Wailord (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Soak Water Status 0000 100100% 20
011 Noble Roar Normal Status 0000 100100% 30
011 Heavy Slam Steel Physical 0000 100100% 10
011 Splash Normal Status 0000 00——% 40
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
011 Rollout Rock Physical 03030 09090% 20
044 Growl Normal Status 0000 100100% 40
077 Water Gun Water Special 04040 100100% 25
1010 Rollout Rock Physical 03030 09090% 20
1313 Whirlpool Water Special 03535 08585% 15
1616 Astonish Ghost Physical 03030 100100% 15
1919 Water Pulse Water Special 06060 100100% 20
2222 Mist Ice Status 0000 00——% 30
2525 Brine Water Special 06565 100100% 10
2929 Rest Psychic Status 0000 00——% 10
3333 Water Spout Water Special 150150 100100% 5
3737 Amnesia Psychic Status 0000 00——% 20
4444 Dive Water Physical 08080 100100% 10
5151 Bounce Flying Physical 08585 08585% 5
5858 Hydro Pump Water Special 110110 08080% 5
6565 Heavy Slam Steel Physical 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
Aqua Ring Water Status —% 20
      
     
Body Slam Normal Physical 85 100% 15
  Clear Smog* Poison Special 50 —% 15
      Curse Ghost Status —% 10
      
      
      
      
Defense Curl Normal Status —% 40
      
      
      
      
  
Double-Edge Normal Physical 120 100% 15
      
     
Fissure Ground Physical 30% 5
    Sleep Talk Normal Status —% 10
      
   
Snore Normal Special 50 100% 15
      
      
 
Soak Water Status 100% 20
      
      
      
      
      
 
Thrash Normal Physical 120 100% 10
      Tickle Normal Status 100% 20
      
    
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Wailord in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wailord in that game.
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Block Normal Status —% 5
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Liquidation Water Physical 85 100% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Wailord can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wailord cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Avalanche Ice Physical 06060 100}}100% 10
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Self-Destruct Normal Physical 200200 100}}100% 5
III IV V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see transfer-only moves for other generations