Wingull (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
055 Supersonic Normal Status 0000 05555% 20
088 Wing Attack Flying Physical 06060 100100% 35
1212 Mist Ice Status 0000 00——% 30
1515 Water Pulse Water Special 06060 100100% 20
1919 Quick Attack Normal Physical 04040 100100% 30
2222 Air Cutter Flying Special 06060 09595% 25
2626 Pursuit Dark Physical 04040 100100% 20
2929 Aerial Ace Flying Physical 06060 00——% 20
3333 Roost Flying Status 0000 00——% 10
3636 Agility Psychic Status 0000 00——% 30
4040 Air Slash Flying Special 07575 09595% 15
4343 Hurricane Flying Special 110110 07070% 10
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM19  TM19 Roost Flying Status 0000 00—}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM51  TM51 Steel Wing Steel Physical 07070 090}}90% 25
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM76  TM76 Fly Flying Physical 09090 095}}95% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
 
Agility Psychic Status —% 30
      
      
    
Aqua Ring Water Status —% 20
      
      
      
  
Brine Water Special 65 100% 10
      
      
Gust Flying Special 40 100% 35
     Knock Off Dark Physical 65 100% 20
      
      
Mist Ice Status —% 30
      
      
      
      
  
Roost Flying Status —% 10
       Soak Water Status 100% 20
      
     
Twister Dragon Special 40 100% 20
      
      
      
      
Water Sport Water Status —% 15
      
 
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Wingull in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wingull in that game.
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Defog Flying Status —% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Liquidation Water Physical 85 100% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Sky Attack Flying Physical 140 90% 5
S M US UM Snore Normal Special 50 100% 15
S M US UM Tailwind Flying Status —% 15
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Wingull can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wingull cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Ominous Wind Ghost Special 06060 100}}100% 5
III IV V VI Pluck Flying Physical 06060 100}}100% 20
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see transfer-only moves for other generations