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Weavile (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Weavile
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Embargo
Dark
Status
0000
—
100
100%
15
01
1
Revenge
Fighting
Physical
060
60
100
100%
10
01
1
Assurance
Dark
Physical
060
60
100
100%
10
01
1
Scratch
Normal
Physical
040
40
100
100%
35
01
1
Leer
Normal
Status
0000
—
100
100%
30
01
1
Taunt
Dark
Status
0000
—
100
100%
20
01
1
Quick Attack
Normal
Physical
040
40
100
100%
30
08
8
Quick Attack
Normal
Physical
040
40
100
100%
30
10
10
Feint Attack
Dark
Physical
060
60
00—
—%
20
14
14
Icy Wind
Ice
Special
055
55
095
95%
15
16
16
Fury Swipes
Normal
Physical
018
18
080
80%
15
20
20
Nasty Plot
Dark
Status
0000
—
00—
—%
20
22
22
Metal Claw
Steel
Physical
050
50
095
95%
35
25
25
Hone Claws
Dark
Status
0000
—
00—
—%
15
28
28
Fling
Dark
Physical
0000
—
100
100%
10
32
32
Screech
Normal
Status
0000
—
085
85%
40
35
35
Night Slash
Dark
Physical
070
70
100
100%
15
40
40
Snatch
Dark
Status
0000
—
00—
—%
10
44
44
Punishment
Dark
Physical
0000
—
100
100%
5
47
47
Dark Pulse
Dark
Special
080
80
100
100%
15
Bold
indicates a move that gets
STAB
when used by Weavile
Italic
indicates a move that gets STAB only when used by an Evolution of Weavile
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Weavile
Italic
indicates a move that gets STAB only when used by an Evolution of Weavile
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Assist
Normal
Status
—
—%
20
Avalanche
*
Ice
Physical
60
100%
10
Bite
Dark
Physical
60
100%
25
Counter
Fighting
Physical
—
100%
20
Crush Claw
Normal
Physical
75
95%
10
Double Hit
Normal
Physical
35
90%
10
Fake Out
Normal
Physical
40
100%
10
Feint
Normal
Physical
30
100%
10
Foresight
Normal
Status
—
—%
40
Ice Punch
*
Ice
Physical
75
100%
15
Ice Shard
Ice
Physical
40
100%
30
Icicle Crash
Ice
Physical
85
90%
10
Punishment
Dark
Physical
—
100%
5
Pursuit
Dark
Physical
40
100%
20
Spite
Ghost
Status
—
100%
10
Throat Chop
Dark
Physical
80
100%
15
Moves marked with an asterisk (*) must be
chain bred
onto Weavile in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Weavile in that game.
Bold
indicates a move that gets
STAB
when used by Weavile
Italic
indicates a move that gets STAB only when used by an Evolution of Weavile
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Throat Chop
Dark
Physical
80
100%
15
A black or white abbreviation in a colored box indicates that Weavile can be tutored the move in that game
A colored abbreviation in a white box indicates that Weavile cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Weavile
Italic
indicates a move that gets STAB only when used by an Evolution of Weavile
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Agility
Psychic
Status
—
—%
30
Beat Up
Dark
Physical
—
100%
10
Slash
Normal
Physical
70
100%
20
Bold
indicates a move that gets
STAB
when used by Weavile
Italic
indicates a move that gets STAB only when used by an Evolution of Weavile
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Weavile
Italic
indicates a move that gets STAB only when used by an Evolution of Weavile
Click on the generation numbers at the top to see transfer-only moves for other generations
By
transfer
, only via prior
Evolution
Generation VII
Prior evolution:
→Sneasel
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
II
III
IV
V
VI
Detect
Fighting
Status
0000
—
00—}}
—%
5
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
II
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Nightmare
Ghost
Status
0000
—
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Weavile
Italic
indicates a move that gets STAB only when used by an Evolution of Weavile
Click on the generation numbers at the top to see transfer-only moves for other generations