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(+note on confusion between this glitch and the battery in the cartridge literally running dry) |
(not the same as a dead battery) |
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{{GlitchResearch|Needs exact cause | {{GlitchResearch|Needs exact cause}} | ||
The '''Berry glitch''' is a glitch only found in the coding of {{game|Ruby and Sapphire|s}} which seems to stop the game's day counter. The reason for its name is because the first thing the player will notice is that all [[Berry|Berries]] that have been planted but have not been harvested have ceased growing. The glitch typically occurs after about a year of owning either game, or to games that have been played over 100 hours. | The '''Berry glitch''' is a glitch only found in the coding of {{game|Ruby and Sapphire|s}} which seems to stop the game's day counter. The reason for its name is because the first thing the player will notice is that all [[Berry|Berries]] that have been planted but have not been harvested have ceased growing. The glitch typically occurs after about a year of owning either game, or to games that have been played over 100 hours. | ||
The glitch results in problems similar to the game cartridge's CR1616 internal battery running down, which stops the game's clock. However, in games afflicted by a dead battery, this message displays just after the start screen: "The internal battery has run dry. The game can be played. However, clock-based events will no longer occur." Games being affected by the glitch will ''not'' have that message. | |||
"The internal battery has run dry. The game can be played. However, clock-based events will no longer occur." | |||
==Other affected areas== | ==Other affected areas== |
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