King's Shield (move)

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King's Shield
キングシールド King Shield
Type  Steel
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

King's Shield (Japanese: キングシールド King Shield) is a non-damaging Steel-type move introduced in Generation VI. It is the signature move of Aegislash.

Effect

King's Shield protects the user from all effects of any physical or special moves that target it during the turn it is used, including damage. (This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn.) Additionally, if King's Shield blocks an attack that would make contact with the user, the attacker's Attack stat drops by 2 stages.

Using King's Shield, Protect, Detect, Endure, Quick Guard, Wide Guard, or Spiky Shield consecutively decreases the chance of success to 50%. This is an increased priority move, and therefore will always go before attacks during the turn.

King's Shield is unable to defend against any of the following moves:

Move Type Cat.
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Phantom Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint lifts King's Shield's protection for the rest of the turn.

Description

Games Description
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
681   Aegislash Steel Ghost ---
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.