LostGar (TCG): Difference between revisions

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* '''{{TCG ID|Legends Awakened|Uxie|43}}''' - Uxie is the deck's primary drawing effect.  Its ''Set Up'' Poké-Power allows the player to draw until he or she has seven cards in hand when it is played.
* '''{{TCG ID|Legends Awakened|Uxie|43}}''' - Uxie is the deck's primary drawing effect.  Its ''Set Up'' Poké-Power allows the player to draw until he or she has seven cards in hand when it is played.
* '''{{TCG|Cyrus's Conspiracy}}''' - Although some builds, especially those utilizing [[Mew (Triumphant 97)|Mew Prime]], do not run Cyrus's Conspiracy, it is crucial in any variant running {{TCG ID|Platinum|Palkia G LV.X|125}} and/or the {{TCG ID|Call of Legends|Mime Jr.|47}}/{{TCG ID|Supreme Victors|Chatot G|54}}| combination.  Cyrus's Conspiracy allows the LostGar player to grab any Supporter card, any ''Team Galactic's Invention'', and any [[Energy card (TCG)#Basic Energy cards|Basic Energy card]] from his or her deck.  Since the deck runs a variety of Supporters, two different ''Team Galactic's Invention'' cards, and ten Basic Energies, Cyrus's Conspiracy will almost always yield at least two helpful cards, making it one of the most important cards in the deck.
* '''{{TCG|Cyrus's Conspiracy}}''' - Although some builds, especially those utilizing [[Mew (Triumphant 97)|Mew Prime]], do not run Cyrus's Conspiracy, it is crucial in any variant running {{TCG ID|Platinum|Palkia G LV.X|125}} and/or the {{TCG ID|Call of Legends|Mime Jr.|47}}/{{TCG ID|Supreme Victors|Chatot G|54}}| combination.  Cyrus's Conspiracy allows the LostGar player to grab any Supporter card, any ''Team Galactic's Invention'', and any [[Energy card (TCG)#Basic Energy cards|Basic Energy card]] from his or her deck.  Since the deck runs a variety of Supporters, two different ''Team Galactic's Invention'' cards, and ten Basic Energies, Cyrus's Conspiracy will almost always yield at least two helpful cards, making it one of the most important cards in the deck.
* '''{{TCG|Seeker}}''' - Seeker is the primary card that allows Gengar Prime's ''Hurl into Darkness'' to be effective.  The card's effect forces the opponent to pick up one of his or her Pokémon off the bench, placing it in the hand.  Seeker guarantees that, regardless of the opponent's ability to get Pokémon out of her or her hand, ''Hurl into Darkness'' will be able to send at least one Pokémon into the Lost Zone.  Additionally, Seeker can allow the LostGar player to scoop up a damaged Gengar Prime, reuse {{TCG ID|Legends Awakened|Uxie|43}}'s ''Set Up'' Poké-Power, or generally open up a bench spot, making at a versatile card and arguably the most important {{TCG|Supporter card|Supporter}} in LostGar.
* '''{{TCG|Seeker}}''' - Seeker is the primary card that allows Gengar Prime's ''Hurl into Darkness'' to be effective.  The card's effect forces the opponent to pick up one of his or her Pokémon off the Bench, placing it in the hand.  Seeker guarantees that, regardless of the opponent's ability to get Pokémon out of her or her hand, ''Hurl into Darkness'' will be able to send at least one Pokémon into the Lost Zone.  Additionally, Seeker can allow the LostGar player to scoop up a damaged Gengar Prime, reuse {{TCG ID|Legends Awakened|Uxie|43}}'s ''Set Up'' Poké-Power, or generally open up a Bench spot, making at a versatile card and arguably the most important {{TCG|Supporter card|Supporter}} in LostGar.
* '''{{TCG|Lost World}}''' - LostGar's entire premise is based off the win condition presented by Lost World.  If the opponent has six or more Pokémon in the Lost Zone and Lost World is on the field, the LostGar player can declare him- or herself the winner of the game.  The deck's strategy revolves around using whatever means possible to get six of the opponent's Pokémon in the Lost Zone and subsequently using Lost World to win the game immediately following.
* '''{{TCG|Lost World}}''' - LostGar's entire premise is based off the win condition presented by Lost World.  If the opponent has six or more Pokémon in the Lost Zone and Lost World is on the field, the LostGar player can declare him- or herself the winner of the game.  The deck's strategy revolves around using whatever means possible to get six of the opponent's Pokémon in the Lost Zone and subsequently using Lost World to win the game immediately following.
* '''{{TCG|Broken Time-Space}}''' - Although some would not consider Broken Time-Space a staple card of LostGar, the ability to evolve quickly is critical.  Getting Gengar Prime onto the field early in the game and beginning to use ''Hurl into Darkness'' can result in several of the opponent's Pokémon being sent to the Lost Zone before he or she has the opportunity to set up.  In essence, Broken Time-Space is the most important card for the purpose of getting Gengar Prime out quickly.
* '''{{TCG|Broken Time-Space}}''' - Although some would not consider Broken Time-Space a staple card of LostGar, the ability to evolve quickly is critical.  Getting Gengar Prime onto the field early in the game and beginning to use ''Hurl into Darkness'' can result in several of the opponent's Pokémon being sent to the Lost Zone before he or she has the opportunity to set up.  In essence, Broken Time-Space is the most important card for the purpose of getting Gengar Prime out quickly.
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* '''{{TCG ID|Stormfront|Gengar|18}}''' - This Gengar assists LostGar with certain difficult matchups where it may be difficult to place the opponent's Pokémon in the Lost Zone.  Against certain decks built specifically to counter LostGar, such as some {{TCG|Donkphan}} variants, the {{TCG|Stormfront}} Gengar can take prizes to fulfill the traditional win condition.
* '''{{TCG ID|Stormfront|Gengar|18}}''' - This Gengar assists LostGar with certain difficult matchups where it may be difficult to place the opponent's Pokémon in the Lost Zone.  Against certain decks built specifically to counter LostGar, such as some {{TCG|Donkphan}} variants, the {{TCG|Stormfront}} Gengar can take prizes to fulfill the traditional win condition.
* '''{{TCG|Junk Arm}}''' - Against opposing LostGar decks, Junk Arm can provide a way to get Pokémon out of the hand while assisting the deck's speed by allowing it to reuse {{TCG|Trainer card|Trainer cards}}.
* '''{{TCG|Junk Arm}}''' - Against opposing LostGar decks, Junk Arm can provide a way to get Pokémon out of the hand while assisting the deck's speed by allowing it to reuse {{TCG|Trainer card|Trainer cards}}.
* '''{{TCG|Warp Energy}}''' - Warp Energy helps LostGar take advantage of its multiple {{TCG|Seeker}}.  Although Seeker is used primarily to force the opponent to pick up one of his or her Pokémon, Warp Energy allows the deck to take full advantage of it by placing a damaged Gengar Prime on the bench to be scooped up and healed.
* '''{{TCG|Warp Energy}}''' - Warp Energy helps LostGar take advantage of its multiple {{TCG|Seeker}}.  Although Seeker is used primarily to force the opponent to pick up one of his or her Pokémon, Warp Energy allows the deck to take full advantage of it by placing a damaged Gengar Prime on the Bench to be scooped up and healed.
* '''{{TCG|Rescue Energy}}''' - Often used in place of {{TCG|Palmer's Contribution}}, Rescue Energy allows LostGar to immediately recycle knocked out Gengar Primes.  Keeping up a steady onslaught of Gengar Prime's ''Hurl into Darkness'' attack is vital to continuously placing the opponent's Pokémon into the Lost Zone, so Rescue Energy is a common addition to the deck.
* '''{{TCG|Rescue Energy}}''' - Often used in place of {{TCG|Palmer's Contribution}}, Rescue Energy allows LostGar to immediately recycle knocked out Gengar Primes.  Keeping up a steady onslaught of Gengar Prime's ''Hurl into Darkness'' attack is vital to continuously placing the opponent's Pokémon into the Lost Zone, so Rescue Energy is a common addition to the deck.
* '''{{TCG ID|Call of Legends|Slowking|32}}''' - Players can arrange the cards of the opponent's deck in order to send Pokémon into the Lost Zone using {{TCG ID|Call of Legends|Mime Jr.|47}}'s Sleepy Lost attack.  
* '''{{TCG ID|Call of Legends|Slowking|32}}''' - Players can arrange the cards of the opponent's deck in order to send Pokémon into the Lost Zone using {{TCG ID|Call of Legends|Mime Jr.|47}}'s Sleepy Lost attack.  
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