Open main menu

Bulbapedia β

User:TehPerson/Transfer-only moves (Generation VIII)/8

< User:TehPerson‎ | Transfer-only moves (Generation VIII)

Rowlet

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Fury Attack Normal Physical 15 85% 20
I II III IV V VI VII Haze Ice Status —% 30
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII Sky Attack Flying Physical 140 90% 5
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Rowlet
  • Italic indicates a move that gets STAB only when used by an evolution of Rowlet

Dartrix

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Fury Attack Normal Physical 15 85% 20
I II III IV V VI VII Haze Ice Status —% 30
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII Sky Attack Flying Physical 140 90% 5
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Dartrix
  • Italic indicates a move that gets STAB only when used by an evolution of Dartrix

Decidueye

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Fury Attack Normal Physical 15 85% 20
I II III IV V VI VII Haze Ice Status —% 30
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII Sky Attack Flying Physical 140 90% 5
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tailwind Flying Status —% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Decidueye
  • Italic indicates a move that gets STAB only when used by an evolution of Decidueye

Litten

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Leer Normal Status 100% 30
I II III IV V VI VII Torment Dark Status 100% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Litten
  • Italic indicates a move that gets STAB only when used by an evolution of Litten

Torracat

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Leer Normal Status 100% 30
I II III IV V VI VII Torment Dark Status 100% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Torracat
  • Italic indicates a move that gets STAB only when used by an evolution of Torracat

Incineroar

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bind Normal Physical 15 85% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Leer Normal Status 100% 30
I II III IV V VI VII Quash Dark Status 100% 15
I II III IV V VI VII Torment Dark Status 100% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Incineroar
  • Italic indicates a move that gets STAB only when used by an evolution of Incineroar

Popplio

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aqua Tail Water Physical 90 90% 10
I II III IV V VI VII Aromatic Mist Fairy Status —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Popplio
  • Italic indicates a move that gets STAB only when used by an evolution of Popplio

Brionne

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aqua Tail Water Physical 90 90% 10
I II III IV V VI VII Aromatic Mist Fairy Status —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Brionne
  • Italic indicates a move that gets STAB only when used by an evolution of Brionne

Primarina

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aqua Tail Water Physical 90 90% 10
I II III IV V VI VII Aromatic Mist Fairy Status —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Primarina
  • Italic indicates a move that gets STAB only when used by an evolution of Primarina

Grubbin

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Grubbin
  • Italic indicates a move that gets STAB only when used by an evolution of Grubbin

Charjabug

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Charjabug
  • Italic indicates a move that gets STAB only when used by an evolution of Charjabug

Vikavolt

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Vikavolt
  • Italic indicates a move that gets STAB only when used by an evolution of Vikavolt

Cutiefly

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Bug Bite Bug Physical 60 100% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tailwind Flying Status —% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Cutiefly
  • Italic indicates a move that gets STAB only when used by an evolution of Cutiefly

Ribombee

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Bug Bite Bug Physical 60 100% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tailwind Flying Status —% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Ribombee
  • Italic indicates a move that gets STAB only when used by an evolution of Ribombee

Wishiwashi

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Wishiwashi
  • Italic indicates a move that gets STAB only when used by an evolution of Wishiwashi

Wishiwashi

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Wishiwashi
  • Italic indicates a move that gets STAB only when used by an evolution of Wishiwashi

Mareanie

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Frost Breath Ice Special 60 90% 10
I II III IV V VI VII Gastro Acid Poison Status 100% 10
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Mareanie
  • Italic indicates a move that gets STAB only when used by an evolution of Mareanie

Toxapex

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Frost Breath Ice Special 60 90% 10
I II III IV V VI VII Gastro Acid Poison Status 100% 10
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Toxapex
  • Italic indicates a move that gets STAB only when used by an evolution of Toxapex

Mudbray

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Mudbray
  • Italic indicates a move that gets STAB only when used by an evolution of Mudbray

Mudsdale

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Mudsdale
  • Italic indicates a move that gets STAB only when used by an evolution of Mudsdale

Dewpider

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aurora Beam Ice Special 65 100% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Frost Breath Ice Special 60 90% 10
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Dewpider
  • Italic indicates a move that gets STAB only when used by an evolution of Dewpider

Araquanid

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aurora Beam Ice Special 65 100% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Frost Breath Ice Special 60 90% 10
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Araquanid
  • Italic indicates a move that gets STAB only when used by an evolution of Araquanid

Morelull

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Synthesis Grass Status —% 5
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Morelull
  • Italic indicates a move that gets STAB only when used by an evolution of Morelull

Shiinotic

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Synthesis Grass Status —% 5
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Shiinotic
  • Italic indicates a move that gets STAB only when used by an evolution of Shiinotic

Salandit

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Torment Dark Status 100% 15
  • Bold indicates a move that gets STAB when used by Salandit
  • Italic indicates a move that gets STAB only when used by an evolution of Salandit

Salazzle

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dragon Tail Dragon Physical 60 90% 10
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
  • Bold indicates a move that gets STAB when used by Salazzle
  • Italic indicates a move that gets STAB only when used by an evolution of Salazzle

Stufful

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Bind Normal Physical 15 85% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Wide Guard Rock Status —% 10
  • Bold indicates a move that gets STAB when used by Stufful
  • Italic indicates a move that gets STAB only when used by an evolution of Stufful

Bewear

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Wide Guard Rock Status —% 10
  • Bold indicates a move that gets STAB when used by Bewear
  • Italic indicates a move that gets STAB only when used by an evolution of Bewear

Bounsweet

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Feint Normal Physical 30 100% 10
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Bounsweet
  • Italic indicates a move that gets STAB only when used by an evolution of Bounsweet

Steenee

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Feint Normal Physical 30 100% 10
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Steenee
  • Italic indicates a move that gets STAB only when used by an evolution of Steenee

Tsareena

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Feint Normal Physical 30 100% 10
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Tsareena
  • Italic indicates a move that gets STAB only when used by an evolution of Tsareena

Oranguru

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

Passimian

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian

Wimpod

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Wimpod
  • Italic indicates a move that gets STAB only when used by an evolution of Wimpod

Golisopod

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Frost Breath Ice Special 60 90% 10
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Golisopod
  • Italic indicates a move that gets STAB only when used by an evolution of Golisopod

Pyukumuku

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Quash Dark Status 100% 15
I II III IV V VI VII Recycle Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Pyukumuku
  • Italic indicates a move that gets STAB only when used by an evolution of Pyukumuku

Type: Null

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Type: Null
  • Italic indicates a move that gets STAB only when used by an evolution of Type: Null

Silvally

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tailwind Flying Status —% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Silvally
  • Italic indicates a move that gets STAB only when used by an evolution of Silvally

Turtonator

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dragon Tail Dragon Physical 60 90% 10
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Turtonator
  • Italic indicates a move that gets STAB only when used by an evolution of Turtonator

Togedemaru

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Super Fang Normal Physical 90% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Togedemaru
  • Italic indicates a move that gets STAB only when used by an evolution of Togedemaru

Mimikyu

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Mimikyu
  • Italic indicates a move that gets STAB only when used by an evolution of Mimikyu

Drampa

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dragon Tail Dragon Physical 60 90% 10
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Tailwind Flying Status —% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Drampa
  • Italic indicates a move that gets STAB only when used by an evolution of Drampa

Dhelmise

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Attract Normal Status 100% 15
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Synthesis Grass Status —% 5
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Dhelmise
  • Italic indicates a move that gets STAB only when used by an evolution of Dhelmise

Jangmo-o

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Aqua Tail Water Physical 90 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Jangmo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Jangmo-o

Hakamo-o

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Aqua Tail Water Physical 90 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Hakamo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Hakamo-o

Kommo-o

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Aqua Tail Water Physical 90 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Polish Rock Status —% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

Solgaleo

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Solgaleo
  • Italic indicates a move that gets STAB only when used by an evolution of Solgaleo

Lunala

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Sky Attack Flying Physical 140 90% 5
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tailwind Flying Status —% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Lunala
  • Italic indicates a move that gets STAB only when used by an evolution of Lunala

Necrozma

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Rock Polish Rock Status —% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution of Necrozma

Marshadow

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Marshadow
  • Italic indicates a move that gets STAB only when used by an evolution of Marshadow

Zeraora

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Zeraora
  • Italic indicates a move that gets STAB only when used by an evolution of Zeraora

Meltan

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Meltan
  • Italic indicates a move that gets STAB only when used by an evolution of Meltan

Melmetal

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Earthquake Ground Physical 100 100% 10
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Melmetal
  • Italic indicates a move that gets STAB only when used by an evolution of Melmetal

See also