Zero Isle West: Difference between revisions

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*Large-sized, with 3-7 rooms on floors 6, 13, 21, 27, 31, 32 and 33, and 3-10 rooms on floors 11 an d17
*Large-sized, with 3-7 rooms on floors 6, 13, 21, 27, 31, 32 and 33, and 3-10 rooms on floors 11 an d17
*Floors 34, 36 and 38 have hallways in center and rooms on the edge
*Floors 34, 36 and 38 have hallways in center and rooms on the edge
*Floors 35, 37 and 39 have hallways on the dge and rooms in center.
*Floors 35, 37 and 39 have hallways on the edge and rooms in center.


Jobs in this dungeon are ranked E or ★2 through ★5 by default, depending on the floor. There is light darkness present in the dungeon starting at floor 14. There is water on floors 3, 5, 7, 11, 12, 15, 19, 22, 24, 26, 30, 31, 34 and 38, similarly to Zero Isle East. The turn limit is 2000, twice as long. <!--- The IQ Booster activates every floor, though it will prove of little use in this dungeon.!--->
Jobs in this dungeon are ranked E or ★2 through ★5 by default, depending on the floor. There is light darkness present in the dungeon starting at floor 14. There is water on floors 3, 5, 7, 11, 12, 15, 19, 22, 24, 26, 30, 31, 34 and 38, similarly to Zero Isle East. The turn limit is 2000, twice as long. <!--- The IQ Booster activates every floor, though it will prove of little use in this dungeon.!--->


There is following weather occurring in the dungeon:
There is the following weather occurring in the dungeon:
*Cloudy at floors 4 and 5
*Cloudy at floors 4 and 5
*Random at floors 10, 17, 26, 28 and 36
*Random at floors 10, 17, 26, 28 and 36
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