Double Hit (move)

Revision as of 20:18, 12 July 2011 by Blazios (talk | contribs)
Double Hit
ダブルアタック Double Attack
Double Hit IV.png
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  35
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Can be used twice in a row
Condition  Smart
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Smart
Appeal  0  
Jamming  0  

Double Hit (Japanese: ダブルアタック Double Attack) is a damage-dealing Template:Type2 move introduced in Generation IV.

Effect

Generation IV

Double Hit does damage, hitting twice per use.

Double Hit will hit twice even if it breaks a Substitute. Bide and Counter will only acknowledge one hit of this move.

Generation V

Unlike the previous generation, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause Weak Armor to activate.

Other effects

An Aipom who knows this move will evolve into Ambipom when leveled up.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
084   Doduo Normal Flying 32 32 ''''
110   Weezing Poison Poison 33 39 '
115   Kangaskhan Normal Normal 43 19 ''''
123   Scyther Bug Flying 49 49 '
190   Aipom Normal Normal 32 32 ''''
203   Girafarig Normal Psychic 32 32 ''''
212   Scizor Bug Steel 49 49 '
424   Ambipom Normal Normal 32 32 ''''
473   Mamoswine Ice Ground 33 33 '
634   Zweilous Dark Dragon   -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
215   Sneasel Dark Ice          
335   Zangoose Normal Normal          
393   Piplup Water Water          
427   Buneary Normal Normal          
633   Deino Dark Dragon no  
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Aipom
 
Ambipom
 
Scizor
The user hits the opponent rapidly.
Pokémon Method
User First Used In Notes
  The fists at the end of Aipom's tail glows white and it hits the opponent multiple times with it.
Dawn's Aipom Journey to the Unown! Debut
  Both of Ambipom's tails glow pink, and it hits the opponent with them.
Dawn's Ambipom Team Shocker! None
  The end of Girafarig's front hooves glow light purple and it hits the opponent with them one at a time.
Lyra's Girafarig Gone With the Windworks! None
  Both of Scizor's arms or claws glow purple and it sticks its claws out in front of it. It then flies into the opponent claw-first, or both of Scizor's claws glow purple and it hits the opponent once with each claw.
McCann's Scizor Mastering Current Events! None


In other languages

Language Title
  Dutch Dubbeltreffer
  French Coup Double
  German Doppelschlag
  Greek Διπλό Χτύπημα
  Hindi Dohra War
  Italian Doppiosmash
  Korean 더블어텍 Double Attack
  Portuguese Bofetada Dupla
  Spanish Doble Golpe


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.