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Welcome to SnorlaxMonster
Maverick Nate was the last person to edit this page. He made the edit on February 13, 2023. Today is March 19, 2024.
On this day in 2003, Pokémon Ruby and Sapphire were released in the US!


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I am very busy, so if you have a question that any other staff member could answer just as easily, please avoid asking me it. Glitch stuff and any kind of task that I've been handling are still fine to ask about though. --SnorlaxMonster 11:34, 3 September 2012 (UTC)

trip strongest or massive powerhouse

how come you dont agreed with that serperior of trips is a massive powerhouse or the strongest pokemon in his team you saw the shows he did that will make a massive powerhouse pokemon in his team - unsigned comment from Gian9456 (talkcontribs)

Sorry for bumping up, but let me just tell you that it is almost impossible to figure out what you're saying. TheOriginalOne 19:27, 3 September 2012 (UTC)
It's not that I don't agree with you (in fact, I haven't even seen anything from Rival Destinies or later because it hasn't aired here yet), it's that it is an opinion. Even if it was outright stated in the anime, it's not notable either. --SnorlaxMonster 04:41, 4 September 2012 (UTC)

Glitch Pokémon sprites are the incorrect size and other random problems

Here's an example. 3TrainerPoké. Its sprite is only 24 x 56 instead 56 x 56. Issue? Also see Missingno.'s Yellow sprite. All that was white is transparent. Issue? Bulbapedia needs consistency and standardization. Now anything RSFRLGEDPPtHGSSBWB2W2 on the other hand should be transparent if transparent in game and if not then it shouldn't be. Also, how fast in milliseconds should BWB2W2 animations be? For trainers, how long should they stay still? Why does the top signature button create --~~~~ while the bottom one creates ~~~~? If I find a future world map of Temporal Tower's island, should I merge with our current map or create a new one? Is there a way to compare categories to see which articles are in two certain categories and which ones are not in both? Thank you for reading all the way to this sentence. --Abcboy (talk) 23:02, 3 September 2012 (UTC)

Glitch sprites should be 56×56, but since I don't have the original image the user has cropped the sprite from, I can't say exactly how much it needs to be expanded in each direction. That's why I complained back when a:File:RBGlitch234.png was cropped. And yes, they should be transparent as well (and most of them are, although Glitch (FA) wasn't until I fixed it just then); Missingno. Yellow's sprite is good. I don't handle animations; Masatoshi is a better person to ask. The top button is a MediaWiki default, while the character palette was made by us, so ~~~~ is what we put for people who don't want the -- I guess. If you find a map with the Into the Future of Darkness-exclusive Future World locations, merge it into the current one. Did I miss anything? --SnorlaxMonster 04:41, 4 September 2012 (UTC)
So by "transparent", are you also including sprites like a:File:Missingno RB.png's white color so no white is left? The famous Missingno.'s sprite, butchered!?!? </drama> For punctuation, should I use "Missingno.," and "Missingno.?" and "Missingno.'s?"? I just want some clarification. --Abcboy (talk) 03:00, 5 September 2012 (UTC)
No, only outside white. It isn't on regular sprites, so taking out the white on the inside of a glitch sprite shouldn't be done. --×Rsrdaman× 07:13, 6 September 2012 (UTC)
Honestly, I can't really give a universal ruling for how to transparentize them. In most cases a block of white surrounded by white shouldn't be transparent, but Yellow Missingno.'s sprite is good the way it is. Just use your judgement and assess them on a case-by-case basis. If you are unsure or there is a disagreement, just ask me about the specific sprite. And with "Missingno.", you punctuate as if the period wasn't there, except when using a period (so "Missingno.?" is fine, "Missingno.." is not). --SnorlaxMonster 08:35, 6 September 2012 (UTC)

Blocks in Glitchdex pages

I saw in the recent changes that your now removing those ▒ blocks. I wasn't aware that they weren't allowed at all; I thought only none in titles. I saw that TheOriginalOne had added the ◓ in names, and it wasn't reverted, so I assumed it was now alright in the time I had been gone. So should I remove all the ░ ▒ ▓'s from all glitch pages?--×Rsrdaman× 04:32, 4 September 2012 (UTC)

I've always had a dislike for those blocks, and I have stated it before I didn't want them used, but don't worry about it. Please do go and remove them all. I haven't been keeping a very close eye on my watchlist lately, so things get past me quite easily. However, he only moved one page. Anyway, it was only yesterday I outright said on a talk page that I did't want ◓ used at all, so I didn't expect you to know that. --SnorlaxMonster 04:41, 4 September 2012 (UTC)
Ok, I'll start removing them. And that comment was how the glitch name image system was born... interesting..
Also I see that your a Bureaucrat now, congratulations! I've been gone way to long...--×Rsrdaman× 04:53, 4 September 2012 (UTC)
Once we get an image for every glitch name, I can finally put my plan of moving all glitch Pokémon to systematic names (like epicodes) into use, then linking all glitches through a link template that displays an image of their name while linking to their page based on inputs of games and hexadecimal identifier. --SnorlaxMonster 05:06, 4 September 2012 (UTC)
Well that's a really good idea, I just uploaded ◣ゥ 8's and I'll start doing more.--×Rsrdaman× 05:31, 4 September 2012 (UTC)
Sorry for that. Yeah, I'm also mass uploading the name pics, since the end of August, because I'm really in a hurry to bring a end to the name polemics. Ok, gotta work. TheOriginalOne 15:38, 4 September 2012 (UTC)

Editing ……'s Evobox

Hello, SnorlaxMonster. I would like to ask assistance in fixing the GlitchEvoBox for ...... due to an issue. Currently, ...... is listed as Glitch/Unknown, while Missingno is listed as L/Normal. When I attempted to fix it, the types ended up correct, but it caused some conflicts with the template. To be a bit clearer, the text: style="background: #9DC1B7; border-radius: 80px; -moz-border-radius: 80px; -webkit-border-radius: 80px; -khtml-border-radius: 80px; -icab-border-radius: 80px; -o-border-radius: 80px; border: 2px solid #Template:L color dark;" | appeared. Since you have edited the template in the past, I think that you might know what the issue is. (What I had attempted: Type values set to |type1-1=Glitch |type1-2=Bird |type2-1=L |type2-2=Normal -and- |disptype2-1=Unknown removed) Super goku (talk) 06:50, 5 September 2012 (UTC)

If the "Pokémon" was from Generation III, I might stop trying to find a way to get it to display correctly, but it is from Gen I. In any case, editing seems to show that |type2-1 might be a problem. (At least for the page at the moment) Super goku (talk) 17:14, 5 September 2012 (UTC)
Oops, sorry. I was sure I created a new section. I was referring to in-game availability template. Marked +-+-+ (talk) 18:59, 5 September 2012 (UTC)
Ah, I understand you comment now. Ah well, I think that the template just has an issue with Glitch/L for some reason since L/Glitch works just fine. Sorry if I bothered you, SnorlaxMonster. Super goku (talk) 19:08, 5 September 2012 (UTC)
Okay, it turns out that whoever implemented display types didn't do it properly, but I've managed to fix them and reordered the types back to their correct order. Your workaround wouldn't work in cases where both types were glitch types other than Glitch or Bird, so it needed to be fixed. --SnorlaxMonster 08:35, 6 September 2012 (UTC)
Sadly, I did not see this until now, but thank you for fixing the template and those pages. The most I can do with templates is try to understand them though examples on other article, but this went beyond what I could find. Sorry if I caused any problems for you. Super goku (talk) 02:57, 7 September 2012 (UTC)
No, don't worry. In fact, it's a good thing you told me, because it actually would have been causing other problems too, and I'm glad it was brought to my attention to fix it. And you aren't expected to understand templates either. The evobox in particular confuses me a lot. --SnorlaxMonster 07:28, 13 September 2012 (UTC)

Template:Avail

This template seems to malfunction for Generation III Pokémon. It works fine for every other Generation, but it behaves strangely (at least it did so the last time I used it), despite that Pokémon having 16 fields (or 14 if they can't be acquired in B2W2 via any way, be it in-game, Dream World or an event) used, which is the number of games. Marked +-+-+ (talk) 12:35, 5 September 2012 (UTC)

I just needed to add B2W2 stuff to Avail-3 (strangely Gen III was the only one using a numbered Avail). However, the numbered Avails should be used, as just changing Avail-3 to Avail hits the switch limit and prevents the page from previewing. Therefore, I also added B2W2 compatibility to the other numbered Avails. --SnorlaxMonster 08:35, 6 September 2012 (UTC)
Well okay, except that Generation II fails to show White (not the sequel, the original White). Marked +-+-+ (talk) 13:09, 6 September 2012 (UTC) PS. Dream World rather shouldn't be colored... Things under not available aren't (including DW in the four other availability templates), why is this? These Pokémon are not in-game (mentioning that, what about events like Southern Island... They're in-game, unlike distributions)Marked +-+-+ (talk) 13:22, 6 September 2012 (UTC)

Just wanted to say thank you..

Thanks for adding the missing Pokémon Dolls to the Décor article :) Its just they keep expanding the Doll catalogue that its hard to keep up with. Now someone just needs to add the pictures of them. - Clubchloe1 14:58, 5 September 2012 (UTC)

They add more about once a month, and the images are generally uploaded at least as early as the previous batch (you can tell from the upload dates of some of the dolls like Pansear). I've contacted bluesun abouting getting the new ones, so I just have to wait for him to respond and we will have them. --SnorlaxMonster 08:35, 6 September 2012 (UTC)
Okay, thank you! - Clubchloe1 16:39, 6 September 2012 (UTC)

Glitch pokémon's name screenshots

Just wondering, we have been lately talking about that, and some time ago, in the middle of uploading, I think I found a problem: there are pokémon with an unstable name, that due to that same fact can't receive a name, and instead are named "Glitch (<hexadecimal>)". So, how can we upload screenshots of all the names if it's impossible to take the ones from the pokémon names I referred??? TheOriginalOne 17:02, 5 September 2012 (UTC)

Take a screenshot of the stable part of their name. Check Glitch City Labs and see what they use as the name. --SnorlaxMonster 08:35, 6 September 2012 (UTC)
Thanks, you really helped me! TheOriginalOne 18:17, 6 September 2012 (UTC)

GlitchPkmnInfobox

Could you please update that template by adding a pokédex part for Unova? (below the title "Pokédex") TheOriginalOne 18:17, 6 September 2012 (UTC)

Done. --SnorlaxMonster 09:00, 12 September 2012 (UTC)

Japanese glitch Pokémon....

Well I never really tried it before and I just had the opportunity to today. I was using a friends Japanese Yellow version and I did the teleport glitch and encountered Missingno. But it was nothing like the English versions, and it even made the screen invert its colors, and iv'e never seen that before. So now I got his Gameshark and started testing. I found that they were 'ALL different. Some were similar, like hex CF was almost identical to its English counterpart OPkMn4X. And even the most famous like Missingno. don't even appear and just enter an endless glitch song in Red. So does this mean that when we get to the point of completing all glitch Pokémon articles, we are really only half done? --×Rsrdaman× 02:44, 7 September 2012 (UTC)

Yeah, all different languages have different glitch Pokémon. I do not want pages for any other language glitch Pokémon at the moment, but if we ever do make them, it would only be for Japanese ones. --SnorlaxMonster 17:53, 9 September 2012 (UTC)

Missingno.'s normal form sprite

I noticed that it was recently changed by Abcboy, but I'm not talking to him because he specified on the summary that you wanted that same change. Well, what happens is: the change was making the white parts transparent. Well, not only I consider it unnecessary, since those parts are always white (or explain me why), as I see it causes problems. What do I mean with that? It's what happens if the background is not white... TheOriginalOne 17:08, 7 September 2012 (UTC)

I agree with TheOriginalOne here. Making Missingno.'s inner parts transparent just makes it look bad on a different color background.--×Rsrdaman× 01:23, 8 September 2012 (UTC)
I didn't specifically request it, it was Abcboy's interpretation of #Glitch Pokémon sprites are the incorrect size and other random problems. I don't like it either, so have reverted it. --SnorlaxMonster 17:53, 9 September 2012 (UTC)

Irregular glitch sprites

Sorry about not consulting you first, but we do need something for the naming of irregular sprites such as this one and this one. The Missingno. one was seen after a trade and the 'M one was seen in evolution. --×Rsrdaman× 03:40, 9 September 2012 (UTC)

Honestly, I don't think we even need those sprites. --SnorlaxMonster 09:00, 12 September 2012 (UTC)

Multi-strike move pages

I thought of that, but wouldn't I have to rename (move) the Categories page to make sure the link works? No Move button appears on the Category page. - unsigned comment from IWannaBeTheVeryBest (talkcontribs)

You actually can't move categories; you have to make a new one, then delete the old one (I've done that now). The category does need to exist to start putting pages in it; you just get articles in a redlinked category. --SnorlaxMonster 08:03, 9 September 2012 (UTC)

Spambot detected

There is a spambot named "GilcwyjmzthatNicarry". Block it now? Wrrasba (talk) 16:14, 9 September 2012 (UTC)

Another spambot named "ErnestoosoenfdjigLuciano is not yet blocked. Are you ready to block it? Wrrasba (talk) 16:56, 9 September 2012 (UTC)
Another spambot which has been named "GladyvqilibzzecHarutunian" is not yet blocked. Are you ready to block it? Wrrasba (talk) 17:15, 9 September 2012 (UTC)
Just put them all in the same section next time. It spams up my page less. --SnorlaxMonster 17:53, 9 September 2012 (UTC)
Another spambot named LymanhjtytzrmpqGisondi is here and is not yet blocked. Wrrasba (talk) 22:55, 9 September 2012 (UTC)
"MyronqduaoxgqfdTseng" is a spambot. It needs to be blocked. Wrrasba (talk) 18:50, 9 September 2012 (UTC)
Again, please use the same section rather than creating a new section on the same topic every single time. --SnorlaxMonster 09:00, 12 September 2012 (UTC)

Just only one month to the release of Pokémon Black and White 2 worldwide!

Are you excited to play the game here in the United States? Wrrasba (talk) 17:01, 9 September 2012 (UTC)

I'm not in the United States. I'm in Australia. And please don't misuse talk pages; if you would like to socialize, please use the forums. --SnorlaxMonster 17:53, 9 September 2012 (UTC)

The page "Unova Pokérap"

The page must be protected to prevent creation because of a speculation crackdown. Wrrasba (talk) 22:42, 9 September 2012 (UTC)

I don't think there is any current issue with the page at the moment. --SnorlaxMonster 09:00, 12 September 2012 (UTC)

Archive stuff

Well, as I've been working with more and more Glitchdex images, it really peeves me to see any incorrectly named images now. I really hate to ask this, but how exactly does one become an admin on the archives? I didn't really see anything about it on there...--×Rsrdaman× 04:15, 10 September 2012 (UTC)

Same way you get a staff position on Bulbapedia. Hard work, setting a good example, demonstrating a knowledge of policy, etc. Note that being a staff member on either the Archives or BP does not entitle you to be one on the other. --SnorlaxMonster 09:00, 12 September 2012 (UTC)
Ok, thanks. And yeah, I know that becoming a admin on one site only make you it on that specific part of Bulbagarden, not the rest.--×Rsrdaman× 15:32, 12 September 2012 (UTC)

PkMnaPkMnゥ ♂ fPkMnk

Well, take a look at this. I was wondering if that black block could be considered its sprite? It is consistent.--×Rsrdaman× 01:45, 12 September 2012 (UTC)

I suppose so. --SnorlaxMonster 09:00, 12 September 2012 (UTC)

Template:Unova

Could you modify, so it's capable of not adding the category? (like Distortion World). Nature Sanctuary is outside from Unova as Town Map didn't show the marker while there. Marked +-+-+ (talk) 14:12, 12 September 2012 (UTC)

Fixed --> AKUro? あくロちゃん 14:20, 12 September 2012 (UTC)

New GlitchPkmnInfobox

Well what do you think of this? This box would be only for Gen I and II. I changed it to have two pictures (for front and backsprites). I also made the index # box to show only the National dex and Johto Dex, considering they can't even connect with the later generations. It not quite finished, but would this be helpful or not? --×Rsrdaman× 16:14, 13 September 2012 (UTC)

I don't think that's the best way to display the back sprite. I think it would be better just to set the template up to only show one Pokédex number at once (two I suppose for Gen III and on GlitchMon) rather than including Johto, in which its Pokédex number is simply that of its Johto guard equivalent. We also need to incorporate menu sprites somewhere as well. --SnorlaxMonster 16:17, 13 September 2012 (UTC)
I did the things you said. It has a Menu sprite spot now. How do you like it? Check the talk page, it works fine too.--×Rsrdaman× 01:52, 14 September 2012 (UTC)
I like that, but what I was suggesting was adding a sprite box to the page that included the front sprite, back sprite, and menu sprite (although the front sprite would of course stay in the infobox). --SnorlaxMonster 03:03, 14 September 2012 (UTC)
So basically a separate box that has all the sprites in it? I think I could make that..--×Rsrdaman× 05:29, 14 September 2012 (UTC)
Yeah, pretty much. --SnorlaxMonster 08:09, 14 September 2012 (UTC)
Well? I made this just as a additional sprite box considering the regular sprite is already in the infobox. So, what do you think?--×Rsrdaman× 08:36, 14 September 2012 (UTC)
Well, I don't know about right align, and honestly I would have put the front sprite in there as well just for completeness. Does Missingno. have different back/menu sprites for each index number (or for its Fossil/Ghost forms)? Also, I would set it up to work for Gen II on sprites, so make it possible to include Shiny sprites as well. --SnorlaxMonster 10:48, 14 September 2012 (UTC)
Ok, i'll make it center and add the front sprite. And after doing tests these are my results:
  • All Missingno: Backsprite changes according to current enemy Pokémon. Same for 1F to B5
  • Fossil Missingno: Backsprite changes according to current enemy Pokémon. Same for all three.
  • Menu sprite is always the same for them all
So basically, the backsprite changes according to the opponents Pokémon, but it will always be that backsprite when battling that specific Pokémon, this goes for all the normal Missingno.'s, the fossil ones do this too but theirs look different. So I'm not sure what to do about that, 434 backsprites would be insane to have, so I'm guessing we would use the one for Bulbasaur? I checked the the regular glitch Pokémon and their backsprites always stay the same. Also for adding a shiny sprite section, I guess there could be a switch in it so if you put something like |ssprite=, an extra section would pop up for that, but I'm not very good at doing a switch, so I'm not sure if I could do that... I could make a separate one for just Gen II if that's ok.--×Rsrdaman× 18:30, 14 September 2012 (UTC)
Update: Made the box how you said, tested and working.--×Rsrdaman× 19:23, 14 September 2012 (UTC)
Update II The box This centered now and includes a title. I was thinking how this would be oriented on the page. Would it be it's own section, threfore needing no title in it? Well before all that, tell me if it's even what you wanted first.--×Rsrdaman× 04:23, 15 September 2012 (UTC)
I suppose Vs. Bulbasaur is the best option. 'M's backsprite would be the same as Missingno.'s, right? I'd rather not do another one for Gen II+; I guess I'll put that function in at some point, but there are way less glitch Pokémon post-Gen I anyway. Yeah, sprites would be a whole new section, so the heading isn't really necessary. --SnorlaxMonster 17:28, 15 September 2012 (UTC)
Changed the template for no title and yeah, 'M's backsprite is the same as the normal Missingno.--×Rsrdaman× 23:09, 15 September 2012 (UTC)
So can I make this a template, or is there anything else you want me to do to it?--×Rsrdaman× 20:56, 16 September 2012 (UTC)
I've fixed the align code (align= should not be used anymore), so I guess it can be mainspaced. I was under the impression that we really don't have enough back/menu sprites uploaded at the moment to justify putting it in use yet though. --SnorlaxMonster 13:07, 17 September 2012 (UTC)

Pokémon Square

I found a .png version of the map here. Please upload over the current Pokémon Square map. Thank you! -Abcboy (talk) 20:55, 14 September 2012 (UTC)

It looks you've already done this anyway. --SnorlaxMonster 17:28, 15 September 2012 (UTC)

Capitalized userpage & glitch pkmn with 2 sprites

Hi, this has been annoying me for months, and I still didn't manage to modify it whitout breaking it. What I'm talking about is my navigation template, that despite everything I do, always makes the text below it be completely in capitals and centered (making all the : used on the talk page useless). Please, could you check it out and see what's wrong?

Also, I have another question for you: it's annoying for me to see that the glitch pokémon with two possible sprites have the picture for it as a merge of both, with white space between. It's annoying because that's showing no real sprite, and when it comes to the evolution template, then not only that problem becomes more serious, as another one appears: the white space. So until now I haven't stopped thinking about why won't we delete those merge "sprites", and then upload seperate versions of each, starting to do the following:

  • The main infobox will contain both sprites (its appearance still doesn't change);
  • The evo template will contain a switch, so that one day one sprite is shown, the other day the second one, and so on.

... or at least we could make the white space from the merged sprites transparent. So, what do you think? TheOriginalOne 22:26, 14 September 2012 (UTC)

Fixed your capitals problem. You hadn't closed <sc>. There should only be one sprite each, the main one just needs to be found. I could be one is from the Pokédex and one is from battle, or they're using different palettes. I hate time switches and think we should avoid them as much as possible; in fact, they were really implemented in the first place to show off what TTE could do with wikicode. For the time being, yeah, that white space should be transparent. --SnorlaxMonster 17:28, 15 September 2012 (UTC)
Hey, but my userspace problem is still on! You may have closed the sc, thanks, but the pages with that template are still the same! What's wrong now? TheOriginalOne 18:57, 15 September 2012 (UTC)
You also hadn't closed the table. Now it's better. --SnorlaxMonster 08:30, 16 September 2012 (UTC)
...I actualy meant to keep it opened, but ok, it doesn't matter right now. TheOriginalOne 17:32, 16 September 2012 (UTC)
Found the issue. <sc> gets upset if there is an enter line break (<br> is fone) between it and </sc>. I've just turned it into two sets of <sc>, so it works now. --SnorlaxMonster 13:07, 17 September 2012 (UTC)

Yeah, but the centered text problem prevails. Isn't there any solution to it? TheOriginalOne 17:39, 22 September 2012 (UTC)

Template:Sup

Needs combos like RY, GY, BY, G, RE, SE, GC, SC, DPt, and PPt. Also needs Blazing, Stormy, and Light. (I would say to use PMDB, PMDS, and PMDL, but PMDS is Sky. PMDBAS is too long, while PMDBSL looks odd too.) And Magnagate is needed too. Don't forget Time-Sky and Darkness-Sky. A table of all the combinations would be nice too. Thank you, Abcboy (talk) 04:12, 15 September 2012 (UTC)

Combinations are done with two templates. So if you want to do RY, you do RY. Blazing, Stormy and Light do need to be added, but since we've never really had any information on them, they haven't been needed before. --SnorlaxMonster 04:14, 15 September 2012 (UTC)
Ah, OK. It's still missing Green and Blue (Japanese), though. Stadium 0, 1, 2, Box, Ranch, PokéPark 1, 2, Ranger 1, 2, and 3 would be nice to have. --Abcboy (talk) 04:27, 15 September 2012 (UTC)
Please delete Template:gameabbrev and Template:Gameabbrev2. Old historical templates. But once they are deleted, Template:Gameabbrev3 will look off with the 3. --Abcboy (talk) 15:22, 15 September 2012 (UTC)
I think a template would be nice to have on these old templates so no one forgets. Like this:
  This template is slated for removal from Bulbapedia.

This template is being phased out and replaced with Template:P. You can help by checking if anything links here and removing any links in the manin namespace.

Administrators - Remember to check if anything links here and the page history before deleting.

This page was last edited on February 13, 2023 at 2:08 PM.

It would also categorize into Category:Templates to be phased out. Is it a good idea? Also, can you delete Template:Habitat? --Abcboy (talk) 15:47, 15 September 2012 (UTC)
Oh, I hadn't realized those had been completely delinked (over a year ago I did some delinking on those, but never finished). I'm not going to move gameabbrev3 yet, as it had the same issue sup had: it's a gigantic switch. Porygon2 is already used on DiscussDelete, so I don't think it should be reused; here's a derivative of it I made. --SnorlaxMonster 17:28, 15 September 2012 (UTC)
Ah, I saw. Looks nice. Why is there space next to Kris? --Abcboy (talk) 17:34, 15 September 2012 (UTC)
How would I make a request for a bot task? My request: "Image:" → "File:" --Abcboy (talk) 00:07, 16 September 2012 (UTC)
No idea why that space is there. That would probably only ever be added as a side task, so if BulbaBot was doing other fixes it would do that too. This is where you make requests like that. --SnorlaxMonster 08:30, 16 September 2012 (UTC)
What do you think of this? I think each article would have enough information if Weather conditions was split. --Abcboy (talk) 14:54, 16 September 2012 (UTC)
I like the idea. I also like that you went out and took the initiative to make a draft page (that's what I do because it tends to be the only way to get things done). I made quite a few changes to it, but I still strongly dislike the anime/manga sections. What I do know is that rain debuted in the first episode. Really, only "rain" is necessary, not "heavy rain". I found the paragraph about the locations too messy, so I turned it into a table. --SnorlaxMonster 13:07, 17 September 2012 (UTC)
I think that weather conditions should only count when used in the anime/manga if they have an effect in battle or the actual move/ability caused it. I cannot think of all the episodes with rain in them as there are so many. It snows in Snowpoint all the time. Would you could that as weather in the anime? There was fog in BW054. They didn't battle in it, nor was it caused by a move or an ability. It isn't even in the right generation. I was inspired by how status ailments were split. I also dislike pages that long lists of bullet points, like weather conditions and Pokémon Center (store). Can you also tell me what "eastern" and "western" Hoenn routes means? Where's the fine line? I think the space next to Kris is caused by the width of the box, as it is greater than Kris's dimensions. --Abcboy (talk) 19:22, 17 September 2012 (UTC)
Template:Moveentryspecial still uses Template:Sup, which I believe is the cause of why Secret Power still uses it. --Abcboy (talk) 02:47, 19 September 2012 (UTC)
You here? --Abcboy (talk) 05:33, 22 September 2012 (UTC)

I think that is a fair point made about weather, but maybe it should only apply to rain, intense sunlight, and fog. Hail and sandstorm aren't very common, and I think that say when there is a sandstorm while crossing the desert it should count as the weather condition. As for Secret Power, Shellos was done wrong and it was submitting {{sup|}} due to Shellos having "East" set one slot too far over. --SnorlaxMonster 08:54, 22 September 2012 (UTC)

'M

Could you please move 'M to 'M (00) and Charizard 'M to 'M (FF), just like some time ago Rsrdaman moved Glitchy Nidorino to Glitch (FA)? TheOriginalOne 19:14, 15 September 2012 (UTC)

Done. --SnorlaxMonster 08:30, 16 September 2012 (UTC)

PkMn pゥぁ ゥぇ (D6): EXTREMELY IMPORTANT!!!

I moved it to PkMn pゥぁ ゥぇ before I knew that there was actualy a CE. Then , while I was correcting it, I couldn't undo the move, so I tried to move it again. I tought I had actualy managed it, but that was because I forgot the space (it bacame PkMn pゥぁ ゥぇ(D6)). So, now I was reading this comment on my talk page, and everything became clear, so that's why now I CAN'T WAIT FOR YOU TO READ THIS MESSAGE and, as a staff member, put everything in order again. TheOriginalOne 20:22, 15 September 2012 (UTC)

Dones. --SnorlaxMonster 08:30, 16 September 2012 (UTC)

Could you look over my edits to the Number Disambiguations

Just wanted to make sure that everything is going alright with my edits to them. Specifically, disambiguations 000 to 016. Sorry for bothering you, but I just wanted you opinion on how the Hex Ids were working out. Super goku (talk) 00:37, 17 September 2012 (UTC)

Index number additions are fine to me, but call them index numbers and not hexadecimal identifiers as you are expressing them as decimals. --SnorlaxMonster 13:07, 17 September 2012 (UTC)
Oh, ok. I was using the 000 page as a template for the rest. Does that mean that all mentions of hexadecimal identifier be changed to Index number or all of the mentions outside of "By hexadecimal identifier, --- may refer to:" be changed to hexadecimal identifier? Super goku (talk) 03:10, 18 September 2012 (UTC)
It depends on whether hexadecimal identifier or index number is used. Index number is a general term and can be used for it in decimal, hexadecimal, or even binary. Hexadecimal identifier can only be used if the index number is expressed as a hexadecimal number. --SnorlaxMonster 08:54, 22 September 2012 (UTC)
That explains 000. (Sadly, that was the page I used as a template) I will try to fix 001 to 018 in the next few days. Super goku (talk) 03:41, 23 September 2012 (UTC)

4Kids music

Coppied from my talk page just in case.

I noticed you have been removing trivia regarding 4Kids music in the TCPi dub, citing that TCPi hasn't used any 4Kids music (with apparently one exception in season 11). However, often you removed only some 4Kids dub music sources while leaving other. For example, on DP158, you removed PK01 and M03 for simply being 4Kids, while leaving M05, PK12, and M07, which were all also dubbed by 4Kids. On DP159 you removed M03, but left PK10, M06, and M08. On DP161 you removed PK01 and M01, but left PK10, PK12, and M08. On DP162, you removed M03 but left M05 and M07. Honestly, I tend to stay out of the anime section, but I think either your reasoning is flawed or you have missed some that should be removed. --SnorlaxMonster 11:40, 17 September 2012 (UTC)

You see 4kids did the music for the first 3 movies and the first two pikachu shorts. if you undid my edits then that was a mistake because just because 4kids did the 4th 5th 6th 7th and 8th movies and their pikachu shorts doesn't maen that they did the BGm too. Christian Woods Azu! 14:51, 17 September 2012 (UTC) Also let's not confuse 4kids background music for 4kids era background music. 4kids background music refers to music made by 4kids, while 4kids era background music refers to music that was used during the 4kids dub, but not necessarily made by 4kids - it can refer to the japanese background music that was kept in the dub, like what they did in some episodes, the 3rd through 6th Pikachu Short and the 4th through 8th movies. does that help? Christian Woods Azu! 15:00, 17 September 2012 (UTC)

GlitchSpriteBox

Ok well I have started to make and upload menu sprites. I'm naming them like YGlitchMenuMissingno.png which is  . "Missingno." would be replaced by a Hex # of course. So is this naming system ok?--×Rsrdaman× 21:48, 17 September 2012 (UTC)

Just found out that Glitches who have the same index number have the same menu sprites as well. So RBGlitchMenu### sounds good?--×Rsrdaman× 15:48, 18 September 2012 (UTC)
I think you mean Pokédex number (please don't mix up index number and Pokédex number in articles; there is a huge difference). The naming system seems fine, but since most of them likely share their menu sprites with other things (being menu sprites for non-glitch Pokémon or overworld sprites of Trainers etc.) so it may be better to name them like the rest of these or these, if relevant. --SnorlaxMonster 08:54, 22 September 2012 (UTC)

Missingno?

I recently came across thisketsuban-sprite.png It says on Glitch City that it literally translates into Missingno., but this is a sprite from Gen IV. I can find literally nothing on this. Do you know anything about it?--×Rsrdaman× 22:55, 20 September 2012 (UTC)

MISSINGNO. is just a string saying that there is no number submitted. I can confirm that that Japanese text does translate to Missingno., but it is really just filler data, not the programmers trying to reference Missingno. I don't mind if it is mentioned in Missingno.'s trivia though. Also, Missingno. was in hiragana in Generation I, not kanji like that value is in Generation IV. --SnorlaxMonster 08:54, 22 September 2012 (UTC)
Yeah, I'm aware that its not the same characters as the Gen I Missingno.'s name nor is it related to it, but I was moreover wondering if it really was anything, but I'll just do what you said.--×Rsrdaman× 03:17, 23 September 2012 (UTC)

e-Reader berries

Ginema Berry: うすい かわを すべて むくと まんまるい みに なる。 とても しぶくて すっぱい。
Kuo Berry: 5つの あじが まざって おいしいが くちの なかが ちょっぴり ザラザラする。
Yago Berry: とてつもなく にがい。 てで もっても おもさを かんじない くらい かるい。
Touga Berry: とてつもなく からい。 1どに まるごと たべられた ひとは まだ だれも いない。
Niniku Berry: そだちは はやいが あまり みが つかない。 くきを とおって よい かおりが でてくる。
Topo Berry: そだちは おそいが たくさんの みが つく。 なかみは あまずっぱい しるで いっぱい。
These are their Berry tag descriptions. The Berry Tag is where you can see how the berry tastes and see a really detailed picture. I'm planning to upload the tag sprites soon. See Pumkin Berry for what I mean. Please translate soon. (I asked Umeko too, but she didn't reply. She hasn't been active since July.) --Abcboy (talk) 14:31, 22 September 2012 (UTC)

This is really annoying...

...and it has to do with the archives, but still, I'm telling you this here because it's where you're more active. What's the old matter I'm talking about? Well, it could be 2 things: A Wild ----- appeared 's newbie edits, or the extremely limited privileges that autoconfirmed users have got on the archives. What happens is that he uploaded the pictures File:OpelucidGymGlitch1.JPG, File:OpelucidGymGlitch2.JPG, File:OpelucidGymGlitch3.JPG and File:OpelucidGymGlitch4.JPG, and then put them here

2 things about it:
  • This one will be obvious for you even without going anywhere: the pics are jpg;
  • The quality is just TERRIBLE! The one that looks better is the last one, and also, all of them are pretty much the same thing, so I decided to delete the shortcuts to the other ones from the page.

What do I want you to do for me? Please just delete the 3 first ones and move File:OpelucidGymGlitch4.JPG to File:OpelucidGymGlitch.png, as a png format. Much better that way. TheOriginalOne 17:35, 22 September 2012 (UTC)

GlitchEvobox

Could you please make it possible for the name that appears on that template to be other than the name of the page, and still to redirect to the same page when the title is wrong due to technical limitations? For example, it would be possible to have 3TrainerPoké$'s evobox instead of saying the wrong name (3TrainerPoké$) say 3TrainerPoké$, but still appearing in bold due to the possibility of making it redirect to another place. Don't you agree? TheOriginalOne 17:56, 22 September 2012 (UTC)

That's the purpose of displayname. However, it doesn't work with images, so you can't put $ in there (and there is no way to link a combination of text and image at the same time; they can both individually link to the same page). There is nothing wrong with having a dollar sign in the evobox though. --SnorlaxMonster 05:56, 23 September 2012 (UTC)
Actually, I have been annoyed by this a bit. I would like to do the following, but as I believe SnorlaxMonster said it just causes issues. (Unless, this is hopefully something else.) Super goku (talk) 08:11, 23 September 2012 (UTC)
 
Does not evolve
[[ゥ$ 'M|$ 'M]]
 Unknown 


Yeah, images can't be linked with text. Just use $ in those articles. --SnorlaxMonster 08:16, 23 September 2012 (UTC)

Music-based trivia

I've spotted a lot of trivia bits which go along the lines of 'The music for this location contains snippets/quotes from x, y, an z'. These usually don't sit well with me but I've been seeing them a lot lately. I'd like to know what your stance is on trivia bits like that, because I don't want to go on an unabated trivia slashing spree on this topic without any official guidance. Chicobo329 (talk) 20:14, 22 September 2012 (UTC)

Could you link to a page with this kind of trivia as an example? I'm not entirely sure what this trivia is. --SnorlaxMonster 05:56, 23 September 2012 (UTC)
Sure! Check this for instance. http://bulbapedia.bulbagarden.net/wiki/Frontier_Brain Chicobo329 (talk) 06:05, 23 September 2012 (UTC)
This is another http://bulbapedia.bulbagarden.net/wiki/Unova_Route_23#Trivia Chicobo329 (talk) 06:07, 23 September 2012 (UTC)
Yeah, kill that. --SnorlaxMonster 06:09, 23 September 2012 (UTC)
Shall I remove the Route 23 one too? Chicobo329 (talk) 06:12, 23 September 2012 (UTC)
That one seems alright to me. --SnorlaxMonster 06:24, 23 September 2012 (UTC)

Yellow Missingno.

I had a theory today. If hex B6, B7, B8 in Red and Blue are special forms of Missingno.; then wouldn't it be logical to assume that they are too in Yellow? I tested this out today and I was correct. All three have different sprites than the regular Yellow Missingno., and do not freeze the game at all, they act like regular Pokémon. This is the sprite of Yellow hex B6, just to show you. So I'm guessing that this probably is going to require a lot of changes to the page. How should this be layed out?--×Rsrdaman× 05:30, 23 September 2012 (UTC)

Yeah, I had heard that the Yellow equivalents of the Ghost/Fossil forms were different from the general Yellow form. Just treat it as an additional form. Perhaps something I suggested shortly after joining could be done... --SnorlaxMonster 05:56, 23 September 2012 (UTC)
I like the sound of that. I always thought they should have separate pages... They aren't anything alike. I'll start with the whole split tomorrow and add in the 3 new forms.--×Rsrdaman× 06:03, 23 September 2012 (UTC)
I think it would be a better idea to keep the primary page up, but also make subpages (like Missingno./YB6 or Missingno./B6). --SnorlaxMonster 06:08, 23 September 2012 (UTC)
Oh, ok. Just make each have their own then... I guess I'll remove all info of B6, B7, and B8, and just link them to their pages with a "main article" link?--×Rsrdaman× 06:22, 23 September 2012 (UTC)
I think even just summarize what we have, not even completely removing it. --SnorlaxMonster 06:24, 23 September 2012 (UTC)
Alright, sounds good.... It's amazing how every step I take to complete the GltchDex just results in me finding much larger things that I had ever anticipated, and thus lengthening the work needed to complete it.... --×Rsrdaman× 06:31, 23 September 2012 (UTC)
That's pretty much how I find everything to do with the wiki. Every time I do something I just find more tasks to do doing that. --SnorlaxMonster 06:36, 23 September 2012 (UTC)

...was the top of this edit good for now? It's objective is to make people understand that some more edits are needed... TheOriginalOne 17:21, 23 September 2012 (UTC)

Different sprites on the same Dex #

PkMn (D8) and ♀ . have the same dex number but different sprites. I don't know how they should be named. Also, you know when you battle a glitch Pokémon, and in the next battle, the sprites for you and your Pokémon are scrambled? Well, the only way to view PkMn (D8)'s sprite is under that condition. I await your thoughts in November..--×Rsrdaman× 04:38, 25 September 2012 (UTC)

Different battle sprites? That really shouldn't be the case; are the sprites consistent? Or are you suggesting that PkMn (D8)'s sprite is scrambled, and ♀ .'s is the real one? Anyway, why do you need to battle a glitch Pokémon before PkMn (D8)? --SnorlaxMonster 08:11, 19 November 2012 (UTC)

My new berry article

Welcome back! I am planning on splitting up the {{BerryInfobox}} and my example is a bi over to the right. Ta-da! --Abcboy (talk) 19:59, 19 November 2012 (UTC)

A list of Berries by some attributes. I don't know what title it will be moved to, but I'm thinking of List of Berries by attribute. Is this covered by Project GlitchDex? Sure will be useful! From Wikipedia. Sorta works with yours. Do you like? --Abcboy (talk) 04:26, 20 November 2012 (UTC)
I really like your split up infobox; I would suggest breaking off the Ice Cream Scoop data into "Uses" though. Also, I don't think "Flavors" really fits under Tag information and I think it should be moved to either its own section or "Uses". The Pokéstar Studios opponents cannot be encountered via glitch (at least to my knowledge) so they are not covered by Project GlitchDex; they still have relevance to the List of Pokémon by index number (Generation V). Your hex2dec template seems nce, but I don't know what it is for. I would make it "List of Berries by size" and just make the firmness categories (e.g. Category:Super hard Berries). --SnorlaxMonster 16:01, 20 November 2012 (UTC)
Can you edit the current {{BerryInfobox}} so it automatically categorizes the Berries into their firmness categories? The only problem is that certain Berries have inconsistent capitalization. (e.g. "Super Hard" instead of "Super hard") --Abcboy (talk) 03:15, 7 December 2012 (UTC)
Both Emerald and Diamond use lowercase ("Super hard"), so that is how it should be. --SnorlaxMonster 03:20, 7 December 2012 (UTC)

I just thought I'd say

WELCOME BACK. OwnageMuch (talk) 23:31, 20 November 2012 (UTC)

Thanks. Now I've got two months to catch up on. --SnorlaxMonster 03:53, 21 November 2012 (UTC)

Glitch Pokémon sprites

This category is a mess. Is there going to be standardization? --Abcboy (talk) 07:10, 22 November 2012 (UTC)

There is a naming convention, but there is no massive push to rename them and the glitch pages in general need cleaning. They do get renamed over time, but it is a slow process (I came up with the naming convention back in 2009 not too long after I joined, and didn't get it put in place until early this year). --SnorlaxMonster 11:20, 22 November 2012 (UTC)

Trip

For the Pokémon Competitons Section on characters like Trip, why is the place they got lower cased? Wouldn't it look better upper cased? I had it like that, but you reverted my edit. Torpoleon (talk) 13:56, 22 November 2012 (UTC)

They're not proper nouns and not at the start of a sentence, so should be lowercase. --SnorlaxMonster 13:57, 22 November 2012 (UTC)
There are others were it is capitalized. Torpoleon (talk) 15:43, 23 November 2012 (UTC)
They didn't used to be. Someone has been capitalizing them. Not sure who. --SnorlaxMonster 15:44, 23 November 2012 (UTC)

Movie characters

I just want to say that glad you pointed out the missing sub-headings for the manga section for movie characters. I was adding their manga sections as they were missing them in their articles. Do you think the manga appearances should stay between their anime appearances and artwork, or moved somewhere else? PattyMan 04:31, 24 November 2012 (UTC)

I think above artwork is fine. That would allow potential manga artwork to go there as well. --SnorlaxMonster 04:46, 24 November 2012 (UTC)
I would agree with that. PattyMan 04:54, 24 November 2012 (UTC)

The LevelV template and other generations.

Well, I asked Werdnae if he couldn't do something similar for other Generations He said there was a similar draft for Generation IV (but was incomplete due to lack of time). I borrowed it, and tried to do something with it, and these are results. Not sure if there is something there to fix. Deoxys for Generation III might need better way, or something. Marked +-+-+ (talk) 13:23, 24 November 2012 (UTC)

Looks alright to me. You may want to change the color of the text under RSColoXD though, as the contrast is really bad. In fact, you may want to make the text colors either black or white (depending on the background color) for consistency and readability. --SnorlaxMonster 15:14, 24 November 2012 (UTC)
Okay, text is now black (though I am considering giving white for RSE/RSColoXD, depending if black will be visible on that background). Marked +-+-+ (talk) 20:11, 24 November 2012 (UTC)
Ah, that is so much nicer. Can I suggest that you merge DP and Pt for Ho-Oh, and Pt and HGSS for Pineco? There's no point having separate columns when they are the same. --SnorlaxMonster 03:31, 25 November 2012 (UTC)
Did that. It was that way, because wasn't sure if there is a Pokémon who would need all 3 fields. But it seems I will need two templates with two fields for Generation IV. Marked +-+-+ (talk) 17:15, 25 November 2012 (UTC)
Looks good. See if you can find if something needs all three columns. --SnorlaxMonster 04:19, 26 November 2012 (UTC)
There is something that does, I remember someone telling me about it shortly after I built my first mockup. I can't find where it was just at the moment to link to it. For the record, I suspect I'd prefer keeping Pt separate, if only so that we don't need nine different templates for the Gen IV level learnsets. We currently have three, if we keep them all separate it'd be five. Werdnae (talk) 06:07, 26 November 2012 (UTC)
Found a whole bunch of Pokémon differing between DP and PtHGSS; some more between DPPt and HGSS, but nothing requiring all three fields (unless I missed something). Also, Shaymin has inconsistency I can't fix because I am not sure; apparently it learns Sweet Kiss at Lv. 82 in PtHGSS, but instead GrassWhistle in DP ... but the move articles have the change only for the GrassWhistle (considering Sky's Forme learnset, it seems that move's article is wrong) Marked +-+-+ (talk) 12:35, 26 November 2012 (UTC) PS. Now ready, I have list of all changed movesets (Generation II had very few; Suicune had most drastic, and even then it's small when compared to other Generations changes), and fixed few things, such as Charmander's family having redundant category in Generation III moveset, Zubat having few moves wrong for RSE moveset, and also corrected few mainspace move articles after checking things. Marked +-+-+ (talk) 14:56, 26 November 2012 (UTC)

Still waiting for your "signal" to do all this stuff. Marked +-+-+ (talk) 13:44, 27 November 2012 (UTC)

PJCP redirects?

It should be PCJP (Pokemon Center Japan), isn't it? - unsigned comment from Akurochan (talkcontribs)

The redirects should have been titled PCJP instead of PJCP, which was a typo on my part. The redirects have been fixed. Lady Ariel 04:49, 25 November 2012 (UTC)

Version-exclusive Pokémon.

We have small inconsistency on that term. Lotad, Seedot and Surskit are considered to be version-exclusive (though the last one isn't on species page because it's Emerald versus Ruby and Sapphire), but Regice and Registeel aren't. All five require interaction with another game (mixing records or Unova Link). They're linked normally in availability template, but in version-exclusives only the first three are listed, golems aren't. So, what is what? Marked +-+-+ (talk) 09:16, 30 November 2012 (UTC)

Based on the definition I proposed and wasn't objected to two years ago, the golems and Lotad/Seedot/Surskit should be considered version exclusive. I still support this definition. --SnorlaxMonster 06:37, 3 December 2012 (UTC)

Experience yields... and errors.

It might be good idea to update articles and use tt for the old yields (as in these before Gen V)...

And was Abra's yield changed in Gen III for real? Because I've hacked to get a Lv. 100 wild Abra, but the yield is THE same; 1042. By that level, there should be a difference. Formula with old yield gives me 1042,8 (after rounding down it's 1042). With the "new" yield, it would be 1071,4. So seriously, what? There was no change. At all. Ever. Lv. 100 Geodude gives 1228 in both games, which sets its yield at 85,96 (86 in article, so it's right after rounding, though it's rounded up here). The same. No change. The so-called "new" yield would give as much as Abra gives. ._. Machop's 1257 vs 1257 (yield of 88; 75 would give 1071). Still nothing. Now Omanyte and Kabuto, which weren't tested. Omanyte 1714 vs 1714, putting yield at NOT 99 (since that would give 1414), but 119,98. Kabuto? 1700, no change, putting yield at exactly 119, instead of the 99. I seriously ask - was the person doing this halfasleep or something? (tested on Crystal and LeafGreen) Marked +-+-+ (talk) 11:56, 15 December 2012 (UTC)

It is apparently different between Yellow and Black. It may be that the old values were more outdated than we thought, but they appear to have changed at some point. Try different generations and compare. --SnorlaxMonster 16:51, 26 December 2012 (UTC)
Black rather isn't a good comparision, as the whole experience system was changed, including most of the experience yields, as I mentioned earlier. Also Yellow... Abra - 1042; Geodude - 1228; Machop - 1257; Omanyte - 1714; Kabuto - 1700. The same. ..........*CLAP CLAP CLAP*. The site's correct. What was listed as Gen III change, was actually Generation IV. Lv. 100 Abra gives 1071, Machop also 1071... Kabuto and Omanyte - 1414... Geodude's 1042. Tested on Platinum. Marked +-+-+ (talk) 20:17, 27 December 2012 (UTC)

Wrong name

Could you please move [[File:GlitchNameCB.png]] to [[File:YGlitchNameCB.png]]? TheOriginalOne 11:43, 17 December 2012 (UTC)

Done. --SnorlaxMonster 16:51, 26 December 2012 (UTC)

Dr. Fuji vs. Mr. Fuji

We don't know if they are the same person. I believe leaving the Faraway Island article with reference to Dr. Fuji would be more appropriate. SatoMew 16:36, 21 December 2012 (UTC)

I don't see why we should think it is Dr. Fuji. "Dr. Fuji" is only mentioned once in the games, whereas Mr. Fuji actually is a known character. And the player being surprised at the name means they recognized it, so they're very likely the same person anyway. --SnorlaxMonster 17:07, 21 December 2012 (UTC)
Because Dr. Fuji is a researcher, whereas nothing of the sort is mentioned about Mr. Fuji. The Pokémon Mansion journals were likely written by Dr. Fuji as well, as Pokémon Mansion is right next to Pokémon Lab, founded by Dr. Fuji. Just because Mr. Fuji is a known character, unlike Dr. Fuji, it is not necessarily more appropriate to refer to the more popular character just for the sake of it, even if it's likely that they are the same person (a possibility is not a fact). SatoMew 17:12, 21 December 2012 (UTC)
Dr. Fuji is not a game character. The name is mentioned a single time, and the idea is for the gaps in the message on Faraway Island to be easily completed. This type of message would not include a character that has only been mentioned once ever (and not in any particular emphasis or part of the story or even a side quest). So if they are separate characters, it makes no sense to assume it is Dr. Fuji, so Mr. Fuji should be used; if they are the same character, then you may as well use the usual name of the character since that is what he goes by. The Pokémon Mansion journals are written by whoever made Mewtwo in the games, who we really have no indication of who that is; if we say it was whoever went to Faraway Island, then it is whoever is indicated by the sign and we have nothing else to go on (which would be Mr. Fuji). --SnorlaxMonster 17:19, 21 December 2012 (UTC)
Why isn't Dr. Fuji a game character? He is mentioned there, long before the anime even started since Red/Green were released on February 1996 and the anime only started on April 1, 1997. Yes, he doesn't have an actual appearance but he is mentioned in the games.
How can Mr. Fuji be tied to this? Following your logic, it doesn't make sense to say that Mr. Fuji's hometown is Cinnabar Island because the NPC that mentions the fact that he is not native to Lavender Town doesn't say that he is from Cinnabar Island, which is precisely where Dr. Fuji is referred to. SatoMew 17:27, 21 December 2012 (UTC)
...but we don't say Mr. Fuji's hometown is Cinnabar Island for that exact reason. It probably is, but we don't know it to be. Even if he is Dr. Fuji it doesn't mean his hometown is Cinnabar Island anyway. Dr. Fuji is highly likely to be Mr. Fuji with a different title because the player recognizes the name and there is no other mention of Fuji. Dr. Fuji is a game character technically, but he has a single mention in a minor piece of text, and is unlikely to be an individual character anyway (they would not make two characters with the same name in the same game in that way unless they were the same or related). My point was that the anime Dr. Fuji is not a game character. It is fine to say that Mr. Fuji may be related to Dr. Fuji, but the sign is more likely to be referring to Mr. Fuji since he is a character people actually know in the games, and therefore can automatically think of when filling in the blanks. --SnorlaxMonster 18:40, 21 December 2012 (UTC)
Yet somehow put a comment on Mr. Fuji's article to hide the hometown parameter, filled in as "Cinnabar Island". And you're still using speculation as the ground for what should be in the articles. Speculations are not facts. An encyclopedic wiki should use facts and reliable sources as long as it's possible. Yes, it is something that it is not officially clear and we have to present possible facts but that's precisely the point of claiming that it's Dr. Fuji over Mr. Fuji. We know the former to be a researcher, a scientist, who is obviously more likely to be related with the scientific discovery of Mew and its cloning that resulted in Mewtwo. All we know about Mr. Fuji is that he is not native to Lavender Town and that he takes care of orphaned Pokémon.. So Dr. Fuji, regardless of having a prominent presence or not, is the most appropriate choice. SatoMew 18:58, 21 December 2012 (UTC)
First sentence of my last post should read "Yet someone put a comment [...]" SatoMew 18:59, 21 December 2012 (UTC)
Hidden text is quite often speculation. If it is not visible it is not really an issue. Having said that, I personally don't like it, but some people do and it doesn't really do much harm as long as people aren't editing articles just to add it, and that entire paragraphs aren't hidden.
What we know is that Fuji was on the island. We have no idea if it was for research. So Dr. Fuji has no more connection to the island than Mr. Fuji. Meaning that we must resort to developer psychology over in-universe reasoning, in which case either they are the same character or Mr. Fuji is the visitor as Dr. Fuji is not someone that you can assume (which was required by the sign). I've made a compromise-ish edit to Faraway Island that mentions it may be either (although emphasis is still on Mr. Fuji). --SnorlaxMonster 16:51, 26 December 2012 (UTC)

Romanizations in tooltips; game/generation usage; code

Yes, the wiki's romanization guidelines say that they should be used for kanji but they can be useful for someone who can't read Japanese characters and who would like to know what it is, not what it translates to. I believe this should be revised and we should use the same templates as Wikipedia does, which I already suggested to Werdnae. That way, even mobile users can enjoy having a romanization that is provided by a template that allows standardization and flexibility because:

  • using a template specific for inputting Japanese text provides uniformity on how Japanese text is presented
  • the "Japanese:" text can be made to only appear on the article's lead through a parameter in the template
  • the fact that editors can use the template in a very simple way to present text differently according to needs
  • would avoid blatantly useless translations of Japanese text when the official English text is already the same

While I might agree that there needs to be consistency, thinking again makes me change my opinion on the matter. It should be accurate to what is being presented and saying "Generation III" instead of "FireRed and LeafGreen" when it clearly pertains to those games only is ridiculous since they are part of the generation and not the games that represent the whole generation. It's illogical to think and do otherwise.

About the code, why is it being replaced? The code grants that the text in the template appears as it should instead of what the browser wants it render as. forces a browser to render the proper ellipsis while renders the properly midline horizontal ellipsis characteristic to languages such as Japanese.

This is my two cents on these matters. It'd make this wiki far more reliable than what it is, help the content be truly encyclopedic and accurate and we could get a better repo on the Internet for being a good source of information. SatoMew 18:39, 21 December 2012 (UTC)

I don't see the point of providing a pronunciation guide when the meaning is unknown; if the person can read Japanese then knowing what they say is useful; if they can't, it is not. I think Japanese text is currently uniformly presented anyway (with "(Japanese: <text>)" after the relevant English name). I understand the appeal of implying "Japanese:" after the first usage rather than repeatedly specifying it, but I prefer the current method as it is both more uniform and and means that if the Japanese text is not in the same section as other Japanese text and a link leads directly to that section, the user is not required to search for the original usage to determine the language. I don't see how our current method is any more complex than a template. I think translations are important even if they are the same as the English text, as otherwise there is no way of knowing that it is the same as the English translation rather than simply untranslated. This kind of template is useful on Wikipedia where they have many different languages to deal with, but here it is almost always Japanese so such a template can easily function as simple text.
The text is from Generation III. Specifically FRLG, yes, but it is what the text in like in Generation III. In regards to the Generation I games, I prefer to refer to them as that since listing them is difficult due to the language differences. But it should not be Generation II and HeartGold and SoulSilver; either Generation II and IV or Gold, Silver, Crystal, HeartGold, and SoulSilver. So I think "Generation I games" and "FireRed and LeafGreen" as headers could work, but "Generation I" and "Generation III" is more consistent with other articles anyway. --SnorlaxMonster 16:51, 26 December 2012 (UTC)
As far as I can tell, … (…) always renders exactly the same as … and ⋯ (⋯) as ⋯. The HTML purpose is that it is difficult to type, and sometimes the characters have technical uses (such as " being useful to put " inside {{tt}} without breaking it).
I'm not sure if I can agree with any of your proposed improvements are applicable here at all. --SnorlaxMonster 16:51, 26 December 2012 (UTC)
The template would provide code uniformity, not presentation uniformity. In terms of presentation, it would allow for standardized flexibility and adaptability. If Wikipedia, which has to deal with a lot more than we do, and has far more discussions on these matters than we do, uses such elements, then I don't see why we can't either. Might seem unnecessary here but makes everything a lot easier.
The consistency issue is irrelevant if we prefer accuracy. And to be honest, accuracy is more important than consistency for the sake of it. It shouldn't be a problem to do what I do as it's presenting correct information, even not being consistent, which is irrelevant here.
⋯ doesn't always render the same. Just look at the Faraway Island article, where the Sign template is used. You admitted that it is useful for usage within templates and yet you went against that same premise when removing it from the template.
I fail to see how any of this is damaging to the wiki (and it isn't). SatoMew 22:30, 27 December 2012 (UTC)
I don't see how the code we currently use is not uniform already. Simply saying "Wikipedia has decided to use it so it must be good" is not an argument for it; evidence must be provided that it is necessary here (e.g. Wikipedia has plenty of policies that simply could not work here due to the difference in size). Wikipedia has a lot more different languages to deal with than us, so the template is particularly useful for them. For us, everything can be uniformly managed without the need for a template. What I will grant is that the Wikipedia template provides a link to an article about installing the character set; this is something that could be applied here, and as far as I can see, the only real reason we would have to implement a template for this purpose. However, since everything uses Japanese we could probably just put up a general notice (a vast majority of pages have Japanese text on them). I suppose we do have Korean and Chinese text in the "In other languages" sections too (and Korean sometimes on events pages too), but that could easily be addressed by adding such a link to {{Langtable}} and making a template like Template:Contains Korean text to put at the top of the relevant event pages.
It is not inaccurate to say text is from a generation rather than specifying the game it is from, as long as it is the only example of that text in that generation. So since both are accurate, the issue is consistency.
I think you misunderstood what I was saying when I said it was useful to use HTML for complex characters in templates. It is only useful to do so when the character causes a technical issue. If you put " inside {{tt}}, it breaks it (compare this and this). The ellipse does not cause technical issues, so I don't see the need to use the HTML code. It doesn't do any harm, but it isn't necessary and makes more sense to use the actual character when you can. As far as I can tell, the characters look exactly the same using the HTML method as using the regular character.
I don't think I ever said any of it is damaging to the wiki. Most of it is just unnecessary or inconsistent (or both). --SnorlaxMonster 01:50, 28 December 2012 (UTC)

Hexadecimal disambigs?

Would we need hexadecimal disambigs, or do the current numerical disambigs suffice? --Abcboy (talk) 02:48, 26 December 2012 (UTC)

Maybe. I suppose it would be helpful to easily check things like which item corresponds to which move when dealing with data shifting glitches like the Celebi Egg glitch and remaining HP glitch. --SnorlaxMonster 16:51, 26 December 2012 (UTC)
Most of this is already mentioned on the normal number redirects, like on 010. Instead, perhaps A, 0A, and 00A could redirect there. Unfortunately, it doesn't mention the fact that 0A is equal to 10. --Abcboy (talk) 22:43, 26 December 2012 (UTC)
I think 10 should include both things with that index number in decimal and in hexadecimal. A would be a disambiguation page by itself. --SnorlaxMonster 02:17, 27 December 2012 (UTC)

curious question...

hey um, I was wondering why the number of edits you need to make to gain autoconfirmed status is secret? im not asking for the number or something, just curious Latias1290 (talk) 18:45, 27 December 2012 (UTC)

Because we don't want people to quickly make the required number of edits, give up on the mainspace, and solely edit their userspace. Jo the Marten ಠ_ಠ 23:12, 27 December 2012 (UTC)
ah ok Latias1290 (talk) 11:05, 28 December 2012 (UTC)

User talk:Mikoro/Archive

If you want to edit someone else's userspace, you must ask them first. You did not ask me before editing my archive template. the great MIKORO (talk to me) 19:00, 27 December 2012 (UTC)

  1. SnorlaxMonster did not edit your page, Spriteit did.
  2. Staff members are allowed to edit personal pages of other users at any time, provided that they do not change the output. Removing non-existent templates, as Spriteit did on your page, falls under this. This is because non-existent templates show up on the wanted pages list if someone is trying to use them. Spriteit's edit did not in any way change the appearance nor functionality of your template. Werdnae (talk) 19:57, 27 December 2012 (UTC)

PWT

Move deleter and move relearner Japanese names (both doesn't match with what we have, while the third is Move Tutor... renamed? Relearner was renamed to Reminder in English, but what about Deleter?)... also what move tutors (oddly enough, Driftveil doesn't have the Move Tutor on Town Map)? You might also want to take a look at this, to see if in Japanese FRLG Blue refers to himself by different title than "Pokémon Champion" or "Pokémon League Champion". (also seeing how the Underground Ruins chambers' names are based off keys...we might wanna also go for Japanese names* of these things) Marked +-+-+ (talk) 12:37, 28 December 2012 (UTC)

I think that the names we have is the names of the individuals, while this is the names of the services. For example, わざおしえ人 is Move Teacher and what we currently have on Move Tutor, while わざおしえ is Move Teaching and what the map says. "Move relearner" has always been a fan term for an unnamed character (well, they have been called "Move Maniacs" before or something to that effect). League Champ is ポケモン リーグの ちょうてん Pokémon League's Greatest in Japanese—it looks like it may not even be a proper term for the title and just his name for himself though. --SnorlaxMonster 14:13, 28 December 2012 (UTC)

Move Needed

Talk:Yoshi, bringing to someone who'll hopefully know the proper tags needed. Drake Clawfang (talk) 04:15, 31 December 2012 (UTC)

Replied there. --SnorlaxMonster 04:21, 31 December 2012 (UTC)
Thanks, I replied back. Drake Clawfang (talk) 04:24, 31 December 2012 (UTC)
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