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Zapdos (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Zapdos
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Roost
Flying
Status
0000
—
00—
—%
10
Clever
4
♥♥♥♥
0
01
1
Zap Cannon
Electric
Special
120
120
050
50%
5
Cool
2
♥♥
1
♥
01
1
Drill Peck
Flying
Physical
080
80
100
100%
20
Cool
3
♥♥♥
0
01
1
Peck
Flying
Physical
035
35
100
100%
35
Cool
4
♥♥♥♥
0
01
1
Thunder Shock
Electric
Special
040
40
100
100%
30
Cool
4
♥♥♥♥
0
08
8
Thunder Wave
Electric
Status
0000
—
100
100%
20
Cool
1
♥
3
♥♥♥
15
15
Detect
Fighting
Status
0000
—
00—
—%
5
Cool
1
♥
0
22
22
Pluck
Flying
Physical
060
60
100
100%
20
Cute
3
♥♥♥
0
29
29
Ancient Power
Rock
Special
060
60
100
100%
5
Tough
1
♥
0
36
36
Charge
Electric
Status
0000
—
00—
—%
20
Clever
1
♥
0
43
43
Agility
Psychic
Status
0000
—
00—
—%
30
Cool
3
♥♥♥
0
50
50
Discharge
Electric
Special
080
80
100
100%
15
Beautiful
2
♥♥
2
♥♥
57
57
Rain Dance
Water
Status
0000
—
00—
—%
5
Beautiful
1
♥
0
64
64
Light Screen
Psychic
Status
0000
—
00—
—%
30
Beautiful
2
♥♥
0
71
71
Drill Peck
Flying
Physical
080
80
100
100%
20
Cool
3
♥♥♥
0
78
78
Thunder
Electric
Special
110
110
070
70%
10
Cool
1
♥
0
85
85
Roost
Flying
Status
0000
—
00—
—%
10
Clever
4
♥♥♥♥
0
92
92
Zap Cannon
Electric
Special
120
120
050
50%
5
Cool
2
♥♥
1
♥
Bold
indicates a move that gets
STAB
when used by Zapdos
Italic
indicates a move that gets STAB only when used by an Evolution of Zapdos
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
Cool
3
♥♥♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
Clever
4
♥♥♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
Cool
1
♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
Cool
3
♥♥♥
0
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
Beautiful
1
♥
0
TM58
TM58
Sky Drop
Flying
Physical
060
60
100}}
100%
10
Tough
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM72
TM72
Volt Switch
Electric
Special
070
70
100}}
100%
20
Cool
4
♥♥♥♥
0
TM73
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
Cool
1
♥
3
♥♥♥
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
Cute
4
♥♥♥♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM93
TM93
Wild Charge
Electric
Physical
090
90
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM02
HM02
Fly
Flying
Physical
090
90
095}}
95%
15
Clever
2
♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Zapdos
Italic
indicates a move that gets STAB only when used by an Evolution of Zapdos
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Zapdos in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Zapdos in that game.
Bold
indicates a move that gets
STAB
when used by Zapdos
Italic
indicates a move that gets STAB only when used by an Evolution of Zapdos
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Heat Wave
Fire
Special
95
90%
10
Beautiful
2
♥♥
2
♥♥
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Sky Attack
Flying
Physical
140
90%
5
Cool
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Tailwind
Flying
Status
—
—%
15
Cool
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Zapdos can be tutored the move in that game
A colored abbreviation in a white box indicates that Zapdos cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Zapdos
Italic
indicates a move that gets STAB only when used by an Evolution of Zapdos
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Air Cutter
Flying
Special
060
60
095}}
95%
25
Cool
4
♥♥♥♥
0
III
IV
V
Baton Pass
Normal
Status
0000
—
00—}}
—%
40
Cute
1
♥
0
III
IV
V
Defog
Flying
Status
0000
—
00—}}
—%
15
Cool
2
♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Extrasensory
Psychic
Special
080
80
100}}
100%
20
Cool
2
♥♥
1
♥
III
IV
V
Metal Sound
Steel
Status
0000
—
085}}
85%
40
Clever
1
♥
3
♥♥♥
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
Beautiful
1
♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
III
IV
V
Twister
Dragon
Special
040
40
100}}
100%
20
Cool
4
♥♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Zapdos
Italic
indicates a move that gets STAB only when used by an Evolution of Zapdos
Click on the generation numbers at the top to see transfer-only moves for other generations