Fainting: Difference between revisions

482 bytes added ,  19 October 2022
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==Trivia==
* In an interview, [[Satoshi Tajiri]] explained that Pokémon were designed to faint instead of die in the [[core series]] games to avoid children developing an abnormal understanding of death and dying, as he felt they do when playing other video games, and to encourage children to treat death with respect.<ref>[https://twitter.com/drlavayt/status/1339556011208634369 Quote from interview with Satoshi Tajiri translated by Dr. Lava]</ref>
==References==
{{Reflist}}


==External links==
==External links==