Final Gambit (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=515|
|n=515
name=Extreme Risk |
|name=Final Gambit
jname=いのちがけ|
|jname=いのちがけ
jtrans=Extreme Risk |
|jtranslit=Inochi Gake
desc={{tt|命懸けで 相手を 攻撃する。 自分は ひんしに なるが 相手に HP分の ダメージを 与える。|The user deals a life-risking attack. The user then faints, but the opponent receives damage equal to the damage the user has taken.}} |
|jtrans=Life Risk
gameimage=Extreme Risk.png |
|gameimage=Final Gambit IX.png
type=Fighting |
|gameimage2=Final Gambit IX 2.png
damagecategory=Special |
|gameimagewidth=300px
basepp=5 |
|type=Fighting
maxpp=8 |
|damagecategory=Special
power=Varies |
|basepp=5
accuracy=100 |
|maxpp=8
bdesc=??? |
|power=
gen=V |
|accuracy=100
pokefordex=extreme+risk |
|bdesc=???
touches=no |
|category6=Tough
protect=yes |
|appeal6=8
magiccoat=no |
|jam6=0
snatch=no |
|cdesc6=A move of huge appeal, but using it prevents the user from taking further contest moves.
brightpowder=yes |
|gen=V
kingsrock=no |
|pokefordex=Final%20Gambit
flag7=no |
|touches=no
flag8=no |
|protect=yes
sound=no |
|magiccoat=no
target=any |
|snatch=no
footnotes= }}
|mirrormove=no
'''Extreme Risk''' (Japanese: '''いのちがけ''' ''Extreme Risk'') is a damage-dealing {{type2|Fighting}} [[move]] introduced in [[Generation V]].
|kingsrock=yes
|flag7=no
|flag8=no
|sound=no
|target=anyadjacent
}}
'''Final Gambit''' (Japanese: '''いのちがけ''' ''Life Risk'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]].


==Effect==
==Effect==
Extreme Risk causes the user to faint after the attack. The target then receives damage equal to the user's lost HP. If Extreme Risk would not hit the opponent due to missing, immunity or {{m|Protect}}, then Extreme Risk will fail and the user will not faint.
Final Gambit causes the user to faint, and the target receives damage equal to the user's remaining HP before using Final Gambit.
 
If Final Gambit doesn't hit the opponent due to missing, type immunity, or {{cat|protection moves|protection}}, then Final Gambit will fail, and the user will not faint.
 
The move's side effect is not considered as inflicting [[damage]] to the user, and so if the user is holding a [[Focus Band]], [[Focus Sash]], or has {{a|Sturdy}}, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or {{m|Endure}} can still trigger if applicable, so that the target will be left with 1 HP.
 
If Final Gambit causes the target to faint, the user will faint before the target.
Final Gambit will fail if used in [[Tera Raid Battle|Tera Raid Battle]] and [[Max Raid Battle|Max Raid Battles]].
 
==Description==
{{movedesc|fighting}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user risks everything to attack its target. The user faints but does damage equal to the user's HP.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user risks everything to attack its target. The user faints but does damage equal to its HP.}}
{{movedescentry|{{gameabbrev9|SV}}|The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
===[[Generation V]]===
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
{{Movehead/Games|Fighting|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Learnlist|Fighting}}
{{Moveentry/6|0056|Mankey|type=Fighting|1|Field|Field|53|53|50||50|48}}
{{Moveentry|056|Mankey|1|Fighting||53|}}
{{Moveentry/6|0057|Primeape|type=Fighting|1|Field|Field|63|1, 63|1, 57||1, 57|57}}
{{Moveentry|057|Primeape|1|Fighting||63|}}
{{Moveentry/6|0083|formsig=G|Farfetch'd|type=Fighting|2|Flying|Field|form=Galarian Form||||60}}
{{Moveentry|396|Starly|2|Normal|Flying|41|}}
{{Moveentry/6|0335|Zangoose|type=Normal|1|Field|Field|−|−|−||−|{{tt|Rem.|Can only be learned via Move Reminder}}}}
{{Moveentry|397|Staravia|2|Normal|Flying|48|}}
{{Moveentry/6|0396|Starly|type=Normal|type2=Flying|1|Flying|Flying|41|41|41||41|41}}
{{Moveentry|398|Staraptor|2|Normal|Flying|57|}}
{{Moveentry/6|0397|Staravia|type=Normal|type2=Flying|1|Flying|Flying|48|48|48||48|48}}
{{Moveentry|447|Riolu|1|Fighting||55|}}
{{Moveentry/6|0398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying|57|57|57||57|57}}
{{Moveentry|494|Victini|2|Psychic|Fire|81|}}
{{Moveentry/6|0447|Riolu|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|55|50|50|52|52|52}}
{{Moveentry|550|Basslao|1|Water||51|}}
{{Moveentry/6|0448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like|−|−|−|1|1|1}}
{{Moveentry|550|Basslao|1|Water||51||Blue}}
{{Moveentry/6|0494|Victini|type=Psychic|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|81|81|81|91}}
{{Moveentry|616|Chobomaki|1|Bug||56|}}
{{Moveentry/6|0550|Basculin|type=Water|1|Water 2|Water 2|form=Red- and<br>Blue-Striped Forms|51|50|38|40||40}}
{{Moveentry|617|Agirudaa|1|Bug||56|}}
{{Moveentry/6|0616|Shelmet|type=Bug|1|Bug|Bug|56|56|56|48}}
{{Learnlist/footer}}
{{Moveentry/6|0617|Accelgor|type=Bug|1|Bug|Bug|56|1, 56|1, 56|48}}
{{Moveentry/6|0865|Sirfetch'd|type=Fighting|2|Flying|Field||||60}}
{{Moveentry/6|0976|Veluza|type=Water|type2=Psychic|1|Water 2|Water 2||||||55}}
{{Moveentry/6|0979|Annihilape|type=Fighting|type2=Ghost|1|Field|Field||||||57}}
{{Movefoot|Fighting|6}}
 
===By {{pkmn|breeding}}===
{{Movehead/Games|Fighting|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/6|0019|Rattata|type=Normal|1|Field|Field|✔|✔|✔||✔}}
{{Moveentry/6|0019|formsig=A|Rattata|type=Dark|type2=Normal|1|Field|Field|form=Alolan Form|||✔|}}
{{Moveentry/6|0050|Diglett|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|0050|formsig=A|Diglett|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form|||✔|✔||✔}}
{{Moveentry/6|0083|Farfetch'd|type=Normal|type2=Flying|2|Flying|Field|−|−|✔{{sup/7|USUM}}|✔|}}
{{Moveentry/6|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug|✔|✔|✔||}}
{{Moveentry/6|0290|Nincada|type=Bug|type2=Ground|1|Bug|Bug|✔|✔|✔|✔|✔}}
{{Moveentry/6|0335|Zangoose|type=Normal|1|Field|Field|✔|✔|✔||✔|−}}
{{Moveentry/6|0336|Seviper|type=Poison|2|Field|Dragon|✔|✔|✔||✔|✔}}
{{Moveentry/6|0931|Squawkabilly|type=Normal|type2=Flying|1|Flying|Flying|form=All forms||||||}}
{{Moveentry/6|0960|Wiglett|type=Water|1|Water 3|Water 3||||||✔}}
{{Movefoot|Fighting|6}}


====By {{pkmn|breeding}}====
==In other games==
{{Breedlist|Fighting}}
===[[Pokémon Mystery Dungeon series]]===
{{Moveentry|019|Rattata|1|Normal||{{p|Mankey}}, {{p|Primeape}}<br> {{p|Lucario}}}}
Fina Gambit lowers the user's HP to 1, and damages the enemy equal to the reduction in HP that occurred with this move.
{{Moveentry|050|Diglett|1|Ground||{{p|Mankey}}, {{p|Primeape}}<br> {{p|Lucario}}}}
{{Moveentry|213|Shuckle|2|Bug|Rock|{{p|Chobomaki}}, {{p|Agirudaa}}}}
{{Moveentry|290|Nincada|2|Bug|Ground|{{p|Chobomaki}}, {{p|Agirudaa}}}}
{{Moveentry|335|Zangoose|1|Normal||{{p|Mankey}}, {{p|Primeape}}<br> {{p|Lucario}}}}
{{Moveentry|336|Seviper|1|Poison||{{p|Mankey}}, {{p|Primeape}}<br> {{p|Lucario}}}}
{{Learnlist/footer/breeding}}


==In other languages==
{{Template:MDMoveheader|type=fighting}}
{{Template:MDMoveRow|game=GTI|pp=10|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=10|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}|It lowers your HP to 1, and damages an enemy equal to your reduced HP.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|It lowers your HP to 1 and damages an enemy by an amount equal to your reduced HP.}}
|}
|}


{{Project MoveDex notice}}
==In the manga==
[[Category:Moves that cause the user to faint]]
===Pokémon Adventures===
{{movemanga|type=fighting|exp=yes|gen=The user rams into the opponent at full force.|image1=Norman Staraptor Final Gambit Adventures.png|image1p=Staraptor}}
{{movep|type=fighting|ms=398|pkmn=Staraptor|method=Staraptor rams into the opponent at full force.}}
{{movebtm|type=fighting|user=Norman|user1=Norman's Staraptor|startcode=PS611|startname=PS611|notes=Debut}}


[[de:Inochigake]]
==In other generations==
===Core series games===
{{Movegen
|type=Fighting
|genV=Final Gambit V
|genVI=Final Gambit VI
|genVI2=Final Gambit VI 2
|genVII=Final Gambit VII
|genVII2=Final Gambit VII 2
|genVIII=Final Gambit VIII
|genVIII2=Final Gambit VIII 2
}}
===Spin-off series games===
{{Movegen
|type=Fighting
|PSMD=Final Gambit PSMD
}}


== Trivia ==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}
|zh_yue=搏命''{{tt|Bokmihng|Risk Life}}''
|zh_cmn=搏命 ''{{tt|Bómìng|Risk Life}}''
|fr=Tout ou Rien
|de=Wagemut
|it=Azzardo
|ko=목숨걸기 ''Moksum Geolgi''
|pt_br=Gambito Final
|es=Sacrificio
}}
{{-}}
{{Project Moves and Abilities notice}}
 
[[Category:Moves that cause the user to faint]]
[[Category:Moves that deal direct damage]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


*If a Blissey used Extreme Risk on full health it would guarantee to knock out the pokémon it was used on.
[[de:Wagemut]]
[[es:Sacrificio]]
[[fr:Tout ou Rien]]
[[it:Azzardo]]
[[ja:いのちがけ]]
[[zh:搏命(招式)]]

Latest revision as of 22:13, 20 May 2024

Final Gambit
いのちがけ Life Risk
Final Gambit IX.png
Final Gambit IX 2.png
Type  Fighting
Category  Special
PP  5 (max. 8)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Tough
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Final Gambit (Japanese: いのちがけ Life Risk) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Final Gambit causes the user to faint, and the target receives damage equal to the user's remaining HP before using Final Gambit.

If Final Gambit doesn't hit the opponent due to missing, type immunity, or protection, then Final Gambit will fail, and the user will not faint.

The move's side effect is not considered as inflicting damage to the user, and so if the user is holding a Focus Band, Focus Sash, or has Sturdy, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or Endure can still trigger if applicable, so that the target will be left with 1 HP.

If Final Gambit causes the target to faint, the user will faint before the target. Final Gambit will fail if used in Tera Raid Battle and Max Raid Battles.

Description

Games Description
BWB2W2 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
XYORAS
SMUSUMPE
SwShBDSPLA
The user risks everything to attack its target. The user faints but does damage equal to its HP.
SV The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0056     Field Field 53 53 50 50 48
0057     Field Field 63 1, 63 1, 57 1, 57 57
0083  
Farfetch'd
Galarian Form
  Flying Field 60
0335     Field Field Rem.
0396    
 
Flying Flying 41 41 41 41 41
0397    
 
Flying Flying 48 48 48 48 48
0398    
 
Flying Flying 57 57 57 57 57
0447     No Eggs Discovered No Eggs Discovered 55 50 50 52 52 52
0448    
 
Field Human-Like 1 1 1
0494    
 
No Eggs Discovered No Eggs Discovered 81 81 81 91
0550  
Basculin
Red- and
Blue-Striped Forms
  Water 2 Water 2 51 50 38 40 40
0616     Bug Bug 56 56 56 48
0617     Bug Bug 56 1, 56 1, 56 48
0865     Flying Field 60
0976    
 
Water 2 Water 2 55
0979    
 
Field Field 57
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0019     Field Field
0019  
Rattata
Alolan Form
 
 
Field Field
0050     Field Field
0050  
Diglett
Alolan Form
 
 
Field Field
0083    
 
Flying Field USUM
0213    
 
Bug Bug
0290    
 
Bug Bug
0335     Field Field
0336     Field Dragon
0931  
Squawkabilly
All forms
 
 
Flying Flying
0960     Water 3 Water 3
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Fina Gambit lowers the user's HP to 1, and damages the enemy equal to the reduction in HP that occurred with this move.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI - - 10 50 95% 98% Front Enemy No
SMD - - 10 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDGtI
SMD
It lowers your HP to 1, and damages an enemy equal to your reduced HP.
MDRTDX It lowers your HP to 1 and damages an enemy by an amount equal to your reduced HP.

In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 搏命Bokmihng
Mandarin 搏命 Bómìng
  French Tout ou Rien
  German Wagemut
  Italian Azzardo
  Korean 목숨걸기 Moksum Geolgi
  Brazilian Portuguese Gambito Final
  Spanish Sacrificio


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.