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User:TehPerson/Transfer-only moves (Generation VII)

< User:TehPerson

Bulbasaur

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Razor Wind Normal Special 80 100% 10
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI String Shot Bug Status 95% 40
  • Bold indicates a move that gets STAB when used by Bulbasaur
  • Italic indicates a move that gets STAB only when used by an evolution of Bulbasaur
  • Click on the generation numbers at the top to see level-up moves from other generations

Ivysaur

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Razor Wind Normal Special 80 100% 10
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI String Shot Bug Status 95% 40
  • Bold indicates a move that gets STAB when used by Ivysaur
  • Italic indicates a move that gets STAB only when used by an evolution of Ivysaur
  • Click on the generation numbers at the top to see level-up moves from other generations

Venusaur

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bullet Seed Grass Physical 25 100% 30
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Razor Wind Normal Special 80 100% 10
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI String Shot Bug Status 95% 40
  • Bold indicates a move that gets STAB when used by Venusaur
  • Italic indicates a move that gets STAB only when used by an evolution of Venusaur
  • Click on the generation numbers at the top to see level-up moves from other generations

Charmander

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dragon Breath Dragon Special 60 100% 20
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Leer Normal Status 100% 30
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see level-up moves from other generations

Charmeleon

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dragon Breath Dragon Special 60 100% 20
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Leer Normal Status 100% 30
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Charmeleon
  • Italic indicates a move that gets STAB only when used by an evolution of Charmeleon
  • Click on the generation numbers at the top to see level-up moves from other generations

Charizard

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dragon Breath Dragon Special 60 100% 20
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Fissure Ground Physical 30% 5
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Leer Normal Status 100% 30
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Sandstorm Rock Status —% 10
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see level-up moves from other generations

Squirtle

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Confusion Psychic Special 50 100% 25
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Rollout Rock Physical 30 90% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Wartortle

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Confusion Psychic Special 50 100% 25
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Rollout Rock Physical 30 90% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Wartortle
  • Italic indicates a move that gets STAB only when used by an evolution of Wartortle
  • Click on the generation numbers at the top to see level-up moves from other generations

Blastoise

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Avalanche Ice Physical 60 100% 10
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Confusion Psychic Special 50 100% 25
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Fissure Ground Physical 30% 5
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Climb Normal Physical 90 85% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Rollout Rock Physical 30 90% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Blastoise
  • Italic indicates a move that gets STAB only when used by an evolution of Blastoise
  • Click on the generation numbers at the top to see level-up moves from other generations

Butterfree

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Air Cutter Flying Special 60 95% 25
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Nightmare Ghost Status 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Psywave Psychic Special 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Razor Wind Normal Special 80 100% 10
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Struggle Bug Bug Special 50 100% 20
I II III IV V VI Sweet Scent Normal Status 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Teleport Psychic Status —% 20
I II III IV V VI Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Butterfree
  • Italic indicates a move that gets STAB only when used by an evolution of Butterfree
  • Click on the generation numbers at the top to see level-up moves from other generations

Beedrill

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Air Cutter Flying Special 60 95% 25
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Fury Cutter Bug Physical 40 95% 20
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Silver Wind Bug Special 60 100% 5
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Struggle Bug Bug Special 50 100% 20
I II III IV V VI Sweet Scent Normal Status 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Beedrill
  • Italic indicates a move that gets STAB only when used by an evolution of Beedrill
  • Click on the generation numbers at the top to see level-up moves from other generations

Pidgey

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Pluck Flying Physical 60 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Razor Wind Normal Special 80 100% 10
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Pidgey
  • Italic indicates a move that gets STAB only when used by an evolution of Pidgey
  • Click on the generation numbers at the top to see level-up moves from other generations

Pidgeotto

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Pluck Flying Physical 60 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Razor Wind Normal Special 80 100% 10
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Pidgeotto
  • Italic indicates a move that gets STAB only when used by an evolution of Pidgeotto
  • Click on the generation numbers at the top to see level-up moves from other generations

Pidgeot

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Pluck Flying Physical 60 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Razor Wind Normal Special 80 100% 10
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Pidgeot
  • Italic indicates a move that gets STAB only when used by an evolution of Pidgeot
  • Click on the generation numbers at the top to see level-up moves from other generations

Rattata

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Pluck Flying Physical 60 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Water Gun Water Special 40 100% 25
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see level-up moves from other generations

Raticate

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Bubble Beam Water Special 65 100% 20
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Pluck Flying Physical 60 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Water Gun Water Special 40 100% 25
  • Bold indicates a move that gets STAB when used by Raticate
  • Italic indicates a move that gets STAB only when used by an evolution of Raticate
  • Click on the generation numbers at the top to see level-up moves from other generations

Spearow

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Air Cutter Flying Special 60 95% 25
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Pluck Flying Physical 60 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Spearow
  • Italic indicates a move that gets STAB only when used by an evolution of Spearow
  • Click on the generation numbers at the top to see level-up moves from other generations

Fearow

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Air Cutter Flying Special 60 95% 25
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Ominous Wind Ghost Special 60 100% 5
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Twister Dragon Special 40 100% 20
  • Bold indicates a move that gets STAB when used by Fearow
  • Italic indicates a move that gets STAB only when used by an evolution of Fearow
  • Click on the generation numbers at the top to see level-up moves from other generations

Ekans

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Crunch Dark Physical 80 100% 15
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Fissure Ground Physical 30% 5
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Ekans
  • Italic indicates a move that gets STAB only when used by an evolution of Ekans
  • Click on the generation numbers at the top to see level-up moves from other generations

Arbok

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Endure Normal Status —% 10
I II III IV V VI Fissure Ground Physical 30% 5
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Drain Grass Special 40 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see level-up moves from other generations

Pikachu

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Pay Day Normal Physical 40 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Rollout Rock Physical 30 90% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Surf Water Special 90 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Pikachu
  • Italic indicates a move that gets STAB only when used by an evolution of Pikachu
  • Click on the generation numbers at the top to see level-up moves from other generations

Raichu

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Counter Fighting Physical 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Defense Curl Normal Status —% 40
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mega Kick Normal Physical 120 75% 5
I II III IV V VI Mega Punch Normal Physical 80 85% 20
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Pay Day Normal Physical 40 100% 20
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Reflect Psychic Status —% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Rollout Rock Physical 30 90% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Surf Water Special 90 100% 15
I II III IV V VI Swift Normal Special 60 —% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
I II III IV V VI Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see level-up moves from other generations

Sandshrew

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Fissure Ground Physical 30% 5
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Sandshrew
  • Italic indicates a move that gets STAB only when used by an evolution of Sandshrew
  • Click on the generation numbers at the top to see level-up moves from other generations

Sandslash

Generation VII
Other generations:
II - IV - V - VI 
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical —% 10
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Captivate Normal Status 100% 20
I II III IV V VI Curse Ghost Status —% 10
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Detect Fighting Status —% 5
I II III IV V VI Double-Edge Normal Physical 120 100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI Fissure Ground Physical 30% 5
I II III IV V VI Headbutt Normal Physical 70 100% 15
I II III IV V VI Mimic Normal Status —% 10
I II III IV V VI Mud-Slap Ground Special 20 100% 10
I II III IV V VI Natural Gift Normal Physical 100% 15
I II III IV V VI Rage Normal Physical 20 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Seismic Toss Fighting Physical 100% 20
I II III IV V VI Skull Bash Normal Physical 130 100% 10
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Submission Fighting Physical 80 80% 20
I II III IV V VI Take Down Normal Physical 90