Appendix:F.E.A.R.

F.E.A.R. is a widely-known strategy used in competitive battling, often used as a last resort. A Pokémon with the ability to have the moveset below is called a F.E.A.R. Pokémon. This Pokémon is capable of defeating a full-HP opponent at virtually any level (most notably L.100) while itself is only at Lv.1 or 2. The most common Pokémon used for this strategy is a Rattata. F.E.A.R. generally stands for:

Alternatively, it is known to stand for "F---ing Evil Annoying Rodent".

How to use F.E.A.R.

After one of the player's Pokémon faints, the F.E.A.R. Pokémon can be sent out against an opponent's Pokémon with (preferably) full HP (though other situations will work, albeit possibly not as well). During the first turn, the F.E.A.R. Pokémon will use Endeavor, and the opponent will most likely use an offensive attack to try to defeat the F.E.A.R. Pokémon (assuming, of course, that the opponent isn't aware of this strategy). The F.E.A.R. Pokémon would indeed faint, if it were not holding the Focus Sash, which allows the user to hold on to 1 HP after a hit which would otherwise knock it out from max-HP. When the Pokémon uses Endeavor, the HP of the opponent's Pokémon will equal the HP of it's own (which is now, assuming Focus Sash triggered, equal to 1). During the following turn, the F.E.A.R. Pokémon can use Quick Attack to wipe out the remaining 1 HP of the opponent's Pokémon. Obviously, this strategy works only once per battle, seeing as Focus Sash will not work twice.

Countering F.E.A.R.

While an impressive strategy, F.E.A.R. is very widespread, making it next to useless, as many teams are able to counter it and players are aware of how it works and how to stop it from working. The following are six ways to counter the F.E.A.R. strategy:

  • Knowledge: The simplest strategy and perhaps the most effective. If the opponent knows the F.E.A.R. strategy, they won't attack as needed for it to work (a damaging move), or they will switch out for a Pokémon immune to it or easily able to counter it. Besides the other three counters listed here, a player could switch out after the opponent's F.E.A.R. uses Endeavor, leaving it with 1 HP and another Pokémon to sweep the F.E.A.R. However, if the F.E.A.R.-using player predicts correctly, this problem can be solved using Pursuit.
  • Ghost-types: As Ghost-types are immune to Normal- and Fighting-type attacks, Endeavor and Quick Attack are useless against them. It should be noted however, that a F.E.A.R. Kangaskhan with Scrappy will still be able to use Endeavor against a Ghost-type Pokémon.
  • A Pokémon with Quick Attack, ExtremeSpeed, Sucker Punch, Ice Shard, or other automatic, first-hit effects: If the opponent uses an increased-priority move at the same time as the F.E.A.R. Pokémon does, the large difference in level will almost always result in the opponent's Pokémon landing the hit first, leaving your opponent with little HP, but leaving the F.E.A.R. player with one Pokémon down.
  • A move that damages foes upon switching in (like Spikes or Stealth Rock) can cancel out the Focus Sash effect, thus causing the foe to be unable to withstand a one-hit KO. This only works if the F.E.A.R. Pokémon isn't released prior to that move.
  • Moves, abilities, and statuses that deal damage every turn (like Sandstorm or Burn) can cancel out Focus Sash's effect. This can also work without using a turn if a Pokémon like Tyranitar, Hippowdon, or Abomasnow activate their abilities. (Note that F.E.A.R. Phanpy are immune to Sandstorm.)
  • Embargo prevents the foe from using any item, in this case Focus Sash.
  • Leftovers return some HP to the users Pokémon, and more than likely, more than the opposing F.E.A.R. can deal with its increased-priority move.
  • F.E.A.R.: Ironically, a way to combat a F.E.A.R. Pokémon is having it face another F.E.A.R. Pokémon (or some other low-level Pokémon). Having roughly the same HP, both F.E.A.R.s would do little damage towards each other. It isn't, however, practical or useful to carry a F.E.A.R. Pokémon just for the sake of combating another F.E.A.R., as both Pokémon are about evenly-matched.

F.E.A.R.-capable Pokémon

# Icon Name Priority move Notes
019   Rattata Quick Attack, Sucker Punch
056   Mankey Vacuum Wave Pokémon Platinum move tutors required for Endeavor and Vacuum Wave.
062   Poliwrath Vacuum Wave Cannot be obtained at level 1, Pokémon Platinum move tutors required for Vacuum Wave.
084   Doduo Quick Attack
115   Kangaskhan Sucker Punch Pokémon Platinum move tutors required to get Endeavor on a lv. 1 Kangaskhan that knows Sucker Punch.
151   Mew Sucker Punch, Vacuum Wave Pokémon Platinum move tutors required to get Endeavor, Sucker Punch, and Vacuum Wave, cannot be obtained at level 1.
220   Swinub Ice Shard Pokémon Platinum move tutors required for Endeavor.
222   Corsola Sucker Punch Pokémon Platinum move tutors required for Sucker Punch and Endeavor.
231   Phanpy Ice Shard
235   Smeargle Any priority move Smeargle learns any move via Sketch, including Endeavor and any priority move.
237   Hitmontop Quick Attack, Vacuum Wave, Bullet Punch, Mach Punch, Sucker Punch Cannot be obtained at level 1, Pokémon Platinum move tutors required for Sucker Punch (and Endeavor at a lower level).
252   Treecko Quick Attack
276   Taillow Quick Attack
335   Zangoose Quick Attack Pokémon Platinum move tutors required for Endeavor.
390   Chimchar Vacuum Wave Pokémon Platinum move tutors required for Endeavor and Vacuum Wave.
396   Starly Quick Attack
413     Wormadam Sucker Punch All forms, Pokémon Platinum move tutors required for Endeavor and Sucker Punch, cannot be obtained at level 1.
427   Buneary Quick Attack Pokémon Platinum move tutors required for Endeavor.
468   Togekiss ExtremeSpeed Cannot be obtained at Level 1, Pokémon Platinum move tutors required for Endeavor.
492    Shaymin Quick Attack Only learns Quick Attack in Sky Forme, and only learns Endeavor via move tutor in Land Forme. Cannot be obtained at level 1.

An example of this can be seen at the end of the battle shown here.