Wartortle (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
011 Bubble Water Special 02020 100100% 30
044 Tail Whip Normal Status 0000 100100% 30
077 Bubble Water Special 02020 100100% 30
1010 Withdraw Water Status 0000 00——% 40
1313 Water Gun Water Special 04040 100100% 25
1616 Bite Dark Physical 06060 100100% 25
2020 Rapid Spin Normal Physical 02020 100100% 40
2424 Protect Normal Status 0000 00——% 10
2828 Water Pulse Water Special 06060 100100% 20
3232 Aqua Tail Water Physical 09090 09090% 10
3636 Skull Bash Normal Physical 100100 100100% 15
4040 Iron Defense Steel Status 0000 00——% 15
4444 Rain Dance Water Status 0000 00——% 5
4848 Hydro Pump Water Special 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Wartortle
  • Italic indicates a move that gets STAB only when used by an evolution of Wartortle
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Wartortle
  • Italic indicates a move that gets STAB only when used by an evolution of Wartortle
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
     
Aqua Jet Water Physical 40 100% 20
      
      
  
Aqua Ring Water Status —% 20
      
      
    
Brine Water Special 65 100% 10
  Fake Out Normal Physical 40 100% 10
      
   
Flail Normal Physical 100% 15
    Foresight Normal Status —% 40
    Haze Ice Status —% 30
  Mirror Coat Psychic Special 100% 20
      
      
Mist Ice Status —% 30
      
   
Mud Sport Ground Status —% 15
      
      
Muddy Water Water Special 95 85% 10
     Refresh Normal Status —% 20
  Water Spout* Water Special 150 100% 5
      
    
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Wartortle in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wartortle in that game.
  • Bold indicates a move that gets STAB when used by Wartortle
  • Italic indicates a move that gets STAB only when used by an evolution of Wartortle
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Water Pledge Water Special 50 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Wartortle can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wartortle cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wartortle
  • Italic indicates a move that gets STAB only when used by an evolution of Wartortle
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  False Swipe Normal Physical 40 100% 40
  Block Normal Status —% 5
  Hydro Cannon Water Special 150 90% 5
  Follow Me Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Wartortle
  • Italic indicates a move that gets STAB only when used by an evolution of Wartortle
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Wartortle
  • Italic indicates a move that gets STAB only when used by an evolution of Wartortle
  • Click on the generation numbers at the top to see transfer-only moves for other generations