Berry glitch: Difference between revisions

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The '''Berry glitch''' is a glitch only found in the coding of {{game|Ruby and Sapphire|s}} which seems to stop the game's day counter. The reason for its name is because the first thing the player will notice is that all [[Berry|Berries]] that have been planted but have not been harvested have ceased growing. The glitch typically occurs after about a year of owning either game, or to games that have been played over 100 hours.
The '''Berry glitch''' is a glitch only found in the coding of {{game|Ruby and Sapphire|s}} which seems to stop the game's day counter. The reason for its name is because the first thing the player will notice is that all [[Berry|Berries]] that have been planted but have not been harvested have ceased growing. The glitch typically occurs after about a year of owning either game, or to games that have been played over 100 hours.


The glitch results in problems similar to the game cartridge's CR1616 internal battery running down, which stops the game's clock.  However, in games afflicted by a dead battery, this message displays just after the start screen: "The internal battery has run dry. The game can be played. However, clock-based events will no longer occur."  Games being affected by the glitch will ''not'' have that message.
The glitch results in problems very similar to what happens when the game cartridge's CR1616 internal battery runs down, which stops the game's clock.  However, in games afflicted by a dead battery, there is a message just after the title screen: "The internal battery has run dry. The game can be played. However, clock-based events will no longer occur."  In contrast, games being affected by the glitch will ''not'' have that message.


==Other affected areas==
==Other affected areas==
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