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User:TehPerson/Transfer-only moves (Generation VII)/11

< User:TehPerson‎ | Transfer-only moves (Generation VII)

Gliscor

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Struggle Bug Bug Special 50 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Gliscor
  • Italic indicates a move that gets STAB only when used by an evolution of Gliscor
  • Click on the generation numbers at the top to see level-up moves from other generations

Mamoswine

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Mamoswine
  • Italic indicates a move that gets STAB only when used by an evolution of Mamoswine
  • Click on the generation numbers at the top to see level-up moves from other generations

Porygon-Z

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Porygon-Z
  • Italic indicates a move that gets STAB only when used by an evolution of Porygon-Z
  • Click on the generation numbers at the top to see level-up moves from other generations

Gallade

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Vacuum Wave Fighting Special 40 100% 30
  • Bold indicates a move that gets STAB when used by Gallade
  • Italic indicates a move that gets STAB only when used by an evolution of Gallade
  • Click on the generation numbers at the top to see level-up moves from other generations

Probopass

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Ancient Power Rock Special 60 100% 5
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Head Smash Rock Physical 150 80% 5
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see level-up moves from other generations

Dusknoir

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Sucker Punch Dark Physical 70 100% 5
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see level-up moves from other generations

Froslass

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Sucker Punch Dark Physical 70 100% 5
  • Bold indicates a move that gets STAB when used by Froslass
  • Italic indicates a move that gets STAB only when used by an evolution of Froslass
  • Click on the generation numbers at the top to see level-up moves from other generations

Rotom

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Sucker Punch Dark Physical 70 100% 5
I II III IV V VI Swift Normal Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see level-up moves from other generations

Uxie

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Uxie
  • Italic indicates a move that gets STAB only when used by an evolution of Uxie
  • Click on the generation numbers at the top to see level-up moves from other generations

Mesprit

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an evolution of Mesprit
  • Click on the generation numbers at the top to see level-up moves from other generations

Azelf

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an evolution of Azelf
  • Click on the generation numbers at the top to see level-up moves from other generations

Dialga

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Heal Block Psychic Status 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Dialga
  • Italic indicates a move that gets STAB only when used by an evolution of Dialga
  • Click on the generation numbers at the top to see level-up moves from other generations

Palkia

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Avalanche Ice Physical 60 100% 10
I II III IV V VI Brine Water Special 65 100% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Heal Block Psychic Status 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Twister Dragon Special 40 100% 20
I II III IV V VI Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Palkia
  • Italic indicates a move that gets STAB only when used by an evolution of Palkia
  • Click on the generation numbers at the top to see level-up moves from other generations

Heatran

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Heatran
  • Italic indicates a move that gets STAB only when used by an evolution of Heatran
  • Click on the generation numbers at the top to see level-up moves from other generations

Regigigas

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Ancient Power Rock Special 60 100% 5
I II III IV V VI Avalanche Ice Physical 60 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Stomp Normal Physical 65 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Regigigas
  • Italic indicates a move that gets STAB only when used by an evolution of Regigigas
  • Click on the generation numbers at the top to see level-up moves from other generations

Giratina

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Air Cutter Flying Special 60 95% 25
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Heal Block Psychic Status 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Silver Wind Bug Special 60 100% 5
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Giratina
  • Italic indicates a move that gets STAB only when used by an evolution of Giratina
  • Click on the generation numbers at the top to see level-up moves from other generations

Giratina

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Air Cutter Flying Special 60 95% 25
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Heal Block Psychic Status 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Silver Wind Bug Special 60 100% 5
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Giratina
  • Italic indicates a move that gets STAB only when used by an evolution of Giratina
  • Click on the generation numbers at the top to see level-up moves from other generations

Cresselia

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Cresselia
  • Italic indicates a move that gets STAB only when used by an evolution of Cresselia
  • Click on the generation numbers at the top to see level-up moves from other generations

Phione

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Ancient Power Rock Special 60 100% 5
I II III IV V VI Brine Water Special 65 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Phione
  • Italic indicates a move that gets STAB only when used by an evolution of Phione
  • Click on the generation numbers at the top to see level-up moves from other generations

Manaphy

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Ancient Power Rock Special 60 100% 5
I II III IV V VI Brine Water Special 65 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Manaphy
  • Italic indicates a move that gets STAB only when used by an evolution of Manaphy
  • Click on the generation numbers at the top to see level-up moves from other generations

Darkrai

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Night Shade Ghost Special 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Pursuit Dark Physical 40 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Sucker Punch Dark Physical 70 100% 5
I II III IV V VI Swift Normal Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Darkrai
  • Italic indicates a move that gets STAB only when used by an evolution of Darkrai
  • Click on the generation numbers at the top to see level-up moves from other generations

Shaymin

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Grass Whistle Grass Status 55% 15
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Lucky Chant Normal Status —% 30
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Shaymin
  • Italic indicates a move that gets STAB only when used by an evolution of Shaymin
  • Click on the generation numbers at the top to see level-up moves from other generations

Shaymin

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Air Cutter Flying Special 60 95% 25
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Shaymin
  • Italic indicates a move that gets STAB only when used by an evolution of Shaymin
  • Click on the generation numbers at the top to see level-up moves from other generations

Arceus

Generation VII
Other generations:
V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Ancient Power Rock Special 60 100% 5
I II III IV V VI Avalanche Ice Physical 60 100% 10
I II III IV V VI Brine Water Special 65 100% 10
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Silver Wind Bug Special 60 100% 5
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Twister Dragon Special 40 100% 20
I II III IV V VI Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Arceus
  • Italic indicates a move that gets STAB only when used by an evolution of Arceus
  • Click on the generation numbers at the top to see level-up moves from other generations

See also