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Whismur (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Whismur
By
leveling up
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Pound
Normal
Physical
040
40
100}}
100%
35
Tough
4
♥♥♥♥
0
N/A
N/A
004
4
Echoed Voice
Normal
Special
040
40
100}}
100%
15
Beautiful
3
♥♥♥
0
011
11
008
8
Astonish
Ghost
Physical
030
30
100}}
100%
15
Cute
2
♥♥
3
♥♥♥
015
15
011
11
Howl
Normal
Status
0000
—
00—}}
—%
40
Cool
2
♥♥
0
031
31
015
15
Screech
Normal
Status
0000
—
085}}
85%
40
Clever
3
♥♥♥
0
021
21
018
18
Supersonic
Normal
Status
0000
—
055}}
55%
20
Clever
3
♥♥♥
0
025
25
022
22
Stomp
Normal
Physical
065
65
100}}
100%
20
Tough
4
♥♥♥♥
0
005
5
025
25
Uproar
Normal
Special
090
90
100}}
100%
10
Cute
2
♥♥
1
♥
035
35
029
29
Roar
Normal
Status
0000
—
00—}}
—%
20
Cool
3
♥♥♥
0
045
45
032
32
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
045
45
036
36
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
050
50
039
39
Hyper Voice
Normal
Special
090
90
100}}
100%
10
Cool
2
♥♥
2
♥♥
041
41
043
43
Synchronoise
Psychic
Special
120
120
100}}
100%
10
Clever
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Whismur
Italic
indicates a move that gets STAB only when used by an Evolution of Whismur
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
Cool
3
♥♥♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
Beautiful
1
♥
3
♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
Beautiful
4
♥♥♥♥
0
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
Beautiful
1
♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
Beautiful
3
♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM59
TM59
Incinerate
Fire
Special
060
60
100}}
100%
15
Tough
3
♥♥♥
0
TM67
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
Cool
3
♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Whismur
Italic
indicates a move that gets STAB only when used by an Evolution of Whismur
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Circle Throw
Fighting
Physical
60
90%
10
Cool
3
♥♥♥
0
Disarming Voice
Fairy
Special
40
—%
15
Cute
2
♥♥
0
Endeavor
Normal
Physical
—
100%
5
Tough
2
♥♥
0
Extrasensory
Psychic
Special
80
100%
20
Cool
2
♥♥
1
♥
Fake Tears
Dark
Status
—
100%
20
Cute
4
♥♥♥♥
0
Hammer Arm
Fighting
Physical
100
90%
10
Tough
6
♥♥♥♥♥♥
0
Smelling Salts
*
Normal
Physical
70
100%
10
Tough
3
♥♥♥
0
Smokescreen
Normal
Status
—
100%
20
Clever
2
♥♥
3
♥♥♥
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
Take Down
Normal
Physical
90
85%
20
Tough
6
♥♥♥♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Whismur in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Whismur in that game.
Bold
indicates a move that gets
STAB
when used by Whismur
Italic
indicates a move that gets STAB only when used by an Evolution of Whismur
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Endeavor
Normal
Physical
—
100%
5
Tough
2
♥♥
0
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Hyper Voice
Normal
Special
90
100%
10
Cool
2
♥♥
2
♥♥
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Whismur can be tutored the move in that game
A colored abbreviation in a white box indicates that Whismur cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Whismur
Italic
indicates a move that gets STAB only when used by an Evolution of Whismur
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Counter
Fighting
Physical
0000
—
100}}
100%
20
Tough
2
♥♥
0
III
IV
V
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
Cute
2
♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
Cool
2
♥♥
1
♥
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mega Kick
Normal
Physical
120
120
075}}
75%
5
Cool
1
♥
0
III
IV
V
Mega Punch
Normal
Physical
080
80
085}}
85%
20
Tough
3
♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
III
IV
V
Rollout
Rock
Physical
030
30
090}}
90%
20
Cute
3
♥♥♥
0
III
IV
V
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
Tough
3
♥♥♥
0
III
IV
V
Teeter Dance
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
4
♥♥♥♥
III
IV
V
Work Up
Normal
Status
0000
—
00—}}
—%
30
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Whismur
Italic
indicates a move that gets STAB only when used by an Evolution of Whismur
Click on the generation numbers at the top to see transfer-only moves for other generations