Chatter (move): Difference between revisions

(the difference between a move being programmed into SV, but cannot be used, such as V-Create, is that if say rayquaza with v-create were released, the move would work just fine+animations+effects. However moves that have a description programmed, but are unselectable, means just that, even hacked in, such a move cannot be selected. check data dumps like this for guidance https://docs.google.com/spreadsheets/d/12ThXFJ7Rdzgdj_dKvJyTP-H97vT9UisL/)
Tag: Undo
 
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{{MoveResearch|Confusion chance in Battle Revolution}}
{{bad image|reason=Should be replaced with Generation VII image}}
{{MoveInfobox|
{{MoveInfobox|
n=448 |
n=448 |
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jtrans=Chatter |
jtrans=Chatter |
jtranslit=Oshaberi |
jtranslit=Oshaberi |
gameimage=Chatter VI.png |
gameimage=Chatter VIII.png |
gameimage2=Chatter VI 2.png |
gameimage2=Chatter VIII 2.png |
gameimagewidth=300 |
gameimagewidth=300 |
type=Flying |
type=Flying |
Line 33: Line 31:
magiccoat=no |
magiccoat=no |
snatch=no |
snatch=no |
brightpowder=no |
mirrormove= yes |
kingsrock=no |
kingsrock=no |
flag7=yes |
flag7=yes |
Line 45: Line 43:
==Effect==
==Effect==
===In battle===
===In battle===
{{MoveResearch|Confusion chance in Battle Revolution (IV only), What if you record another Pokémon's Cry?}}
Chatter inflicts damage and can {{status|Confusion|confuse}} the target.
In Generations IV and V, the player can record audio on this move by using it as a [[field move]], which affects its chance of inflicting confusion. If Chatter has recorded audio (via its [[field move]] functionality), that audio will play for the move's sound effect instead of Chatot's regular cry.
Chatter is a [[sound-based move]].
Chatter can hit non-adjacent opponents in [[Triple Battle]]s.
====Generation IV====
====Generation IV====
Chatter inflicts damage and may {{status|Confusion|confuse}} the target. If the move has recorded audio from its [[field move]] functionality, that audio will play for the move's sound effect instead of Chatot's regular cry.
If Chatter has no audio data, the chance of confusion is 1%. If it has recorded audio, its chance of inflicting confusion is 1%, 11% or 31% ([[#Calculation|depending on the recording]]).
 
The odds of confusion are not affected by {{a|Serene Grace}}, but are affected by {{a|Shield Dust}}.
 
====Generation V====
If Chatter has no audio data, the chance of confusion is now 0%. If it has recorded audio, its chance of inflicting confusion is 0% or 10% ([[#Calculation|depending on the recording]]).
 
The confusion odds are affected by {{a|Shield Dust}}, {{a|Serene Grace}}, {{a|Sheer Force}}, and the combined effect of {{m|Water Pledge}} and {{m|Fire Pledge}}.


If Chatter has no audio data (as is the case for wild and NPC-owned Chatot), the chance of confusion is 1%. Otherwise, the chance of confusing the foe is determined by the volume of the recording.
====Generation VI to VIII====
Chatter's power was changed from 60 to 65.


Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse code modulation) recording. When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:
Chatter deals damage and now always confuses the target.


{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
Chatter can no longer be used outside of battle to record sound. Despite the removal of its field move functionality, Chatter still cannot be copied by {{m|Sketch}}; however, it can be copied by {{m|Mirror Move}}.
! style="background:#{{flying color light}}; {{roundytl|5px}}" | 8-bit
 
| style="background:#fff" | -128
====Generation IX====
| style="background:#fff" | -127 - -112
Chatter cannot be selected in a battle.
| style="background:#fff" | -111 - -96
 
| style="background:#fff" | -95 - -80
===Outside of battle===
| style="background:#fff" | -79 - -64
In Generations IV and V, Chatter can be used as a [[field move]] to record audio using the [[Nintendo DS]]'s microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.
| style="background:#fff" | -63 - -48
 
| style="background:#fff" | -47 - -32
If Chatot is deposited in the [[PC]], the recorded audio is reset to Chatot's default cry.
| style="background:#fff" | -31 - -16
 
| style="background:#fff" | -15 - 15
==Calculation==
| style="background:#fff" | 16 - 31
In Generation IV and V, the chance of inflicting {{status|confusion}} depends on the volume of the recording.
| style="background:#fff" | 32 - 47
 
| style="background:#fff" | 48 - 63
===Generation IV===
| style="background:#fff" | 64 - 79
Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM ({{wp|pulse-code modulation}}) recording. When a sound is recorded, 1984 8-bit {{wp|Sampling (signal processing)|samples}} of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:
| style="background:#fff" | 80 - 95
 
| style="background:#fff" | 96 - 111
{| class="roundtable" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
| style="background:#fff; {{roundytr|5px}}" | 112 - 127
! style="background:#{{flying color light}}" | 8-bit
| -128
| -127 to -112
| -111 to -96
| -95 to -80
| -79 to -64
| -63 to -48
| -47 to -32
| -31 to -16
| -15 to 15
| 16 to 31
| 32 to 47
| 48 to 63
| 64 to 79
| 80 to 95
| 96 to 111
| 112 to 127
|-
|-
! style="background:#{{flying color light}}; {{roundybl|5px}}" | 4-bit
! style="background:#{{flying color light}}" | 4-bit
| style="background:#fff" | 0
| 0
| style="background:#fff" | 1
| 1
| style="background:#fff" | 2
| 2
| style="background:#fff" | 3
| 3
| style="background:#fff" | 4
| 4
| style="background:#fff" | 5
| 5
| style="background:#fff" | 6
| 6
| style="background:#fff" | 7
| 7
| style="background:#fff" | 8
| 8
| style="background:#fff" | 9
| 9
| style="background:#fff" | 10
| 10
| style="background:#fff" | 11
| 11
| style="background:#fff" | 12
| 12
| style="background:#fff" | 13
| 13
| style="background:#fff" | 14
| 14
| style="background:#fff; {{roundybr|5px}}" | 15
| 15
|}
|}


To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper 4 bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:
To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper four bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:


{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
{| class="roundtable" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
! style="background:#{{flying color light}}; {{roundytl|5px}}" | Value
! style="background:#{{flying color light}}" | Value
! style="background:#{{flying color light}}" | Volume
! style="background:#{{flying color light}}" | Volume
! style="background:#{{flying color light}}; {{roundytr|5px}}" | Confusion odds
! style="background:#{{flying color light}}" | Confusion odds
|- style="background:#fff"
|-
| -31 or less || Medium || 11%
| -31 or less || Medium || 11%
|- style="background:#fff"
|-
| -30 to 29 || Low || 1%
| -30 to 29 || Low || 1%
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 30 or more
| 30 or more
| style="background:#fff" | High
| High
| style="background:#fff; {{roundybr|5px}}" | 31%
| 31%
|}
|}


The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.
The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.
The odds of confusion are not affected by {{a|Serene Grace}}, but are affected by {{a|Shield Dust}}.


====Generation V====
====Generation V====
Chatter can hit non-adjacent opponents in [[Triple Battle]]s.
If Chatter has no audio data, the chance of confusion is 0%.


If Chatter has no audio data, the chance of confusion is now 0%.
Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the {{wp|exclusive or}} of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:


Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:
{| class="roundtable" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
 
! style="background:#{{flying color light}}" | Value
{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
! style="background:#{{flying color light}}; {{roundytl|5px}}" | Value
! style="background:#{{flying color light}}" | Volume
! style="background:#{{flying color light}}" | Volume
! style="background:#{{flying color light}}; {{roundytr|5px}}" | Confusion odds
! style="background:#{{flying color light}}" | Confusion odds
|- style="background:#fff"
|-
| 99 or less || Medium || 10%
| 99 or less || Medium || 10%
|- style="background:#fff"
|-
| 100 to 149 || Low || 0%
| 100 to 149 || Low || 0%
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 150 or more
| 150 or more
| style="background:#fff" | High
| High
| style="background:#fff; {{roundybr|5px}}" | 10%
| 10%
|}
|}


Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. The confusion odds are affected by {{a|Shield Dust}}, {{a|Serene Grace}}, {{a|Sheer Force}}, and the combined effect of {{m|Water Pledge}} and {{m|Fire Pledge}}.
Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion.
 
====Generation VI====
Chatter's power was changed from 60 to 65. From this generation onward, sound can no longer be recorded. Instead, the move will always confuse the target. Despite no longer being able to record sound, Chatter still cannot be copied by {{m|Sketch}}.
 
===Outside of battle===
In Generations IV and V, Chatter can be used as a [[field move]] to record audio using the [[Nintendo DS]]'s microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.
 
If Chatot is deposited in the [[PC]], the recorded audio is reset to Chatot's default cry.


==Description==
==Description==
{{movedesc|Flying}}
{{movedesc|Flying}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user attacks using a sound wave based on words it has learned. It may also confuse the foe.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user attacks using a sound wave based on words it has learned. It may also confuse the foe.}}
{{movedescentry|{{gameabbrevss|PBR}}|The user attacks using a sound wave based on words it has learned.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}}
{{movedescentry|{{gameabbrev6|XY}}|The user attacks using a sound wave based on words it has learned. This confuses the target.}}
{{movedescentry|{{gameabbrev6|XY}}|The user attacks using a sound wave based on words it has learned. This confuses the target.}}
{{movedescentry|{{gameabbrev6|ORAS}}<br>{{gameabbrev7|SM}}|The user attacks the target with sound waves of deafening chatter. This confuses the target.}}
{{movedescentry|{{gameabbrev6|ORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user attacks the target with sound waves of deafening chatter. This confuses the target.}}
{{movedescentry|{{gameabbrev9|SV}}|The user attacks the target with sound waves of deafening chatter. This also confuses the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Flying|4}}
{{Movehead/Games|Flying|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}|g9=none}}
{{Moveentry/4|441|Chatot|1|Flying|Flying|21|21|1, 21|1, 21|STAB='''}}
{{Moveentry/5|0441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|21|21|1, 21|1, 21|1, 21|STAB='''}}
{{Movefoot|Flying}}
{{Movefoot|Flying|5}}
 
==In other games==
==={{g|Mystery Dungeon series}}===
Chatter deals damage and may leave the target {{DL|Status condition (Mystery Dungeon)|confusion|confused}}. From {{pkmn|Super Mystery Dungeon}}, it always inflicts confusion on the targets it hits. Chatter is affected by the {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. Being a sound-based move, it is blocked by {{a|Soundproof}}.
 
{{Template:MDMoveheader|type=flying}}
{{Template:MDMoveRow|game=TDS|pow=10|pp=12|acc=77.44%|range=1 tile around user|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=BSL|pow=10|pp=12|acc=77.44%|range=1 tile around user|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=SMD|pow=4|powmax=50|pp=20|ppmax=40|acc=80%|accmax=98%|range=Front|target=Enemy|cuts=Yes}}
{{Template:MDMovefoot|type=flying|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
===Description===
{{movedesc|Flying}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Confused status condition.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|まわりの てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Confused status condition}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It damages nearby enemies. It also causes them to be confused.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=flying|exp=yes|gen=The user attacks using a sound wave based on words it has learned. It may also confuse the foe.|image1=Chatler Rayler Chatter Discharge.png|image1p=Chatot}}
{{movemanga|type=flying|exp=yes|gen=The user attacks the target with sound waves of deafening chatter. This also confuses the target.|image1=Chatler Rayler Chatter Discharge.png|image1p=Chatot}}
{{movep|type=flying|ms=441|pkmn=Chatot|method=Chatot angrily babbles at the opponent, causing it to become confused or hold its ears in pain, or Chatot opens its mouth and releases a loud sound from its beak, causing the opponent to hold its ears in pain.}}
{{movep|type=flying|ms=441|pkmn=Chatot|method=Chatot angrily babbles at the opponent, causing it to become confused or hold its ears in pain, or Chatot opens its mouth and releases a loud sound from its beak, causing the opponent to hold its ears in pain.}}
{{movebtmManga|type=flying|user=Chatler|user1=Pearl's Chatler|startcode=PS357|startname=Magnificent Meditite & Really Riolu II|notes=Debut}}
{{movebtmManga|type=flying|user=Chatler|user1=Pearl's Chatler|startcode=PS357|startname=Magnificent Meditite & Really Riolu II|notes=Debut}}


==In other generations==
==In other generations==
===Core series games===
{{Movegen|
type=Flying|
genIV=Chatter IV|
genV=Chatter V|
genVI=Chatter VI|
genVI2=Chatter VI 2|
genVII=Chatter VII|
genVII2=Chatter VII 2|
}}
===Side series games===
{{movegen|
{{movegen|
type=flying|
type=Flying|
genIV=Chatter IV|
PBR=Chatter PBR
genV=Chatter V
}}
 
===Spin-off series games===
{{movegen|
type=Flying|
PSMD=Chatter PSMD
}}
}}


==Trivia==
==Trivia==
* Chatter is the one of only three moves in the [[core series]] that cannot be {{m|Sketch}}ed. This is presumably because, as a field move, if Chatter is used by a Pokémon other than {{p|Chatot}}, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry{{fact}}, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still remains not Sketchable even in Generation VI, where vocals can no longer be recorded.
* Chatter is one of only a few moves in the [[core series]] that can not be {{m|Sketch}}ed. This is presumably because, as a field move, if Chatter is used by a Pokémon other than {{p|Chatot}}, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still cannot be Sketched even in [[Generation VI|Generations VI]], {{gen|VII}} and {{gen|VIII}}, where vocals can no longer be recorded.
** This makes it one of the only two true [[signature move]]s, the other one being Sketch itself. The only other moves which can't be Sketched are {{m|Struggle}} and [[Shadow move]]s in {{Pokémon XD}}, which cannot be learned naturally.
* Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon [[Global Battle Union]], presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI.
* Prior to the Wi-Fi shutdown, Chatot was banned from the Pokémon [[Global Battle Union]], presumably because of Chatter being used to record vulgar words.
** In {{g|X and Y}}, Chatter's description mentions the field move functionality, despite the fact Chatter could no longer be used for recording sound. This was rectified starting in {{g|Omega Ruby and Alpha Sapphire}}.
* Chatter is the only {{type|Flying}} [[sound-based move]].
* Chatter is the only non-[[HM]] [[field move]] in the original {{g|Diamond and Pearl}} to not be a field move in {{g|Brilliant Diamond and Shining Pearl}}.


==In other languages==
==In other languages==
{{Langtable|color={{flying color}}|bordercolor={{flying color light}}
{{Langtable|color={{flying color}}|bordercolor={{flying color light}}
|zh_cmn=喋喋不休‎ ''{{tt|Diédié-bùxiū|Chatter}}''
|zh_yue=喋喋不休 ''{{tt|Dihpdihpbātyāu|Chatter}}''
|zh_cmn=喋喋不休 ''{{tt|Diédiébùxiū|Chatter}}''
|nl=Kwetter
|nl=Kwetter
|fr=Babil
|fr=Babil
Line 192: Line 252:
[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Moves that can confuse]]
[[Category:Moves that can confuse]]
[[Category:Moves that require use of mouth]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Geschwätz]]
[[de:Geschwätz]]
[[es:Cháchara]]
[[fr:Babil]]
[[fr:Babil]]
[[it:Schiamazzo (mossa)]]
[[it:Schiamazzo]]
[[ja:おしゃべり]]
[[ja:おしゃべり]]
[[pl:Chatter]]
[[zh:喋喋不休(招式)]]
[[zh:喋喋不休(招式)]]

Latest revision as of 08:09, 6 April 2024

Chatter
おしゃべり Chatter
Chatter VIII.png
Chatter VIII 2.png
Type  Flying
Category  Special
PP  20 (max. 32)
Power  65
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
  • Is a sound-based move
  • Usable outside of battle
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation IV
Condition  Smart
Appeal  1
Jam  0  
+3 if lowest number of points in that turn
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Cute
Appeal  3 ♥♥♥
Jamming  0  
Brings down the energy of any Pokémon that have already used a move this turn.

Chatter (Japanese: おしゃべり Chatter) is a damage-dealing Flying-type move introduced in Generation IV. It is the signature move of Chatot.

Effect

In battle

  This move effect may be in need of research.
Reason: Confusion chance in Battle Revolution (IV only), What if you record another Pokémon's Cry?
You can discuss this on the talk page.

Chatter inflicts damage and can confuse the target.

In Generations IV and V, the player can record audio on this move by using it as a field move, which affects its chance of inflicting confusion. If Chatter has recorded audio (via its field move functionality), that audio will play for the move's sound effect instead of Chatot's regular cry.

Chatter is a sound-based move.

Chatter can hit non-adjacent opponents in Triple Battles.

Generation IV

If Chatter has no audio data, the chance of confusion is 1%. If it has recorded audio, its chance of inflicting confusion is 1%, 11% or 31% (depending on the recording).

The odds of confusion are not affected by Serene Grace, but are affected by Shield Dust.

Generation V

If Chatter has no audio data, the chance of confusion is now 0%. If it has recorded audio, its chance of inflicting confusion is 0% or 10% (depending on the recording).

The confusion odds are affected by Shield Dust, Serene Grace, Sheer Force, and the combined effect of Water Pledge and Fire Pledge.

Generation VI to VIII

Chatter's power was changed from 60 to 65.

Chatter deals damage and now always confuses the target.

Chatter can no longer be used outside of battle to record sound. Despite the removal of its field move functionality, Chatter still cannot be copied by Sketch; however, it can be copied by Mirror Move.

Generation IX

Chatter cannot be selected in a battle.

Outside of battle

In Generations IV and V, Chatter can be used as a field move to record audio using the Nintendo DS's microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.

If Chatot is deposited in the PC, the recorded audio is reset to Chatot's default cry.

Calculation

In Generation IV and V, the chance of inflicting confusion depends on the volume of the recording.

Generation IV

Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse-code modulation) recording. When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:

8-bit -128 -127 to -112 -111 to -96 -95 to -80 -79 to -64 -63 to -48 -47 to -32 -31 to -16 -15 to 15 16 to 31 32 to 47 48 to 63 64 to 79 80 to 95 96 to 111 112 to 127
4-bit 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper four bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:

Value Volume Confusion odds
-31 or less Medium 11%
-30 to 29 Low 1%
30 or more High 31%

The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.

Generation V

If Chatter has no audio data, the chance of confusion is 0%.

Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:

Value Volume Confusion odds
99 or less Medium 10%
100 to 149 Low 0%
150 or more High 10%

Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion.

Description

Games Description
DPPtHGSS The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
PBR The user attacks using a sound wave based on words it has learned.
BWB2W2 The user attacks using a sound wave based on words it has learned. It may also confuse the target.
XY The user attacks using a sound wave based on words it has learned. This confuses the target.
ORAS
SMUSUM
SwShBDSPLA
The user attacks the target with sound waves of deafening chatter. This confuses the target.
SV The user attacks the target with sound waves of deafening chatter. This also confuses the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0441    
 
Flying Flying 21 21 1, 21 1, 21 1, 21
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Chatter deals damage and may leave the target confused. From Super Mystery Dungeon, it always inflicts confusion on the targets it hits. Chatter is affected by the Muzzled status condition. Being a sound-based move, it is blocked by Soundproof.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDTDS 10 - 12 - 77.44% - 1 tile around user Enemy Yes
BSL 10 - 12 - 77.44% - 1 tile around user Enemy Yes
SMD 4 50 20 40 80% 98% Front Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDTDS Inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Confused status condition.
BSL まわりの てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる
MDGtI  UNUSED
SMD It damages nearby enemies. It also causes them to be confused.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Chatter is one of only a few moves in the core series that can not be Sketched. This is presumably because, as a field move, if Chatter is used by a Pokémon other than Chatot, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still cannot be Sketched even in Generations VI, VII and VIII, where vocals can no longer be recorded.
  • Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon Global Battle Union, presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI.
  • Chatter is the only Flying-type sound-based move.
  • Chatter is the only non-HM field move in the original Pokémon Diamond and Pearl to not be a field move in Pokémon Brilliant Diamond and Shining Pearl.

In other languages

Language Title
Chinese Cantonese 喋喋不休 Dihpdihpbātyāu
Mandarin 喋喋不休 Diédiébùxiū
  Dutch Kwetter
  French Babil
  German Geschwätz
  Greek Τιτιβισμός
  Italian Schiamazzo
  Korean 수다 Suda
  Brazilian Portuguese Tagarelar
  Spanish Cháchara
  Vietnamese Nhiều Chuyện


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.