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User:TehPerson/Transfer-only moves (Generation VIII)/6

< User:TehPerson‎ | Transfer-only moves (Generation VIII)

Throh

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Mat Block Fighting Status —% 10
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an evolution of Throh
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Sawk

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Sawk
  • Italic indicates a move that gets STAB only when used by an evolution of Sawk
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Cottonee

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tailwind Flying Status —% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Cottonee
  • Italic indicates a move that gets STAB only when used by an evolution of Cottonee
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Whimsicott

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Whimsicott
  • Italic indicates a move that gets STAB only when used by an evolution of Whimsicott
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Basculin

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Darumaka

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Darmanitan

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Torment Dark Status 100% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution of Darmanitan
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Maractus

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Dwebble

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Hone Claws Dark Status —% 15
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Struggle Bug Bug Special 50 100% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Dwebble
  • Italic indicates a move that gets STAB only when used by an evolution of Dwebble
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Crustle

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Hone Claws Dark Status —% 15
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Struggle Bug Bug Special 50 100% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Crustle
  • Italic indicates a move that gets STAB only when used by an evolution of Crustle
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Scraggy

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dragon Tail Dragon Physical 60 90% 10
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Super Fang Normal Physical 90% 10
I II III IV V VI VII Torment Dark Status 100% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Scraggy
  • Italic indicates a move that gets STAB only when used by an evolution of Scraggy
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Scrafty

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dragon Tail Dragon Physical 60 90% 10
I II III IV V VI VII Dual Chop Dragon Physical 40 90% 15
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Super Fang Normal Physical 90% 10
I II III IV V VI VII Torment Dark Status 100% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Scrafty
  • Italic indicates a move that gets STAB only when used by an evolution of Scrafty
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Sigilyph

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Pluck Flying Physical 60 100% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Yamask

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Yamask
  • Italic indicates a move that gets STAB only when used by an evolution of Yamask
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Cofagrigus

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Cofagrigus
  • Italic indicates a move that gets STAB only when used by an evolution of Cofagrigus
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Trubbish

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
  • Bold indicates a move that gets STAB when used by Trubbish
  • Italic indicates a move that gets STAB only when used by an evolution of Trubbish
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Garbodor

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Rock Polish Rock Status —% 20
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
  • Bold indicates a move that gets STAB when used by Garbodor
  • Italic indicates a move that gets STAB only when used by an evolution of Garbodor
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Minccino

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Growl Normal Status 100% 40
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Minccino
  • Italic indicates a move that gets STAB only when used by an evolution of Minccino
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Cinccino

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Growl Normal Status 100% 40
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Cinccino
  • Italic indicates a move that gets STAB only when used by an evolution of Cinccino
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Gothita

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Heal Bell Normal Status —% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Gothita
  • Italic indicates a move that gets STAB only when used by an evolution of Gothita
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Gothorita

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Heal Bell Normal Status —% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Gothorita
  • Italic indicates a move that gets STAB only when used by an evolution of Gothorita
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Gothitelle

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Heal Bell Normal Status —% 5
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Gothitelle
  • Italic indicates a move that gets STAB only when used by an evolution of Gothitelle
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Solosis

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Explosion Normal Physical 250 100% 5
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Night Shade Ghost Special 100% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Solosis
  • Italic indicates a move that gets STAB only when used by an evolution of Solosis
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Duosion

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Explosion Normal Physical 250 100% 5
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Night Shade Ghost Special 100% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Reuniclus

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Explosion Normal Physical 250 100% 5
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Night Shade Ghost Special 100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Reuniclus
  • Italic indicates a move that gets STAB only when used by an evolution of Reuniclus
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Vanillite

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Frost Breath Ice Special 60 90% 10
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Powder Snow Ice Special 40 100% 25
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Vanillite
  • Italic indicates a move that gets STAB only when used by an evolution of Vanillite
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Vanillish

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Frost Breath Ice Special 60 90% 10
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Powder Snow Ice Special 40 100% 25
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Vanillish
  • Italic indicates a move that gets STAB only when used by an evolution of Vanillish
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Vanilluxe

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Frost Breath Ice Special 60 90% 10
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Powder Snow Ice Special 40 100% 25
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Vanilluxe
  • Italic indicates a move that gets STAB only when used by an evolution of Vanilluxe
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Karrablast

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Fury Attack Normal Physical 15 85% 20
I II III IV V VI VII Horn Attack Normal Physical 65 100% 25
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Struggle Bug Bug Special 50 100% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Karrablast
  • Italic indicates a move that gets STAB only when used by an evolution of Karrablast
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Escavalier

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Fury Attack Normal Physical 15 85% 20
I II III IV V VI VII Horn Attack Normal Physical 65 100% 25
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Struggle Bug Bug Special 50 100% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Escavalier
  • Italic indicates a move that gets STAB only when used by an evolution of Escavalier
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Frillish

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bind Normal Physical 15 85% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Frillish
  • Italic indicates a move that gets STAB only when used by an evolution of Frillish
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Jellicent

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bind Normal Physical 15 85% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Jellicent
  • Italic indicates a move that gets STAB only when used by an evolution of Jellicent
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Joltik

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Disable Normal Status 100% 20
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Joltik
  • Italic indicates a move that gets STAB only when used by an evolution of Joltik
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Galvantula

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Disable Normal Status 100% 20
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Galvantula
  • Italic indicates a move that gets STAB only when used by an evolution of Galvantula
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Ferroseed

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Hone Claws Dark Status —% 15
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Rock Polish Rock Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Ferroseed
  • Italic indicates a move that gets STAB only when used by an evolution of Ferroseed
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Ferrothorn

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Hone Claws Dark Status —% 15
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Nature Power Normal Status —% 20
I II III IV V VI VII Rock Polish Rock Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Ferrothorn
  • Italic indicates a move that gets STAB only when used by an evolution of Ferrothorn
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Klink

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Rock Polish Rock Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Klink
  • Italic indicates a move that gets STAB only when used by an evolution of Klink
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Klang

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Rock Polish Rock Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Klang
  • Italic indicates a move that gets STAB only when used by an evolution of Klang
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Klinklang

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Rock Polish Rock Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Klinklang
  • Italic indicates a move that gets STAB only when used by an evolution of Klinklang
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Elgyem

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Simple Beam Normal Status 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Elgyem
  • Italic indicates a move that gets STAB only when used by an evolution of Elgyem
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Beheeyem

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII After You Normal Status —% 15
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Simple Beam Normal Status 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Litwick

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Acid Poison Special 40 100% 30
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Litwick
  • Italic indicates a move that gets STAB only when used by an evolution of Litwick
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Lampent

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Acid Poison Special 40 100% 30
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Lampent
  • Italic indicates a move that gets STAB only when used by an evolution of Lampent
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Chandelure

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Acid Poison Special 40 100% 30
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Chandelure
  • Italic indicates a move that gets STAB only when used by an evolution of Chandelure
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Axew

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Aqua Tail Water Physical 90 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Hone Claws Dark Status —% 15
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Axew
  • Italic indicates a move that gets STAB only when used by an evolution of Axew
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Fraxure

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Aqua Tail Water Physical 90 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dragon Tail Dragon Physical 60 90% 10
I II III IV V VI VII Hone Claws Dark Status —% 15
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Fraxure
  • Italic indicates a move that gets STAB only when used by an evolution of Fraxure
  • Click on the generation numbers at the top to see transfer-only moves for other generations