Cry: Difference between revisions

76 bytes removed ,  6 March 2015
→‎In the games: rewording | e.g. clauses already established | no one's added any in years | why not our articles?
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(→‎In the games: rewording | e.g. clauses already established | no one's added any in years | why not our articles?)
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==In the games==
==In the games==
When a Pokémon is released from its [[Poké Ball]], it will call out its cry, which consists of an electronically made "noise." It will also cry out when using certain moves, such as {{m|Growl}}, {{m|Roar}}, and {{m|Hyper Voice}}. Since [[Generation III]] onward, when the Pokémon faints, or when it comes into {{pkmn|battle}} or is checked in the [[stats#gallery|status screen]] when injured or with a [[status condition]], its cry will sound but will be altered noticeably.
When a Pokémon is released from its [[Poké Ball]], it will call out its cry, which consists of an electronically made "noise." It will also cry out when using certain moves, such as {{m|Growl}}, {{m|Roar}}, and {{m|Hyper Voice}}. Starting in [[Generation III]], when a Pokémon faints, or if it has critical {{stat|HP}} or a [[status condition]] when entering a {{pkmn|battle}} or checked in the [[stats#gallery|status screen]], its cry will be lower-pitched.


Pokémon related by [[evolution]] (e.g., {{p|Charmander}} and {{p|Charmeleon}}) and association (e.g., {{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}) will often have notably similar cries, though others may sound very different ({{p|Remoraid}} and {{p|Octillery}}), especially if from different [[Generation]]s (e.g., {{p|Kirlia}} and {{p|Gallade}}). When Pokémon undergo [[Mega Evolution]] or [[Primal Reversion]], their cry is altered, sometimes dramatically. Many [[alternate form]]s, such as those of the [[Forces of Nature]], {{p|Shaymin}}, and {{p|Kyurem}}, also have different cries.
Pokémon related by [[evolution]] (e.g., {{p|Charmander}} and {{p|Charmeleon}}) and association ({{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}) will often have notably similar cries, though others may sound very different ({{p|Remoraid}} and {{p|Octillery}}), especially if from different [[Generation]]s ({{p|Kirlia}} and {{p|Gallade}}). When Pokémon undergo [[Mega Evolution]] or [[Primal Reversion]], their cry is altered, sometimes dramatically. Many [[alternate form]]s, such as those of {{p|Shaymin}}, {{p|Kyurem}}, and the [[Forces of Nature]], also have different cries.


Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched than Charmander's. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.


<!---DO NOT ADD MORE PAIRS. THESE ARE THE ONLY ONES.--->
Before [[Generation VI]], six pairs of [[Generation I]] Pokemon shared near-identical cries:
Before [[Generation VI]], six pairs of [[Generation I]] Pokemon shared near-identical cries:
* {{p|Charizard}}'s cry was very slightly higher-pitched and shorter than {{p|Rhyhorn}}'s, by 0.006 of a second.
* {{p|Charizard}}'s cry was very slightly higher-pitched and shorter than {{p|Rhyhorn}}'s, by 0.006 of a second.
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* {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 of a second.
* {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 of a second.


Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}. In {{g|X and Y}}, the cries of most<!--all?--> Pokémon from previous Generations were updated through the {{wp|Nintendo 3DS}}'s technology. The cries of some Pokémon, such as {{p|Raichu}}, {{p|Corphish}}, and {{p|Shiftry}}, were almost completely changed.
Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}. In {{g|X and Y}}, the cries of most<!--all?--> Pokémon from previous Generations were updated through the [[Nintendo 3DS]]'s technology. The cries of some Pokémon, such as {{p|Raichu}}, {{p|Corphish}}, and {{p|Shiftry}}, were almost completely changed.


In the [[Pokémon Stadium series]], each Pokémon's original cry was remade through the {{wp|Nintendo 64}}'s technology. Although most of these cries resemble the Game Boy versions closely, some Pokémon were given special cries that closely resemble actual animals, or are a combination of of the two. This was not carried over into later console games, which use the same cries as the handheld games.
In the {{g|Stadium series}}, many original cries were remade through the [[Nintendo 64]]'s technology. Although most of them resemble the Game Boy versions closely, some Pokémon were given special cries that closely resemble actual animals, or are a combination of the two. This was not carried over into later console games, which use the same cries as the handheld games.


In {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In {{game|Emerald}}, these cries are heard more often if the first Pokémon in the player's [[party]] has the [[Ability]] {{a|Swarm}}.
In {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In {{game|Emerald}}, these cries are heard more often if the first Pokémon in the player's [[party]] has the [[Ability]] {{a|Swarm}}.
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In {{game|Yellow}}, the [[Red's Pikachu (game)|starting Pikachu]] has a total of forty cries, though only two occur in battle. Like the anime, all are variations of its name and voiced by [[Ikue Ohtani]].<ref>http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow</ref> Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>[http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog]</ref> This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or {{g|Stadium 2}}.
In {{game|Yellow}}, the [[Red's Pikachu (game)|starting Pikachu]] has a total of forty cries, though only two occur in battle. Like the anime, all are variations of its name and voiced by [[Ikue Ohtani]].<ref>http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow</ref> Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>[http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog]</ref> This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or {{g|Stadium 2}}.


The feature returned in {{g|X and Y}} with all-new voice recordings. In these games, Pikachu has 15 cries, two of which occur in battle and the rest in [[Pokémon-Amie]].
The feature returned in {{g|X and Y}} with all-new voice recordings. In these games, Pikachu has 15 cries, two of which occur in battle and the rest in [[Pokémon-Amie]]. This was retained in {{g|Omega Ruby and Alpha Sapphire}}.


==In the anime==
==In the anime==