Recoil: Difference between revisions

66 bytes added ,  13 December 2013
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'''Recoil''' is damage a Pokémon can receive upon using a damaging [[move]]. {{DL|In-battle effect item|Life Orb}} causes damage similar to recoil when its holder uses a damaging attacking move; however, this damage is not considered recoil by game mechanics. The moves {{m|Jump Kick}} and {{m|Hi Jump Kick}} have recoil known as '''crash damage'''. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon.
'''Recoil''' is damage a Pokémon can receive upon using a damaging [[move]]. {{DL|In-battle effect item|Life Orb}} causes damage similar to recoil when its holder uses a damaging attacking move; however, this damage is relative to the holder's max [[HP]], not the damage dealt, and is not considered recoil by game mechanics. The moves {{m|Jump Kick}} and {{m|Hi Jump Kick}} have recoil known as '''crash damage'''. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon.


In {{eng|Pokémon Stadium}}, if a recoil move knocks out the opponent, then the user will not take recoil damage.  
In {{eng|Pokémon Stadium}}, if a recoil move knocks out the opponent, then the user will not take recoil damage.  
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