Mason Laboratory: Difference between revisions

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Robot: Automated text replacement (-{{Card GB 2}} +Pokémon Card GB2: Here Comes Team GR!)
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When the player goes there for the first time, he or she has to beat [[Tech Sam]]'s introduction battle, so [[Dr. Mason]] can give he or she a choice of three decks to start off with. They are the {{TCG|Charmander & Friends Deck}}, {{TCG|Squirtle & Friends Deck}}, and {{TCG|Bulbasaur & Friends Deck}}. He also gives the player 30 additional cards, which are decided by which deck the player picked.  
When the player goes there for the first time, he or she has to beat [[Tech Sam]]'s introduction battle, so [[Dr. Mason]] can give he or she a choice of three decks to start off with. They are the {{TCG|Charmander & Friends Deck}}, {{TCG|Squirtle & Friends Deck}}, and {{TCG|Bulbasaur & Friends Deck}}. He also gives the player 30 additional cards, which are decided by which deck the player picked.  


In {{Card GB 2}}, he gives the player his or her first deck, which is always the same.  
In [[Pokémon Card GB2: Here Comes Team GR!]], he gives the player his or her first deck, which is always the same.  


After getting his or her Starter Deck, the player can get [[Energy card]]s by beating either Tech Sam or [[Tech Aaron]]. Additionally, after the player gets at least one Medal, they can use the Pre-Deck Machines, which they can use to copy the Clubs' decks as long as they have the necessary cards and the right Medal (e.g. the player needs the Water Medal to access the Water Club's decks).  
After getting his or her Starter Deck, the player can get [[Energy card]]s by beating either Tech Sam or [[Tech Aaron]]. Additionally, after the player gets at least one Medal, they can use the Pre-Deck Machines, which they can use to copy the Clubs' decks as long as they have the necessary cards and the right Medal (e.g. the player needs the Water Medal to access the Water Club's decks).