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User:TehPerson/Transfer-only moves (Generation VII)/2

< User:TehPerson‎ | Transfer-only moves (Generation VII)

Vulpix

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Vulpix
  • Italic indicates a move that gets STAB only when used by an evolution of Vulpix
  • Click on the generation numbers at the top to see level-up moves from other generations

Ninetales

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales
  • Click on the generation numbers at the top to see level-up moves from other generations

Jigglypuff

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Nightmare Ghost Status 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Psywave Psychic Special 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Teleport Psychic Status —% 20
I II III IV V VI Tri Attack Normal Special 80 100% 10
I II III IV V VI Water Gun Water Special 40 100% 25
I II III IV V VI Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Jigglypuff
  • Italic indicates a move that gets STAB only when used by an evolution of Jigglypuff
  • Click on the generation numbers at the top to see level-up moves from other generations

Wigglytuff

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Nightmare Ghost Status 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Psywave Psychic Special 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Teleport Psychic Status —% 20
I II III IV V VI Tri Attack Normal Special 80 100% 10
I II III IV V VI Water Gun Water Special 40 100% 25
I II III IV V VI Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Wigglytuff
  • Italic indicates a move that gets STAB only when used by an evolution of Wigglytuff
  • Click on the generation numbers at the top to see level-up moves from other generations

Zubat

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Pluck Flying Physical 60 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Razor Wind Normal Special 80 100% 10
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Zubat
  • Italic indicates a move that gets STAB only when used by an evolution of Zubat
  • Click on the generation numbers at the top to see level-up moves from other generations

Golbat

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Pluck Flying Physical 60 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Razor Wind Normal Special 80 100% 10
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Golbat
  • Italic indicates a move that gets STAB only when used by an evolution of Golbat
  • Click on the generation numbers at the top to see level-up moves from other generations

Oddish

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Oddish
  • Click on the generation numbers at the top to see level-up moves from other generations

Gloom

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Gloom
  • Italic indicates a move that gets STAB only when used by an evolution of Gloom
  • Click on the generation numbers at the top to see level-up moves from other generations

Vileplume

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Vileplume
  • Italic indicates a move that gets STAB only when used by an evolution of Vileplume
  • Click on the generation numbers at the top to see level-up moves from other generations

Paras

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI String Shot Bug Status 95% 40
I II III IV V VI Struggle Bug Bug Special 50 100% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras
  • Click on the generation numbers at the top to see level-up moves from other generations

Parasect

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI String Shot Bug Status 95% 40
I II III IV V VI Struggle Bug Bug Special 50 100% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Parasect
  • Italic indicates a move that gets STAB only when used by an evolution of Parasect
  • Click on the generation numbers at the top to see level-up moves from other generations

Venonat

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Psywave Psychic Special 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI String Shot Bug Status 95% 40
I II III IV V VI Struggle Bug Bug Special 50 100% 20
I II III IV V VI Sweet Scent Normal Status 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Venonat
  • Italic indicates a move that gets STAB only when used by an evolution of Venonat
  • Click on the generation numbers at the top to see level-up moves from other generations

Venomoth

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Air Cutter Flying Special 60 95% 25
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Psywave Psychic Special 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Razor Wind Normal Special 80 100% 10
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI String Shot Bug Status 95% 40
I II III IV V VI Struggle Bug Bug Special 50 100% 20
I II III IV V VI Sweet Scent Normal Status 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Teleport Psychic Status —% 20
I II III IV V VI Twister Dragon Special 40 100% 20
I II III IV V VI Whirlwind Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Venomoth
  • Italic indicates a move that gets STAB only when used by an evolution of Venomoth
  • Click on the generation numbers at the top to see level-up moves from other generations

Diglett

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Fury Swipes Normal Physical 18 80% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Diglett
  • Italic indicates a move that gets STAB only when used by an evolution of Diglett
  • Click on the generation numbers at the top to see level-up moves from other generations

Dugtrio

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Fury Swipes Normal Physical 18 80% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Dugtrio
  • Italic indicates a move that gets STAB only when used by an evolution of Dugtrio
  • Click on the generation numbers at the top to see level-up moves from other generations

Meowth

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Nightmare Ghost Status 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Water Gun Water Special 40 100% 25
I II III IV V VI Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Meowth
  • Italic indicates a move that gets STAB only when used by an evolution of Meowth
  • Click on the generation numbers at the top to see level-up moves from other generations

Persian

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Nightmare Ghost Status 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Water Gun Water Special 40 100% 25
I II III IV V VI Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Persian
  • Italic indicates a move that gets STAB only when used by an evolution of Persian
  • Click on the generation numbers at the top to see level-up moves from other generations

Psyduck

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Brine Water Special 65 100% 10
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Pay Day Normal Physical 40 100% 20
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see level-up moves from other generations

Golduck

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Brine Water Special 65 100% 10
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Pay Day Normal Physical 40 100% 20
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see level-up moves from other generations

Mankey

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Metronome Normal Status —% 10
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Pay Day Normal Physical 40 100% 20
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Psych Up Normal Status —% 10
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Vacuum Wave Fighting Special 40 100% 30
  • Bold indicates a move that gets STAB when used by Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Mankey
  • Click on the generation numbers at the top to see level-up moves from other generations

Primeape

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Metronome Normal Status —% 10
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Pay Day Normal Physical 40 100% 20
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Psych Up Normal Status —% 10
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Vacuum Wave Fighting Special 40 100% 30
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see level-up moves from other generations

Growlithe

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dragon Breath Dragon Special 60 100% 20
I II III IV V VI Dragon Rage Dragon Special 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Growlithe
  • Italic indicates a move that gets STAB only when used by an evolution of Growlithe
  • Click on the generation numbers at the top to see level-up moves from other generations

Arcanine

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dragon Breath Dragon Special 60 100% 20
I II III IV V VI Dragon Rage Dragon Special 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Teleport Psychic Status —% 20
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see level-up moves from other generations

Poliwag

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Amnesia Psychic Status —% 20
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Psywave Psychic Special 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Poliwag
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwag
  • Click on the generation numbers at the top to see level-up moves from other generations

Poliwhirl

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Amnesia Psychic Status —% 20
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Fissure Ground Physical 30% 5
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Metronome Normal Status —% 10
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Psywave Psychic Special 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Poliwhirl
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwhirl
  • Click on the generation numbers at the top to see level-up moves from other generations

Poliwrath

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Amnesia Psychic Status —% 20
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Fissure Ground Physical 30% 5
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Metronome Normal Status —% 10
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Psywave Psychic Special 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Vacuum Wave Fighting Special 40 100% 30
I II III IV V VI Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Poliwrath
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwrath
  • Click on the generation numbers at the top to see level-up moves from other generations

Abra

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Counter Fighting Physical 100% 20
I