Superbreeder

Joined 3 October 2008
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{{User No Cheating}}
{{User No Cheating}}
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I joined Bulbapedia on October 3, 2008.  I mostly posted comments on talk pages, and was gravitating towards just helping other users get Egg Moves until I was told it was talk page abuse. However, my edits lately have centered around cleaning up unsatisfactory grammar, style, and tone as well as contributing trivia. Lately, I've also been on the lookout for Pokémon species articles whose learnsets are not yet up to date for Generation VI. I remain keenly interested in [[Breeding|breeding]].
I joined Bulbapedia on October 3, 2008.  I mostly posted comments on talk pages, and was gravitating towards just helping other users get Egg Moves until I was told it was talk page abuse. However, my edits lately have centered around cleaning up unsatisfactory grammar, style, and tone as well as contributing trivia. I remain keenly interested in [[Breeding|breeding]].


==Current Activities==
==Current Activities==
As I currently attend Old Dominion University in Norfolk, VA to get a Bachelor's Degree in Mechanical Engineering, I have less time to play Pokémon as I had in high school. However, when I'm not in class or doing coursework, I usually play {{g|}}, breeding and training Pokémon to be as successful as possible in the [[Battle Maison]]. I also have a habit of seeking out Pokémon with competitively useful Hidden Abilities. This pursuit often means I pursue opportunities to add Friend Safaris, trade with people with access to Friend Safaris I don't have, and breed things I do have for other people so that I can trade.
As I currently attend Old Dominion University in Norfolk, VA to get a Bachelor's Degree in Mechanical Engineering, I have less time to play Pokémon as I had in high school. However, when I'm not in class or doing coursework, I usually play {{g|Omega Ruby}}, breeding and training Pokémon to be as successful as possible in the [[Battle Maison]]. I also have a habit of seeking out Pokémon with competitively useful Hidden Abilities. This pursuit often involves using the DexNav to search for Pokémon I want with Hidden Abilities or breeding things I have for other people as part of a trade.


==My Skills Have Improved Since Gen IV==
==Competitive Teams==
I'm quite proud to say that breeding in my Black Version has gone absurdly well. I've gotten to the point at which I can breed Pokémon (that don't have unknown genders) well enough to get triple flawless Pokémon (3 IVs are 31). I can do this quite easily in the [[Monster (Egg group)|Monster]], [[Dragon (Egg group)|Dragon]], [[Field (Egg group)|Field]], and [[Fairy (Egg group)|Fairy]] Egg groups, and can chain breed my way into others. I've also started to get picky about the Legendary Pokémon I choose to keep, preferring to wait until I get one with a desirable [[Nature]] and [[Individual values|IV]] spread. My skills have continued to advance further in White 2; I have been picky about the IVs of almost every Pokémon I have chosen to train and with every legendary Pokémon I catch (from any source other than [[Pokémon Dream Radar]]). For the first time in my Pokémon career, I went out of my way to collect at least one Ditto with perfect IVs in each of the six stats, and the only perfect IV I don't have in a Ditto is Attack. Also, every Pokémon I train has had EVs tracked in great detail--even Pokémon I have barely used. I even developed an Excel-based Stat Calculator/Journal so that I never have to manually calculate IVs when I'm offline. I even made sure that it had a look-up feature for the base stats of every form of each species, and I have included features to account for the statements of the [[Stats judge]] and each possible [[Characteristic]].


=={{g|White 2}} Competitive Team==
==={{g|White 2}} Tailwind Team===
I really only had one successful competitive team in Generation V. I mainly used it to participate in the [[Pokémon World Tournament]]'s Champions' Tournament in Triple Battles. I had few problems with it in the tournament. It also won several battles against the team my best friend used for exactly the same tournament, and he was getting similar results to me. The key aspects of this team are {{p|Skarmory}}'s {{m|Tailwind}} support, {{p|Cresselia}}'s Dual Screens, and {{p|Salamence}}'s {{a|Moxie}} ability (particularly when used with {{m|Outrage}} or {{m|Earthquake}}).
I really only had one successful competitive team in Generation V. I mainly used it to participate in the [[Pokémon World Tournament]]'s Champions' Tournament in Triple Battles. I had few problems with it in the tournament. It also won several battles against the team my best friend used for exactly the same tournament, and he was getting similar results to me. The key aspects of this team are {{p|Skarmory}}'s {{m|Tailwind}} support, {{p|Cresselia}}'s Dual Screens, and {{p|Salamence}}'s {{a|Moxie}} ability (particularly when used with {{m|Outrage}} or {{m|Earthquake}}).


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|move4=Scald|move4type=Water|move4cat=Special}}}}
|move4=Scald|move4type=Water|move4cat=Special}}}}


=={{g|X}} Competitive Teams==
==={{g|X}} Competitive Teams===
I've had a few ideas for teams I can use in the Battle Maison (mostly for fun). The five I'm acting upon at the moment are a Trick Room Rain Team for Doubles, another Trick Room Team for Doubles that will utilize Hail, a Rain Team for Doubles that utilizes a lot of spread moves, a Sun Team for Triples, and a Tailwind Team for Triples.
I've had a few ideas for teams I can use in the Battle Maison (mostly for fun). The five I'm acting upon at the moment are a Trick Room Rain Team for Doubles, another Trick Room Team for Doubles that will utilize Hail, a Rain Team for Doubles that utilizes a lot of spread moves, a Sun Team for Triples, and a Tailwind Team for Triples.


===Sun Team===
====Sun Team====
{{Party
{{Party
|color={{fire color}}
|color={{fire color}}
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This team is complete, and it works as well as I had hoped. A lot of people I tell about this team are surprised to hear that I'm using Mega Houndoom instead of Mega Charizard Y. There are two reasons for my choice: 1) I don't have a Charizardinite Y and don't feel like asking someone for one, and 2) Mega Houndoom's Solar Power makes its Flamethrower extremely scary; its Base Power is 202.5 just on STAB and the Sun Boost, and Houndoom's Sp. Atk is doubled in the sun. In addition, I'm using this team to experiment with {{p|Florges}}'s {{a|Flower Veil}}, {{m|Grassy Terrain}}, and {{p|Gogoat}}'s {{a|Grass Pelt}}. This team has little vulnerability to {{a|Intimidate}} but a lot of vulnerability to status (for that, it is nice to have Florges on the field to protect Gogoat and Tropius), {{t|Fire}}-type moves from opposing Pokémon, and {{t|Poison}}-type Pokémon. To help with the first vulnerability, I may teach Florges {{m|Aromatherapy}} in place of {{m|Flower Shield}}. Mostly because the vulnerability to Poison-types and this team's inability to counter them, this team cannot go very far in the [[Battle Maison]].
This team is complete, and it works as well as I had hoped. A lot of people I tell about this team are surprised to hear that I'm using Mega Houndoom instead of Mega Charizard Y. There are two reasons for my choice: 1) I don't have a Charizardinite Y and don't feel like asking someone for one, and 2) Mega Houndoom's Solar Power makes its Flamethrower extremely scary; its Base Power is 202.5 just on STAB and the Sun Boost, and Houndoom's Sp. Atk is doubled in the sun. In addition, I'm using this team to experiment with {{p|Florges}}'s {{a|Flower Veil}}, {{m|Grassy Terrain}}, and {{p|Gogoat}}'s {{a|Grass Pelt}}. This team has little vulnerability to {{a|Intimidate}} but a lot of vulnerability to status (for that, it is nice to have Florges on the field to protect Gogoat and Tropius), {{t|Fire}}-type moves from opposing Pokémon, and {{t|Poison}}-type Pokémon. To help with the first vulnerability, I may teach Florges {{m|Aromatherapy}} in place of {{m|Flower Shield}}. Mostly because the vulnerability to Poison-types and this team's inability to counter them, this team cannot go very far in the [[Battle Maison]].


===Trick Room Rain Team===
====Trick Room Rain Team====
{{Party
{{Party
|color={{psychic color}}
|color={{psychic color}}
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This team utilizes {{m|Trick Room}} and {{m|Rain Dance}}. Its Pokémon are all pretty bulky since no [[Effort values|EVs]] are distributed to Speed, but they all have one fully trained offensive stat and a Nature that boosts that offensive stat (except Dragalge, who has a Relaxed nature) and lowers Speed. Ampharos is the offensive heavyweight however, carrying a base 165 Sp. Atk stat (when Mega Evolved) and STAB {{m|Thunder}} in the rain. I didn't utilize {{a|Drizzle}} for this team because {{p|Slowking}} can double as the source of both Rain Dance and Trick Room, and as such, I'd use Trick Room on the first turn, and Rain Dance when Slowking goes first (probably) on the second turn. Escavalier helps Slowking with {{t|Dark}}- and {{t|Grass}}-types and helps Ampharos with {{t|Fairy}}-types. Since some Fairy-types aren't weak to Steel (such as {{p|Azumarill}}, a serious threat in the Rain and Trick Room), Escavalier has {{m|Poison Jab}}, a strong physical Poison-type attack. This team is now complete, but I have not gotten the chance to test it with Dragalge and Eelektross now added to the team.
This team utilizes {{m|Trick Room}} and {{m|Rain Dance}}. Its Pokémon are all pretty bulky since no [[Effort values|EVs]] are distributed to Speed, but they all have one fully trained offensive stat and a Nature that boosts that offensive stat (except Dragalge, who has a Relaxed nature) and lowers Speed. Ampharos is the offensive heavyweight however, carrying a base 165 Sp. Atk stat (when Mega Evolved) and STAB {{m|Thunder}} in the rain. I didn't utilize {{a|Drizzle}} for this team because {{p|Slowking}} can double as the source of both Rain Dance and Trick Room, and as such, I'd use Trick Room on the first turn, and Rain Dance when Slowking goes first (probably) on the second turn. Escavalier helps Slowking with {{t|Dark}}- and {{t|Grass}}-types and helps Ampharos with {{t|Fairy}}-types. Since some Fairy-types aren't weak to Steel (such as {{p|Azumarill}}, a serious threat in the Rain and Trick Room), Escavalier has {{m|Poison Jab}}, a strong physical Poison-type attack. This team is now complete, but I have not gotten the chance to test it with Dragalge and Eelektross now added to the team.
===Tailwind Team===
 
====Tailwind Team====
{{Party
{{Party
|color={{flying color}}
|color={{flying color}}
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EDIT: Now that I have had some time to use this team, I have made a slight change to adapt it to the Battle Maison. Primarily, since I had a battle where Milotic got walled by a {{p|Walrein}} (they were the last Pokémon), I replaced {{m|Substitute}} with {{m|Toxic}}. Also, I decided during the training of the members of this team that I'd rather have Steelix use {{m|Crunch}} over {{m|Thunder Fang}}; this change helped to round out this team's coverage, as none of my other Pokémon had a good move to take out {{t|Psychic}}-types or {{t|Ghost}}-types. I can now say the the experiment with Steelix was a success and would recommend to other players that they consider Assault Force Steelix.
EDIT: Now that I have had some time to use this team, I have made a slight change to adapt it to the Battle Maison. Primarily, since I had a battle where Milotic got walled by a {{p|Walrein}} (they were the last Pokémon), I replaced {{m|Substitute}} with {{m|Toxic}}. Also, I decided during the training of the members of this team that I'd rather have Steelix use {{m|Crunch}} over {{m|Thunder Fang}}; this change helped to round out this team's coverage, as none of my other Pokémon had a good move to take out {{t|Psychic}}-types or {{t|Ghost}}-types. I can now say the the experiment with Steelix was a success and would recommend to other players that they consider Assault Force Steelix.


===Hail Team===
====Hail Team====
{{Party
{{Party
|color={{ice color}}
|color={{ice color}}
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Still a work in progess (because one of my friends hasn't bred a Spritzee for me yet), this team is an attempt to fill a team with Pokémon that are even more dangerous than those in my Trick Room Rain Team. The four Pokémon I usually bring with this team are Abomasnow, Reuniclus, If I determine that Avalugg's Earthquake has too much risk of collateral damage, I might replace Reuniclus with a {{p|Musharna}} with {{a|Telepathy}} and teach Jellicent {{m|Protect}} in place of Dazzling Gleam. Emboar's role on this team is not certain yet, but I think it will usually see use either when one of Abomasnow's counters comes out or late-game as a clean-up. All Pokémon on this team will be bred for Speed-hindering Natures and for an IV of 0 in Speed. Most of the movesets listed above are tentative, and may change once the Pokémon on this team exist in my game and I have the opportunity to test the team as shown.
Still a work in progess (because one of my friends hasn't bred a Spritzee for me yet), this team is an attempt to fill a team with Pokémon that are even more dangerous than those in my Trick Room Rain Team. The four Pokémon I usually bring with this team are Abomasnow, Reuniclus, If I determine that Avalugg's Earthquake has too much risk of collateral damage, I might replace Reuniclus with a {{p|Musharna}} with {{a|Telepathy}} and teach Jellicent {{m|Protect}} in place of Dazzling Gleam. Emboar's role on this team is not certain yet, but I think it will usually see use either when one of Abomasnow's counters comes out or late-game as a clean-up. All Pokémon on this team will be bred for Speed-hindering Natures and for an IV of 0 in Speed. Most of the movesets listed above are tentative, and may change once the Pokémon on this team exist in my game and I have the opportunity to test the team as shown.


===Quick Rain Team===
====Quick Rain Team====
{{Party
{{Party
|color={{water color}}
|color={{water color}}
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|location=Battle Maison
|location=Battle Maison
|pokemon=6
|pokemon=6
|pokemon1={{Pokémon/6
|pokemon3={{Pokémon/6
|ndex=715
|ndex=715
|pokemon=Noivern
|pokemon=Noivern
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|move1=Rain Dance|move1type=Water|move1cat=Other
|move1=Rain Dance|move1type=Water|move1cat=Other
|move2=Recover|move2type=Normal|move2cat=Other
|move2=Recover|move2type=Normal|move2cat=Other
|move3=Mud Bomb|move3type=Ground|move3cat=Special
|move3=Ice Beam|move3type=Ice|move3cat=Special
|move4=Surf|move4type=Water|move4cat=Special}}
|move4=Surf|move4type=Water|move4cat=Special}}
|pokemon3={{Pokémon/6
|pokemon1={{Pokémon/6
|ndex=695
|ndex=695
|pokemon=Heliolisk
|pokemon=Heliolisk
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|move4=Thunder|move4type=Electric|move4cat=Special}}
|move4=Thunder|move4type=Electric|move4cat=Special}}
|pokemon4={{Pokémon/6
|pokemon4={{Pokémon/6
|ndex=308
|ndex=065
|pokemon=Medicham
|pokemon=Alakazam
|form=-Mega
|form=-Mega
|game=X
|game=X
|type1=Fighting|type2=Psychic
|type1=Psychic
|held=Medichamite
|held=Alakazite
|ability=Pure Power
|ability=Trace
|gender=male
|gender=female
|level=50
|level=50
|move1=Protect|move1type=Normal|move1cat=Other
|move1=Roll Play|move1type=Psychic|move1cat=Other
|move2=Poison Jab|move2type=Poison|move2cat=Physical
|move2=Shadow Ball|move2type=Ghost|move2cat=Special
|move3=Drain Punch|move3type=Fighting|move3cat=Physical
|move3=Dazzling Gleam|move3type=Fairy|move3cat=Special
|move4=Zen Headbutt|move4type=Psychic|move4cat=Physical}}
|move4=Psychic|move4type=Psychic|move4cat=Special}}
|pokemon5={{Pokémon/6
|pokemon5={{Pokémon/6
|ndex=376
|ndex=226
|pokemon=Metagross
|pokemon=Mantine
|game=X
|game=X
|type1=Steel|type2=Psychic
|type1=Water|type2=Flying
|held=Leftovers
|held=Leftovers
|ability=Clear Body
|ability=Water Absorb
|gender=female
|level=50
|level=50
|move1=Protect|move1type=Normal|move1cat=Other
|move1=Wide Guard|move1type=Rock|move1cat=Other
|move2=Earthquake|move2type=Ground|move2cat=Physical
|move2=Ice Beam|move2type=Ice|move2cat=Special
|move3=Zen Headbutt|move3type=Psychic|move3cat=Physical
|move3=Air Slash|move3type=Flying|move3cat=Special
|move4=Meteor Mash|move4type=Steel|move4cat=Physical}}
|move4=Surf|move4type=Water|move4cat=Special}}
|pokemon6={{Pokémon/6
|pokemon6={{Pokémon/6
|ndex=184
|ndex=681
|pokemon=Azumarill
|pokemon=Aegislash
|game=X
|game=X
|type1=Water|type2=Fairy
|type1=Steel|type2=Ghost
|held=Assault Vest
|held=Weakness Policy
|ability=Huge Power
|ability=Stance Change
|gender=male
|gender=male
|level=50
|level=50
|move1=Aqua Jet|move1type=Water|move1cat=Physical
|move1=King's Shield|move1type=Steel|move1cat=Other
|move2=Superpower|move2type=Fighting|move2cat=Physical
|move2=Wide Guard|move2type=Rock|move2cat=Other
|move3=Play Rough|move3type=Fairy|move3cat=Physical
|move3=Shadow Claw|move3type=Ghost|move3cat=Physical
|move4=Waterfall|move4type=Water|move4cat=Physical}}}}
|move4=Iron Head|move4type=Steel|move4cat=Physical}}}}


This team has been built and works pretty well. The [[Battle Maison]] allows only four Pokémon for Double Battles, so I usually don't bring Metagross or Azumarill. Noivern is usually the first Pokémon to get knocked out unless I switch her out immediately. Her objective is to try to knock out at least one opposing Pokémon (typically the one that is most threatening to her) before she gets knocked out. If she can survive the first turn, Hurricane becomes lethal because of Gastrodon's Rain Dance, and when Heliolisk or Medicham are next to her, she can use Boomburst whenever it becomes appropriate. This team does function somewhat well when the weather is not rain, but intense sunlight is severely disruptive to its operation. Heliolisk suffers the most if the weather changes to intense sunlight; Dry Skin damages him every turn, Thunder becomes obnoxiously innacurate, and Surf loses a lot of power. When Heliolisk gets to work in rain, however, he becomes a serious threat and recovers HP very effectively, and when used next to Gastrodon, he is even more of a team player. Heliolisk and Gastrodon perform a nice combination of effects when they use Surf simultaneously; both are immune to it due to their Abilities, they are strengthened by rain, when Heliolisk uses it (because he is faster than Gastrodon), he triggers a Sp. Atk increase in Gastrodon through Storm Drain which makes her Surf more powerful, and when Gastrodon uses it, it heals one quarter of Heliolisk's HP. Surf in Rain in a Double Battle still ends up with more power than it would have in a Single Battle with non-sunny weather. Medicham is on the team to bring the physical power to take out threats that the other three cannot handle; the moveset I chose has good coverage (including coverage for Fairy-type Pokémon that cause Noivern grief), and Drain Punch brings a lot of power (and HP restoration, by extension) when coming off of Mega Medicham's increadible Attack Stat. Metagross and Azumarill are extras that I could use in place of Medicham in the Battle Maison, but Gastrodon's Storm Drain has the potential to get in Azumarill's way. Metagross has excellent potential as a tank, and while it has no way to heal itself outside of Leftovers, it can devastate the opposing side with its attacks while occasionally protecting itself from its teammate.
This team has been built and works pretty well. The [[Battle Maison]] allows only four Pokémon for Double Battles, so switch the fourth slot among Alakazam, Mantine, and Aegislash. This team does function somewhat well when the weather is not rain, but intense sunlight is severely disruptive to its operation. Heliolisk suffers the most if the weather changes to intense sunlight; Dry Skin damages him every turn, Thunder becomes obnoxiously innacurate, and Surf loses a lot of power. When Heliolisk gets to work in rain, however, he becomes a serious threat and recovers HP very effectively through its Ability and {{m|Parabolic Charge}}, and when used next to Gastrodon, he is even more of a team player. Heliolisk and Gastrodon perform a nice combination of effects when they use Surf simultaneously; both are immune to it due to their Abilities, they are strengthened by rain, when Heliolisk uses it (because he is faster than Gastrodon), he triggers a Sp. Atk increase in Gastrodon through Storm Drain which makes her Surf more powerful, and when Gastrodon uses it, it heals one quarter of Heliolisk's HP. Surf in Rain in a Double Battle still ends up with more power than it would have in a Single Battle with non-sunny weather. {{m|Surf}} is a very important move on this team. All members of this team have to be immune to it through their Abilities (i.e. {{a|Dry Skin}}, {{a|Storm Drain}}, {{a|Water Absorb}}, or {{a|Telepathy}}) or must be capable of protecting themselves from teammates' Surfs. Alakazam's main way of avoiding Surf from teammates is to use {{m|Roll Play}} on Heliolisk, Gastrodon (Storm Drain on Alakazam is very intimidating), Noivern, or Mantine. I have had occasional difficulty keeping Gastrodon out long enough for it to use {{m|Rain Dance}}, and there have been many times when I simply could not safely attempt to use Rain Dance because the opponent has at least one offensive {{t|Grass}}-type Pokémon on the field. For this reason, I like having Aegislash and Noivern available on the switch.
 
==={{g|Omega Ruby}}===
So far, I've only reproduced my Tailwind Team from X on Omega Ruby. For a while, I actually used my X team directly, but after breeding a few more Pokémon and catching useful Legendary Pokémon, I got a team ready for action.
 
====Tailwind Team Reborn====
{{Party
|color={{flying color}}
|bordercolor={{flying color dark}}
|headcolor={{flying color light}}
|sprite=Spr E Brendan.png|
|prize=N/A
|class=Pokémon Trainer
|name=Superbreeder
|game=ORAS
|location=Battle Maison
|pokemon=6
|pokemon1={{Pokémon/6
|ndex=227
|pokemon=Skarmory
|game=Omega Ruby
|type1=Steel|type2=Flying
|held=Rocky Helmet
|ability=Sturdy
|gender=male
|level=50
|move1=Stealth Rock|move1type=Rock|move1cat=Other
|move2=Roost|move2type=Flying|move2cat=Other
|move3=Tailwind|move3type=Flying|move3cat=Other
|move4=Steel Wing|move4type=Steel|move4cat=Physical}}
|pokemon2={{Pokémon/6
|ndex=373
|pokemon=Salamence
|form=-Mega
|game=Omega Ruby
|type1=Dragon|type2=Flying
|held=Salamencite
|ability=Aerialate
|gender=female
|level=50
|move4=Return|move4type=Normal|move4cat=Physical
|move1=Steel Wing|move1type=Steel|move1cat=Physical
|move2=Earthquake|move2type=Ground|move2cat=Physical
|move3=Dragon Claw|move3type=Dragon|move3cat=Physical}}
|pokemon3={{Pokémon/6
|ndex=488
|pokemon=Cresselia
|game=Omega Ruby
|type1=Psychic
|held=Light Clay
|ability=Levitate
|gender=female
|level=50
|move1=Reflect|move1type=Psychic|move1cat=Other
|move2=Light Screen|move2type=Psychic|move2cat=Other
|move3=Moonblast|move3type=Fairy|move3cat=Special
|move4=Psychic|move4type=Psychic|move4cat=Special}}
|pokemon4={{Pokémon/6
|ndex=243
|pokemon=Raikou
|game=Omega Ruby
|type1=Electric
|held=Life Orb
|ability=Pressure
|level=50
|move1=Calm Mind|move1type=Psychic|move1cat=Other
|move2=Snarl|move2type=Dark|move2cat=Special
|move3=Extrasensory|move3type=Psychic|move3cat=Special
|move4=Thunderbolt|move4type=Electric|move4cat=Special}}
|pokemon5={{Pokémon/6
|ndex=485
|pokemon=Heatran
|game=Omega Ruby
|type1=Fire|type2=Steel
|held=Assault Vest
|ability=Flash Fire
|gender=female
|level=50
|move1=Dark Pulse|move1type=Dark|move1cat=Special
|move2=Earth Power|move2type=Ground|move2cat=Special
|move3=Flash Cannon|move3type=Steel|move3cat=Special
|move4=Heat Wave|move4type=Fire|move4cat=Special}}
|pokemon6={{Pokémon/6
|ndex=350
|pokemon=Milotic
|game=Omega Ruby
|type1=Water
|held=Leftovers
|ability=Marvel Scale
|gender=female
|level=50
|move1=Toxic|move1type=Poison|move1cat=Other
|move2=Recover|move2type=Normal|move2cat=Other
|move3=Ice Beam|move3type=Ice|move3cat=Special
|move4=Scald|move4type=Water|move4cat=Special}}}}
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