Superbreeder

Joined 3 October 2008
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=={{g|X}} Competitive Teams==
=={{g|X}} Competitive Teams==
I've had a few ideas for teams I can use in the Battle Maison (mostly for fun). The four I'm acting upon at the moment are a Trick Room Rain Team for Doubles, another Trick Room Team for Doubles that will utilize Hail, a Sun Team for Triples, and a Tailwind Team for Triples.
I've had a few ideas for teams I can use in the Battle Maison (mostly for fun). The five I'm acting upon at the moment are a Trick Room Rain Team for Doubles, another Trick Room Team for Doubles that will utilize Hail, a Rain Team for Doubles that utilizes a lot of spread moves, a Sun Team for Triples, and a Tailwind Team for Triples.


===Sun Team===
===Sun Team===
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This team is complete, and it works as well as I had hoped. A lot of people I tell about this team are surprised to hear that I'm using Mega Houndoom instead of Mega Charizard Y. There are two reasons for my choice: 1) I don't have a Charizardinite Y and don't feel like asking someone for one, and 2) Mega Houndoom's Solar Power makes its Flamethrower extremely scary; its Base Power is 202.5 just on STAB and the Sun Boost, and Houndoom's Sp. Atk is doubled in the sun. In addition, I'm using this team to experiment with {{p|Florges}}'s {{a|Flower Veil}}, {{m|Grassy Terrain}}, and {{p|Gogoat}}'s {{a|Grass Pelt}}. This team has little vulnerability to {{a|Intimidate}} but a lot of vulnerability to status (for that, it is nice to have Florges on the field to protect Gogoat and Tropius), {{t|Fire}}-type moves from opposing Pokémon, and {{t|Poison}}-type Pokémon. To help with the first vulnerability, I may teach Florges {{m|Aromatherapy}} in place of {{m|Flower Shield}}. Mostly because the vulnerability to Poison-types and this team's inability to counter them, this team cannot go very far in the [[Battle Maison]].
This team is complete, and it works as well as I had hoped. A lot of people I tell about this team are surprised to hear that I'm using Mega Houndoom instead of Mega Charizard Y. There are two reasons for my choice: 1) I don't have a Charizardinite Y and don't feel like asking someone for one, and 2) Mega Houndoom's Solar Power makes its Flamethrower extremely scary; its Base Power is 202.5 just on STAB and the Sun Boost, and Houndoom's Sp. Atk is doubled in the sun. In addition, I'm using this team to experiment with {{p|Florges}}'s {{a|Flower Veil}}, {{m|Grassy Terrain}}, and {{p|Gogoat}}'s {{a|Grass Pelt}}. This team has little vulnerability to {{a|Intimidate}} but a lot of vulnerability to status (for that, it is nice to have Florges on the field to protect Gogoat and Tropius), {{t|Fire}}-type moves from opposing Pokémon, and {{t|Poison}}-type Pokémon. To help with the first vulnerability, I may teach Florges {{m|Aromatherapy}} in place of {{m|Flower Shield}}. Mostly because the vulnerability to Poison-types and this team's inability to counter them, this team cannot go very far in the [[Battle Maison]].
===Rain Team===
 
===Trick Room Rain Team===
{{Party
{{Party
|color={{water color}}
|color={{psychic color}}
|bordercolor={{water color dark}}
|bordercolor={{psychic color dark}}
|headcolor={{water color light}}
|headcolor={{psychic color light}}
|sprite=VSCalem.png{{!}}150px
|sprite=VSCalem.png{{!}}150px
|prize=N/A
|prize=N/A
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|move4=Blizzard|move4type=Ice|move4cat=Special}}
|move4=Blizzard|move4type=Ice|move4cat=Special}}
|pokemon2={{Pokémon/6
|pokemon2={{Pokémon/6
|ndex=579
|ndex=683
|pokemon=Reuniclus
|pokemon=Aromatisse
|game=X
|game=X
|type1=Psychic
|type1=Fairy
|held=Leftovers
|held=Leftovers
|ability=Magic Guard
|ability=Aroma Veil
|gender=female
|gender=female
|level=50
|level=50
|move1=Trick Room|move1type=Psychic|move1cat=Other
|move1=Trick Room|move1type=Psychic|move1cat=Other
|move2=Protect|move2type=Normal|move2cat=Other
|move2=Heal Pulse|move2type=Psychic|move2cat=Other
|move3=Dazzling Gleam|move3type=Fairy|move3cat=Special
|move3=Aromatherapy|move3type=Grass|move3cat=Other
|move4=Psyshock|move4type=Psychic|move4cat=Special}}
|move4=Draining Kiss|move4type=Fairy|move4cat=Special}}
|pokemon3={{Pokémon/6
|pokemon3={{Pokémon/6
|ndex=593
|ndex=593
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|move4=Ice Fang|move4type=Ice|move4cat=Physical}}
|move4=Ice Fang|move4type=Ice|move4cat=Physical}}
|pokemon5={{Pokémon/6
|pokemon5={{Pokémon/6
|ndex=121
|ndex=579
|pokemon=Starmie
|pokemon=Reuniclus
|game=X
|game=X
|type1=Water|type2=Psychic
|type1=Psychic
|held=Icy Rock
|held=Mental Herb
|ability=Analytic
|ability=Magic Guard
|gender=female
|level=50
|level=50
|move1=Trick Room|move1type=Psychic|move1cat=Other
|move1=Trick Room|move1type=Psychic|move1cat=Other
|move2=Hail|move2type=Ice|move2cat=Other
|move2=Protect|move2type=Normal|move2cat=Other
|move3=Thunderbolt|move3type=Electric|move3cat=Special
|move3=Shadow Ball|move3type=Ghost|move3cat=Special
|move4=Scald|move4type=Water|move4cat=Special}}
|move4=Psyshock|move4type=Psychic|move4cat=Special}}
|pokemon6={{Pokémon/6
|pokemon6={{Pokémon/6
|ndex=500
|ndex=500
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|move4=Heat Crash|move4type=Fire|move4cat=Physical}}}}
|move4=Heat Crash|move4type=Fire|move4cat=Physical}}}}


My latest work in progress, this team is an attempt to fill a team with Pokémon that are even more dangerous than those in my Rain Team. Starmie will be the least active member of the team under most circumstances because the [[Battle Maison]] will only let me use four Pokémon for Doubles (likely Abomasnow, Reuniclus, Jellicent, and Avalugg/Emboar). However, its job is to refresh Trick Room and Hail when they wear off. Also, Trick Room allows Analytic to take effect because I am training Starmie for maximum Speed (ironic, considering that it is on a Trick Room team). If I determine that Avalugg's Earthquake has too much risk of collateral damage, I might replace Reuniclus with a {{p|Musharna}} with {{a|Telepathy}} and teach Jellicent {{m|Protect}} in place of Dazzling Gleam. Emboar's role on this team is not certain yet, but I think it will usually see use either when one of Abomasnow's counters comes out or late-game as a clean-up. All Pokémon on this team except Starmie will be bred for Speed-hindering Natures and for an IV of 0 in Speed. Most of the movesets listed above are tentative, and may change once the Pokémon on this team exist in my game and I have the opportunity to test the team as shown.
Still a work in progess (because one of my friends hasn't bred a Spritzee for me yet), this team is an attempt to fill a team with Pokémon that are even more dangerous than those in my Trick Room Rain Team. The four Pokémon I usually bring with this team are Abomasnow, Reuniclus, If I determine that Avalugg's Earthquake has too much risk of collateral damage, I might replace Reuniclus with a {{p|Musharna}} with {{a|Telepathy}} and teach Jellicent {{m|Protect}} in place of Dazzling Gleam. Emboar's role on this team is not certain yet, but I think it will usually see use either when one of Abomasnow's counters comes out or late-game as a clean-up. All Pokémon on this team will be bred for Speed-hindering Natures and for an IV of 0 in Speed. Most of the movesets listed above are tentative, and may change once the Pokémon on this team exist in my game and I have the opportunity to test the team as shown.
 
===Quick Rain Team===
{{Party
|color={{water color}}
|bordercolor={{water color dark}}
|headcolor={{water color light}}
|sprite=VSCalem.png{{!}}150px
|prize=N/A
|class=Pokémon Trainer
|name=Superbreeder
|game=XY
|location=Battle Maison
|pokemon=6
|pokemon1={{Pokémon/6
|ndex=715
|pokemon=Noivern
|game=X
|type1=Flying|type2=Dragon
|held=Life Orb
|ability=Telepathy
|gender=female
|level=50
|move1=Roost|move1type=Flying|move1cat=Other
|move2=Dragon Pulse|move2type=Dragon|move2cat=Special
|move3=Boomburst|move3type=Normal|move3cat=Special
|move4=Hurricane|move4type=Flying|move4cat=Special}}
|pokemon2={{Pokémon/6
|ndex=423
|pokemon=Gastrodon
|form=-East
|game=X
|type1=Water|type2=Ground
|held=Damp Rock
|ability=Storm Drain
|gender=female
|level=50
|move1=Rain Dance|move1type=Water|move1cat=Other
|move2=Recover|move2type=Normal|move2cat=Other
|move3=Mud Bomb|move3type=Ground|move3cat=Special
|move4=Surf|move4type=Water|move4cat=Special}}
|pokemon3={{Pokémon/6
|ndex=695
|pokemon=Heliolisk
|game=X
|type1=Electric|type2=Normal
|held=Big Root
|ability=Dry Skin
|gender=male
|level=50
|move1=Protect|move1type=Normal|move1cat=Other
|move2=Parabolic Charge|move2type=Electric|move2cat=Special
|move3=Surf|move3type=Water|move3cat=Special
|move4=Thunder|move4type=Electric|move4cat=Special}}
|pokemon4={{Pokémon/6
|ndex=308
|pokemon=Medicham
|form=-Mega
|game=X
|type1=Fighting|type2=Psychic
|held=Medichamite
|ability=Pure Power
|gender=male
|level=50
|move1=Protect|move1type=Normal|move1cat=Other
|move2=Poison Jab|move2type=Poison|move2cat=Physical
|move3=Drain Punch|move3type=Fighting|move3cat=Physical
|move4=Zen Headbutt|move4type=Psychic|move4cat=Physical}}
|pokemon5={{Pokémon/6
|ndex=376
|pokemon=Metagross
|game=X
|type1=Steel|type2=Psychic
|held=Leftovers
|ability=Clear Body
|level=50
|move1=Protect|move1type=Normal|move1cat=Other
|move2=Earthquake|move2type=Ground|move2cat=Physical
|move3=Zen Headbutt|move3type=Psychic|move3cat=Physical
|move4=Meteor Mash|move4type=Steel|move4cat=Physical}}
|pokemon6={{Pokémon/6
|ndex=184
|pokemon=Azumarill
|game=X
|type1=Water|type2=Fairy
|held=Assault Vest
|ability=Huge Power
|gender=male
|level=50
|move1=Aqua Jet|move1type=Water|move1cat=Physical
|move2=Superpower|move2type=Fighting|move2cat=Physical
|move3=Play Rough|move3type=Fairy|move3cat=Physical
|move4=Waterfall|move4type=Water|move4cat=Physical}}}}
 
This team has been built and works pretty well. The [[Battle Maison]] allows only four Pokémon for Double Battles, so I usually don't bring Metagross or Azumarill. Noivern is usually the first Pokémon to get knocked out unless I switch her out immediately. Her objective is to try to knock out at least one opposing Pokémon (typically the one that is most threatening to her) before she gets knocked out. If she can survive the first turn, Hurricane becomes lethal because of Gastrodon's Rain Dance, and when Heliolisk or Medicham are next to her, she can use Boomburst whenever it becomes appropriate. This team does function somewhat well when the weather is not rain, but intense sunlight is severely disruptive to its operation. Heliolisk suffers the most if the weather changes to intense sunlight; Dry Skin damages him every turn, Thunder becomes obnoxiously innacurate, and Surf loses a lot of power. When Heliolisk gets to work in rain, however, he becomes a serious threat and recovers HP very effectively, and when used next to Gastrodon, he is even more of a team player. Heliolisk and Gastrodon perform a nice combination of effects when they use Surf simultaneously; both are immune to it due to their Abilities, they are strengthened by rain, when Heliolisk uses it (because he is faster than Gastrodon), he triggers a Sp. Atk increase in Gastrodon through Storm Drain which makes her Surf more powerful, and when Gastrodon uses it, it heals one quarter of Heliolisk's HP. Surf in Rain in a Double Battle still ends up with more power than it would have in a Single Battle with non-sunny weather. Medicham is on the team to bring the physical power to take out threats that the other three cannot handle; the moveset I chose has good coverage (including coverage for Fairy-type Pokémon that cause Noivern grief), and Drain Punch brings a lot of power (and HP restoration, by extension) when coming off of Mega Medicham's increadible Attack Stat. Metagross and Azumarill are extras that I could use in place of Medicham in the Battle Maison, but Gastrodon's Storm Drain has the potential to get in Azumarill's way. Metagross has excellent potential as a tank, and while it has no way to heal itself outside of Leftovers, it can devastate the opposing side with its attacks while occasionally protecting itself from its teammate.
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