Wailord (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Splash Normal Status 0000 00——% 40
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
011 Rollout Rock Physical 03030 09090% 20
044 Growl Normal Status 0000 100100% 40
077 Water Gun Water Special 04040 100100% 25
1111 Rollout Rock Physical 03030 09090% 20
1414 Whirlpool Water Special 03535 08585% 15
1717 Astonish Ghost Physical 03030 100100% 15
2121 Water Pulse Water Special 06060 100100% 20
2424 Mist Ice Status 0000 00——% 30
2727 Rest Psychic Status 0000 00——% 10
3131 Brine Water Special 06565 100100% 10
3434 Water Spout Water Special 150150 100100% 5
3737 Amnesia Psychic Status 0000 00——% 20
4646 Dive Water Physical 08080 100100% 10
5454 Bounce Flying Physical 08585 08585% 5
6262 Hydro Pump Water Special 120120 08080% 5
7070 Heavy Slam Steel Physical 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
  
Aqua Ring Water Status —% 20
      Body Slam Normal Physical 85 100% 15
    Curse Ghost Status —% 10
      
      
      
  
Defense Curl Normal Status —% 40
      
      
   
Double-Edge Normal Physical 120 100% 15
      
   
Fissure Ground Physical 30% 5
    Sleep Talk Normal Status —% 10
      
   
Snore Normal Special 40 100% 15
      
    
Soak Water Status 100% 20
      
      
      
 
Thrash Normal Physical 120 100% 10
      Tickle Normal Status 100% 20
      
    
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Wailord in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wailord in that game.
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Wailord can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wailord cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Avalanche Ice Physical 06060 100}}100% 10
III IV Captivate Normal Status 0000 100}}100% 20
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Selfdestruct Normal Physical 200200 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see transfer-only moves for other generations