Catch rate: Difference between revisions

158 bytes added ,  25 December 2009
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Each species of [[Pokémon]] has a '''catch rate''' inherent to all its members.  The catch rates are out of a maximum of 255.  When a [[Poké Ball]] is thrown at a wild Pokémon, the game uses a formula based on its current health, any status effect it may have, and that Pokémon's catch rate, to determine the chances of catching that Pokémon.
Each species of [[Pokémon]] has a '''catch rate''', a number out of a maximum of 255, that applies to all its members.  When a [[Poké Ball]] is thrown at a wild Pokémon, the game uses a formula based on its current health, any status effect it may have, and that Pokémon's catch rate, to determine the chances of catching that Pokémon.


Approximately, the probability of catching a Pokémon starts with the species' catch rate divided by 255.  Then it is multiplied with the following factors:
Approximately, the probability of catching a Pokémon starts with the species' catch rate divided by 255.  Then it is multiplied by the following factors:
* The health of the Pokémon (relative to its full health), which penalizes up to {{tt|⅓|one third}}×.
* The health of the Pokémon (relative to its full health), which can penalize up to {{tt|⅓|one third}}× at full health.
* The type of [[Poké Ball]], which augments by some ×.
* The type of [[Poké Ball]], which can augment by some ×.
* The status of the wild Pokémon, i.e. 2× increase for sleep or freeze, and 1.5× for others.
* The status of the wild Pokémon, i.e. 2× increase for sleep or freeze, and 1.5× for others.


The effects stack multiplicatively (i.e. a 2× and a 3× will combine to be 6×, not 5×). If the calculation ends up greater than 1, the wild Pokémon is assured to be caught.
The effects stack multiplicatively — for example, a 2× and a 3× will combine to be 6×. If the calculation ends up greater than 1, the wild Pokémon is assured to be caught.


The rarity of the Pokémon (i.e. how often it appears in the wild) has no effect on its catch rate after it is encountered.
The rarity of the Pokémon (i.e. how often it appears in the wild) is totally independent from its catch rate after it is encountered.  Even rare Pokémon may have high catch rates, making them relatively easy to catch in battle, such as [[Nosepass]] (catch rate 255).


== Exact formula ==  
== Exact formula ==  
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