Zangoose (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Scratch Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
055 Quick Attack Normal Physical 04040 100100% 30
088 Fury Cutter Bug Physical 04040 09595% 20
1212 Pursuit Dark Physical 04040 100100% 20
1515 Hone Claws Dark Status 0000 00——% 15
1919 Slash Normal Physical 07070 100100% 20
2222 Revenge Fighting Physical 06060 100100% 10
2626 Crush Claw Normal Physical 07575 09595% 10
2929 False Swipe Normal Physical 04040 100100% 40
3333 Embargo Dark Status 0000 100100% 15
3636 Detect Fighting Status 0000 00——% 5
4040 X-Scissor Bug Physical 08080 100100% 15
4343 Taunt Dark Status 0000 100100% 20
4747 Swords Dance Normal Status 0000 00——% 20
5050 Close Combat Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Zangoose
  • Italic indicates a move that gets STAB only when used by an evolution of Zangoose
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM54  TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Zangoose
  • Italic indicates a move that gets STAB only when used by an evolution of Zangoose
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      Belly DrumUSUM Normal Status —% 10
      
 
Counter Fighting Physical 100% 20
      Curse Ghost Status —% 10
   Disable Normal Status 100% 20
       Double Hit Normal Physical 35 90% 10
      
      
   
Double Kick Fighting Physical 30 100% 30
      
      
   
Feint Normal Physical 30 100% 10
   Final Gambit Fighting Special 100% 5
      
      
   
Flail Normal Physical 100% 15
      
      
      
      
      
      
      
     
Fury Swipes Normal Physical 18 80% 15
    Iron Tail* Steel Physical 100 75% 15
      
     
Metal Claw Steel Physical 50 95% 35
      
      
   
Night Slash Dark Physical 70 100% 15
     Quick Guard Fighting Status —% 15
     Razor Wind Normal Special 80 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Zangoose in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Zangoose in that game.
  • Bold indicates a move that gets STAB when used by Zangoose
  • Italic indicates a move that gets STAB only when used by an evolution of Zangoose
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Giga Drain Grass Special 75 100% 10
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Zangoose can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Zangoose cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Zangoose
  • Italic indicates a move that gets STAB only when used by an evolution of Zangoose
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
III IV V VI Dig Ground Physical 08080 100}}100% 10
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Incinerate Fire Special 06060 100}}100% 15
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI Refresh Normal Status 0000 00—}}—% 20
III IV V VI Retaliate Normal Physical 07070 100}}100% 5
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Rollout Rock Physical 03030 090}}90% 20
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
III IV V VI Swift Normal Special 06060 00—}}—% 20
III IV V VI Thunder Wave Electric Status 0000 090}}90% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Zangoose
  • Italic indicates a move that gets STAB only when used by an evolution of Zangoose
  • Click on the generation numbers at the top to see transfer-only moves for other generations