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User:TehPerson/Transfer-only moves (Generation VIII)

< User:TehPerson

Note, the page itself is not to be mainspaced, but rather the contents as a subsection in each of its respective Pokémon pages

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Lists for all moves that are only obtainable by transferring from Pokémon HOME and generations where obtainable. Clicking each of the generations redirects to the respective page's sub page and learn section.

Bulbasaur

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bind Normal Physical 15 85% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Fury Cutter Bug Physical 40 95% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Mega Drain Grass Special 40 100% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Outrage Dragon Physical 120 100% 10
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Sludge Poison Special 65 100% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII String Shot Bug Status 95% 40
I II III IV V VI VII Swagger Normal Status 85% 15
  • Bold indicates a move that gets STAB when used by Bulbasaur
  • Italic indicates a move that gets STAB only when used by an evolution of Bulbasaur
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Ivysaur

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bind Normal Physical 15 85% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Fury Cutter Bug Physical 40 95% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Mega Drain Grass Special 40 100% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Outrage Dragon Physical 120 100% 10
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Sludge Poison Special 65 100% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII String Shot Bug Status 95% 40
I II III IV V VI VII Swagger Normal Status 85% 15
  • Bold indicates a move that gets STAB when used by Ivysaur
  • Italic indicates a move that gets STAB only when used by an evolution of Ivysaur
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Venusaur

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bind Normal Physical 15 85% 20
I II III IV V VI VII Block Normal Status —% 5
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Fury Cutter Bug Physical 40 95% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Mega Drain Grass Special 40 100% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Sludge Poison Special 65 100% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII String Shot Bug Status 95% 40
I II III IV V VI VII Swagger Normal Status 85% 15
  • Bold indicates a move that gets STAB when used by Venusaur
  • Italic indicates a move that gets STAB only when used by an evolution of Venusaur
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Charmander

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Air Cutter Flying Special 60 95% 25
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Fury Cutter Bug Physical 40 95% 20
I II III IV V VI VII Fury Swipes Normal Physical 18 80% 15
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Hone Claws Dark Status —% 15
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Leer Normal Status 100% 30
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Charmeleon

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Air Cutter Flying Special 60 95% 25
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Fury Cutter Bug Physical 40 95% 20
I II III IV V VI VII Fury Swipes Normal Physical 18 80% 15
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Hone Claws Dark Status —% 15
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Leer Normal Status 100% 30
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Charmeleon
  • Italic indicates a move that gets STAB only when used by an evolution of Charmeleon
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Charizard

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Air Cutter Flying Special 60 95% 25
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Fissure Ground Physical 30% 5
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Fury Cutter Bug Physical 40 95% 20
I II III IV V VI VII Fury Swipes Normal Physical 18 80% 15
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Hone Claws Dark Status —% 15
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Leer Normal Status 100% 30
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII Sandstorm Rock Status —% 10
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tailwind Flying Status —% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Squirtle

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bubble Beam Water Special 65 100% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Confusion Psychic Special 50 100% 25
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Outrage Dragon Physical 120 100% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Rock Slide Rock Physical 75 90% 10
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Wartortle

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bubble Beam Water Special 65 100% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Confusion Psychic Special 50 100% 25
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Outrage Dragon Physical 120 100% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Rock Slide Rock Physical 75 90% 10
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Wartortle
  • Italic indicates a move that gets STAB only when used by an evolution of Wartortle
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Blastoise

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bubble Beam Water Special 65 100% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Confusion Psychic Special 50 100% 25
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dragon Tail Dragon Physical 60 90% 10
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Fissure Ground Physical 30% 5
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Roar Normal Status —% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Blastoise
  • Italic indicates a move that gets STAB only when used by an evolution of Blastoise
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Caterpie

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Snore Normal Special 50 100% 15
  • Bold indicates a move that gets STAB when used by Caterpie
  • Italic indicates a move that gets STAB only when used by an evolution of Caterpie
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Metapod

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Snore Normal Special 50 100% 15
  • Bold indicates a move that gets STAB when used by Metapod
  • Italic indicates a move that gets STAB only when used by an evolution of Metapod
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Butterfree

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Air Cutter Flying Special 60 95% 25
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Defog Flying Status —% 15
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Mega Drain Grass Special 40 100% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Roost Flying Status —% 10
I II III IV V VI VII Struggle Bug Bug Special 50 100% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Sweet Scent Normal Status 100% 20
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Teleport Psychic Status —% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Butterfree
  • Italic indicates a move that gets STAB only when used by an evolution of Butterfree
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pikachu

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Calm Mind Psychic Status —% 20
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Detect Fighting Status —% 5
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Kick Fighting Physical 30 100% 30
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Volt Tackle Electric Physical 120 100% 15
I II III IV V VI VII Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Pikachu
  • Italic indicates a move that gets STAB only when used by an evolution of Pikachu
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Raichu

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Calm Mind Psychic Status —% 20
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Detect Fighting Status —% 5
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Kick Fighting Physical 30 100% 30
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Volt Tackle Electric Physical 120 100% 15
I II III IV V VI VII Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Alolan Raichu

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Kick Fighting Physical 30 100% 30
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Teleport Psychic Status —% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Volt Tackle Electric Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

Clefairy

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Belly Drum Normal Status —% 10
I II III IV V VI VII Bubble Beam Water Special 65 100% 20
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Detect Fighting Status —% 5
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Heal Bell Normal Status —% 5
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Soft-Boiled Normal Status —% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Teleport Psychic Status —% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Gun Water Special 40 100% 25
I II III IV V VI VII Water Pulse Water Special 60 100% 20
I II III IV V VI VII Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Clefable

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Belly Drum Normal Status —% 10
I II III IV V VI VII Bubble Beam Water Special 65 100% 20
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Detect Fighting Status —% 5
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Heal Bell Normal Status —% 5
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Soft-Boiled Normal Status —% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Teleport Psychic Status —% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Gun Water Special 40 100% 25
I II III IV V VI VII Water Pulse Water Special 60 100% 20
I II III IV V VI VII Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Clefable
  • Italic indicates a move that gets STAB only when used by an evolution of Clefable
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Vulpix

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tackle Normal Physical 40 100% 35
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Vulpix
  • Italic indicates a move that gets STAB only when used by an evolution of Vulpix
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Alolan Vulpix

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aqua Tail Water Physical 90 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Dazzling Gleam Fairy Special 80 100% 10
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Frost Breath Ice Special 60 90% 10
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Heal Bell Normal Status —% 5
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tackle Normal Physical 40 100% 35
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Vulpix
  • Italic indicates a move that gets STAB only when used by an evolution of Vulpix

Ninetales

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tackle Normal Physical 40 100% 35
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Alolan Ninetales

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aqua Tail Water Physical 90 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Frost Breath Ice Special 60 90% 10
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Heal Bell Normal Status —% 5
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Role Play Psychic Status —% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Tackle Normal Physical 40 100% 35
I II III IV V VI VII Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales

Oddish

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Gastro Acid Poison Status 100% 10
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Reflect Psychic Status —% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Oddish
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Gloom

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Cut Normal Physical 50 95% 30
I II III IV V VI VII