Wailord (Pokémon)/Generation VIII learnset

← Wailord Wailord

Wailord is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Soak Water Status 0000 100100% 20
011 Noble Roar Normal Status 0000 100100% 30
011 Splash Normal Status 0000 00——% 40
011 Growl Normal Status 0000 100100% 40
011 Astonish Ghost Physical 03030 100100% 15
011 Water Gun Water Special 04040 100100% 25
1515 Mist Ice Status 0000 00——% 30
1818 Water Pulse Water Special 06060 100100% 20
2121 Heavy Slam Steel Physical 0000 100100% 10
2424 Brine Water Special 06565 100100% 10
2727 Whirlpool Water Special 03535 08585% 15
3030 Dive Water Physical 08080 100100% 10
3333 Bounce Flying Physical 08585 08585% 5
3636 Body Slam Normal Physical 08585 100100% 15
3939 Rest Psychic Status 0000 00——% 10
4444 Amnesia Psychic Status 0000 00——% 20
4949 Hydro Pump Water Special 110110 08080% 5
5454 Water Spout Water Special 150150 100100% 5
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM20 TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM46 TM46 Weather Ball Normal Special 05050 100}}100% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM52 TM52 Bounce Flying Physical 08585 085}}85% 5
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM64 TM64 Avalanche Ice Physical 06060 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR16 TR16 Waterfall Water Physical 08080 100}}100% 15
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR42 TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR74 TR74 Iron Head Steel Physical 08080 100}}100% 15
TR79 TR79 Heavy Slam Steel Physical 0000 100}}100% 10
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
TR99 TR99 Body Press Fighting Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM05 TM05 Roar Normal Status 0000 —}}—% 20
TM07 TM07 Hail Ice Status 0000 —}}—% 10
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM72 TM72 Avalanche Ice Physical 06060 100}}100% 10
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
TM99 TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Ring Water Status —% 20
Curse Ghost Status —% 10
Defense Curl Normal Status —% 40
Double-Edge Normal Physical 120 100% 15
Fissure Ground Physical 30% 5
Rollout Rock Physical 30 90% 20
Soak Water Status 100% 20
Thrash Normal Physical 120 100% 10
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Wailord in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wailord in that game.
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Ring Water Status —% 20
Body Slam Normal Physical 85 100% 15
Clear Smog Poison Special 50 —% 15
Curse Ghost Status —% 10
Defense Curl Normal Status —% 40
Double-Edge Normal Physical 120 100% 15
Fissure Ground Physical 30% 5
Rollout Rock Physical 30 90% 20
Snore Normal Special 50 100% 15
Soak Water Status 100% 20
Thrash Normal Physical 120 100% 10
Tickle Normal Status 100% 20
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Wailord in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wailord in that game.
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Steel Roller Steel Physical 130 100% 5
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Block Normal Status 0000 00—}}—% 5
III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
III IV V VI VII Clear Smog Poison Special 05050 00—}}—% 15
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Roar Normal Status 0000 00—}}—% 20
III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Strength Normal Physical 08080 100}}100% 15
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Wailord
  • Italic indicates a move that gets STAB only when used by an evolution of Wailord
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations