user receives when using this move, including when charging up power.  
}}
}}
Line 173: Line 173:
|cat1=Melee
|cat1=Melee
|cat2=
|cat2=
|desc=Has the user start rampaging, stomping the ground and dealing damage to opposing Pokemon in the area of effect. Also triggers the additional effect of the most recently used boosted basic attack once again. During the rampage, all of the user's basic attacks become special melee boosted attacks with increased attack speed. When the rampage ends, the user is left unable to act for a short time.  
|desc=Has the user start rampaging, stomping the ground and dealing damage to opposing Pokémon in the area of effect. Also triggers the additional effect of the most recently used boosted basic attack once again. During the rampage, all of the user's basic attacks become special melee boosted attacks with increased attack speed. When the rampage ends, the user is left unable to act for a short time.  
Upgrade: Reduces the duration of hindrance effects inflicted on the user when the user is rampaging.  
Upgrade: Reduces the duration of hindrance effects inflicted on the user when the user is rampaging.  
}}
}}
Line 188: Line 188:
|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Has the user fly high into the air before crashing down with several comets on a designated area, dealing damage to opposing Pokemon in the area of effect and throwing them. The farther the user flies, the more the Unite Move gauge is consumed (50% at minimum distance). While this Unite Move is being used, the user becomes immune to hindrances.  
|desc=Has the user fly high into the air before crashing down with several comets on a designated area, dealing damage to opposing Pokémon in the area of effect and throwing them. The farther the user flies, the more the Unite Move gauge is consumed (50% at minimum distance). While this Unite Move is being used, the user becomes immune to hindrances.  
}}
}}


876

edits