Mother Flygon (TCG): Difference between revisions

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*{{TCG ID|Rising Rivals|Flygon LV.X|105}} - Flygon LV.X is used primarily for certain matchups. It must be used with caution, because it gives Flygon a X2 weakness against {{e|Colorless}} Pokémon instead of its regular +30 weakness.  However, Flygon LV.X can be used to score unexpected knockouts in a pinch.  Although it has no additional attacks that simply damage the defending Pokémon, its ''Extreme Attack'' does 150 damage to any one of the opponent's {{TCG|Pokémon LV.X}} in play for {{e}}{{e}}{{e}}. Since many decks in the current format, most notably {{TCG|Pokémon SP|SP}} decks, are highly dependent on Pokémon LV.X, this is very useful for scoring crippling knockouts in difficult situations.  Additionally, Flygon LV.X's {{TCG|Poké-BODY}}, ''Wind Erosion'', discards the top card of the opponent's deck between turns, possibly discarding key components of their strategy and/or bringing them close to a deck out, a win condition for the Mother Flygon player. ''Wind Erosion'' and ''Extreme Attack'' make Flygon LV.X a useful but not crucial part of Mother Flygon's strategy.
*{{TCG ID|Rising Rivals|Flygon LV.X|105}} - Flygon LV.X is used primarily for certain matchups. It must be used with caution, because it gives Flygon a X2 weakness against {{e|Colorless}} Pokémon instead of its regular +30 weakness.  However, Flygon LV.X can be used to score unexpected knockouts in a pinch.  Although it has no additional attacks that simply damage the defending Pokémon, its ''Extreme Attack'' does 150 damage to any one of the opponent's {{TCG|Pokémon LV.X}} in play for {{e}}{{e}}{{e}}. Since many decks in the current format, most notably {{TCG|Pokémon SP|SP}} decks, are highly dependent on Pokémon LV.X, this is very useful for scoring crippling knockouts in difficult situations.  Additionally, Flygon LV.X's {{TCG|Poké-BODY}}, ''Wind Erosion'', discards the top card of the opponent's deck between turns, possibly discarding key components of their strategy and/or bringing them close to a deck out, a win condition for the Mother Flygon player. ''Wind Erosion'' and ''Extreme Attack'' make Flygon LV.X a useful but not crucial part of Mother Flygon's strategy.
*{{TCG ID|Rising Rivals|Vibrava|53}} - Vibrava is primarily used in the deck to evolve into Flygon, but it has a very good attack in ''Energy Typhoon''. For {{e}} ''Energy Typhoon'' does 20 damage times the number of {{TCG|Energy card}}s in the opponent's discard pile.  Against many decks, this can add up to be a tremendous unexpected knockout late in the game.
*{{TCG ID|Rising Rivals|Vibrava|53}} - Vibrava is primarily used in the deck to evolve into Flygon, but it has a very good attack in ''Energy Typhoon''. For {{e}} ''Energy Typhoon'' does 20 damage times the number of {{TCG|Energy card}}s in the opponent's discard pile.  Against many decks, this can add up to be a tremendous unexpected knockout late in the game.
*{{TCG ID|Secret Wonders|Trapinch|115}} - Again, Trapinch is used in the deck to evolve into Flygon.  However, it has two attacks that make it a halfway decent starting Pokémon.  ''Inviting Trap'', which costs {{e}}, allows the player to switch out his opponent's active Pokémon with one of his or her benched Pokémon.  This can really disrupt the opponent's strategy early in the game, since it can force them to retreat and possibly waste multiple energy attachments.  For {{e|Fighting}}, Trapinch's second attack, ''Sand Tomb'' does 10 damage and prevents the defending Pokémon from retreating during the opponent's next turn.
*{{TCG ID|Secret Wonders|Trapinch|115}} - Again, Trapinch is used in the deck to evolve into Flygon.  However, it has two attacks that make it a halfway decent starting Pokémon.  ''Inviting Trap'', which costs {{e}}, allows the player to switch out his opponent's Active Pokémon with one of his or her benched Pokémon.  This can really disrupt the opponent's strategy early in the game, since it can force them to retreat and possibly waste multiple energy attachments.  For {{e|Fighting}}, Trapinch's second attack, ''Sand Tomb'' does 10 damage and prevents the defending Pokémon from retreating during the opponent's next turn.
*{{TCG ID|Great Encounters|Baltoy|60}} - Used to evolve into {{TCG ID|Great Encounters|Claydol|15}}. If absolutely necessary, Baltoy can also be used to draw cards in a pinch with its ''Psychic Balance'' attack.
*{{TCG ID|Great Encounters|Baltoy|60}} - Used to evolve into {{TCG ID|Great Encounters|Claydol|15}}. If absolutely necessary, Baltoy can also be used to draw cards in a pinch with its ''Psychic Balance'' attack.
*{{TCG ID|Legends Awakened|Uxie|43}} - Uxie is a staple card in most decks, that can help Mother Flygon get set up quickly with its ''Set Up'' {{TCG|Poké-POWER}}, which allows the player to draw cards until they have seven cards in their hand.  Before Claydol hits the field, Uxie can provide drawpower.  However, since Uxie is a basic Pokémon and takes up a bench space that could be reserved for an evolved Pokémon, it should be used as little as possible in Mother Flygon.  Having a benched basic Pokémon prevents Flygon's ''Power Swing'' attack from doing as much damage as it could otherwise.
*{{TCG ID|Legends Awakened|Uxie|43}} - Uxie is a staple card in most decks, that can help Mother Flygon get set up quickly with its ''Set Up'' {{TCG|Poké-POWER}}, which allows the player to draw cards until they have seven cards in their hand.  Before Claydol hits the field, Uxie can provide drawpower.  However, since Uxie is a basic Pokémon and takes up a bench space that could be reserved for an evolved Pokémon, it should be used as little as possible in Mother Flygon.  Having a benched basic Pokémon prevents Flygon's ''Power Swing'' attack from doing as much damage as it could otherwise.
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