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User talk:TehPerson/learnlist/prevgen8

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Tests

Bulbasaur

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bind Normal Physical 15 85% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Fury Cutter Bug Physical 40 95% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Mega Drain Grass Special 40 100% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Outrage Dragon Physical 120 100% 10
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Sludge Poison Special 65 100% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII String Shot Bug Status 95% 40
I II III IV V VI VII Swagger Normal Status 85% 15
  • Bold indicates a move that gets STAB when used by Bulbasaur
  • Italic indicates a move that gets STAB only when used by an evolution of Bulbasaur
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Piloswine

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Detect Fighting Status —% 5
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Fury Attack Normal Physical 15 85% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Horn Attack Normal Physical 65 100% 25
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Peck Flying Physical 35 100% 35
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Piloswine
  • Italic indicates a move that gets STAB only when used by an evolution of Piloswine
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Jirachi

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Ancient Power Rock Special 60 100% 5
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Jirachi
  • Italic indicates a move that gets STAB only when used by an evolution of Jirachi
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Vespiquen

Generation VIII
Other generations:
V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Air Cutter Flying Special 60 95% 25
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Hone Claws Dark Status —% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Quash Dark Status 100% 15
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII String Shot Bug Status 95% 40
I II III IV V VI VII Tailwind Flying Status —% 15
  • Bold indicates a move that gets STAB when used by Vespiquen
  • Italic indicates a move that gets STAB only when used by an evolution of Vespiquen
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Scrafty

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dragon Tail Dragon Physical 60 90% 10
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Super Fang Normal Physical 90% 10
I II III IV V VI VII Torment Dark Status 100% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Scrafty
  • Italic indicates a move that gets STAB only when used by an evolution of Scrafty
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Noibat

Generation VIII
Other generations:
VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Sky Attack Flying Physical 140 90% 5
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Switcheroo Dark Status 100% 10
I II III IV V VI VII Torment Dark Status 100% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Noibat
  • Italic indicates a move that gets STAB only when used by an evolution of Noibat
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Melmetal

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Earthquake Ground Physical 100 100% 10
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Melmetal
  • Italic indicates a move that gets STAB only when used by an evolution of Melmetal
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