Grudge (move)

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Grudge
おんねん Grudge
Type  Ghost
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Other Side: Affects the opponent's side of the field
Availability
Introduced  Generation III
Condition  Tough
Appeal  1
Jam  0  
The appeal works better the later it is performed.
Condition  Tough
Appeal  2 ♥♥
Lowers the Voltage of all Judges by one each.
Condition  Tough
Appeal  0  
Jamming  0  

Grudge (Japanese: おんねん Grudge) is a non-damaging Template:Type2 move introduced in Generation III.

Effect

When Grudge is used, if the user faints as the direct result of an attack, the move which causes the user to faint will lose all of its PP. This move's effect only works if the user faints before making another move. If it faints later than that (unless it used this move again), this move's effect will not happen. Grudge does not activate for damage that occurs at the end of the turn, including damage from Leech Seed, Sandstorm, Hail, and Future Sight.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037   Vulpix Fire Fire 37 41 47 '
200   Misdreavus Ghost Ghost 53 46 50 '
292   Shedinja Bug Ghost 45 45 45 '
353   Shuppet Ghost Ghost 56 46 50 '
354   Banette Ghost Ghost 64 58 66 '
562   Yamask Ghost Ghost     41 '
563   Cofagrigus Ghost Ghost     45 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
092   Gastly Ghost Poison              
109   Koffing Poison Poison            
280   Ralts Psychic Psychic            
355   Duskull Ghost Ghost              
442   Spiritomb Ghost Dark            
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

Pokémon Adventures


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 怨恨 Yuànhèn
  French Rancune
  German Nachspiel
  Greek Κατάρα
  Italian Rancore
  Korean 원념 Weonnyeom
  Serbian Gunđanje
  Spanish Rabia


Variations of the move Destiny Bond
  Destiny BondGrudge


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.