Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
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Cascade Badge.pngFen Badge.pngTrio Badge.pngWave Badge.png

Gen I-III Category Special
Related Ability(ies)
Related Status Condition
Related Weater

Battle properties

Generation I

Offensive   Defensive
Power Types   Power Types
None None

Generation II-onward

Offensive   Defensive
Power Types   Power Types
None None



Defensively, the Water type is very strong when combined with high defensive stats. As every Water type, with the exception of Magikarp (and Rotom in its Wash form), can use Ice-type moves to counter Grass types (although Magikarp can learn one Flying-type move, Bounce, which can also counter Grass types), and a small number of Water types such as Gyarados, Octillery and the Slowking evolutionary line are capable of learning the Fire-type moves Flamethrower and Fire Blast which are also capable of countering Grass types, Electric types are the only true threat to Water types. That is not the case if the Pokémon in question have Abilities or subtypes that neutralize or nullifies this weakness. Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad are all immune, via their secondary type, Ground. Others, such as the Lanturn evolutionary line (which are also immune if they have the ability Volt Absorb), the Ludicolo evolutionary line, and Palkia have subtypes that are resistant to Electric.

Water types often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.


The Water type is also useful offensively. Water-type Pokémon can learn Ice Beam or Ice Punch to deal with Dragon and Grass types, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against Ground and Rock types when traveling through caves, etc. As a result of these advantages, as well as having to get through water routes using Surf, Waterfall, and even Whirlpool or Dive, most Trainers usually have at least one Water type in their party. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while there are only five Pokémon that have a double resistance to Water (all of which are Water types themselves).

Contest properties

When used in Contests, Water-type moves typically become Beauty moves, but can also be any of the other four Contest types, excluding Cool.


As of Generation VI, there are 124 Water-type Pokémon or 16.8% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the most common of the eighteen types.

Pure Water-type Pokémon

# Name
007   Squirtle
008   Wartortle
009   Blastoise
009   Mega Blastoise
054   Psyduck
055   Golduck
060   Poliwag
061   Poliwhirl
086   Seel
090   Shellder
098   Krabby
099   Kingler
116   Horsea
117   Seadra
118   Goldeen
119   Seaking
120   Staryu
129   Magikarp
134   Vaporeon
158   Totodile
159   Croconaw
160   Feraligatr
186   Politoed
223   Remoraid
224   Octillery
245   Suicune
258   Mudkip
320   Wailmer
321   Wailord
341   Corphish
349   Feebas
350   Milotic
351   Castform*
366   Clamperl
367   Huntail
368   Gorebyss
370   Luvdisc
382   Kyogre
393   Piplup
394   Prinplup
418   Buizel
419   Floatzel
422   Shellos
456   Finneon
457   Lumineon
489   Phione
490   Manaphy
501   Oshawott
502   Dewott
503   Samurott
515   Panpour
516   Simipour
535   Tympole
550   Basculin
594   Alomomola
656   Froakie
657   Frogadier
692   Clauncher
693   Clawitzer

Half Water-type Pokémon

Primary Water-type Pokémon

# Name Type 1 Type 2
062   Poliwrath Water Fighting
072   Tentacool Water Poison
073   Tentacruel Water Poison
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
087   Dewgong Water Ice
091   Cloyster Water Ice
121   Starmie Water Psychic
130   Gyarados Water Flying
130   Mega Gyarados Water Dark
131   Lapras Water Ice
170   Chinchou Water Electric
171   Lanturn Water Electric
183   Marill* Water Fairy
184   Azumarill* Water Fairy
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
211   Qwilfish Water Poison
222   Corsola Water Rock
226   Mantine Water Flying
230   Kingdra Water Dragon
259   Marshtomp Water Ground
260   Swampert Water Ground
270   Lotad Water Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
278   Wingull Water Flying
279   Pelipper Water Flying
318   Carvanha Water Dark
319   Sharpedo Water Dark
339   Barboach Water Ground
340   Whiscash Water Ground
342   Crawdaunt Water Dark
369   Relicanth Water Rock
395   Empoleon Water Steel
423   Gastrodon Water Ground
  Water Ground
458   Mantyke Water Flying
484   Palkia Water Dragon
536   Palpitoad Water Ground
537   Seismitoad Water Ground
564   Tirtouga Water Rock
565   Carracosta Water Rock
580   Ducklett Water Flying
581   Swanna Water Flying
592   Frillish Water Ghost
593   Jellicent Water Ghost
647   Keldeo Water Fighting
  Water Fighting
658   Greninja Water Dark

Secondary Water-type Pokémon

# Name Type 1 Type 2
138   Omanyte Rock Water
139   Omastar Rock Water
140   Kabuto Rock Water
141   Kabutops Rock Water
283   Surskit Bug Water
363   Spheal Ice Water
364   Sealeo Ice Water
365   Walrein Ice Water
400   Bibarel Normal Water
479   Rotom* Electric Water
688   Binacle Rock Water
689   Barbaracle Rock Water
690   Skrelp Poison Water


Damage Category Breakdown

Physical 8 (29.6%)
Special 14 (51.9%)
Status 5 (18.5%)
Total: 27

List of Moves

Gen Move Category Contest Power Accuracy PP Target Description
IV Aqua Jet Physical Beauty 40 100% 20 (max 32)
Any adjacent Pokémon
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
IV Aqua Ring Status Beauty % 20 (max 32)
The user envelops itself in a veil made of water. It regains some HP on every turn.
IV Aqua Tail Physical Cute 90 90% 10 (max 16)
Any adjacent Pokémon
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
IV Brine Special Smart 65 100% 10 (max 16)
Any adjacent Pokémon
If the target's HP is down to about half, this attack will hit with double the power.
I Bubble Special Cute 40 100% 30 (max 48)
All adjacent foes
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
I Bubble Beam Special Beauty 65 100% 20 (max 32)
Any adjacent Pokémon
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
I Clamp Physical Tough 35 85% 15 (max 24)
Any adjacent Pokémon
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
I Crabhammer Physical Tough 100 90% 10 (max 16)
Any adjacent Pokémon
The target is hammered with a large pincer. Critical hits land more easily.
III Dive Physical Beauty 80 100% 10 (max 16)
Any adjacent Pokémon
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
III Hydro Cannon Special Beauty 150 90% 5 (max 8)
Any adjacent Pokémon
The target is hit with a watery blast. The user must rest on the next turn, however.
I Hydro Pump Special Beauty 110 80% 5 (max 8)
Any adjacent Pokémon
The target is blasted by a huge volume of water launched under great pressure.
III Muddy Water Special Tough 90 85% 10 (max 16)
All adjacent foes
The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
II Octazooka Special Tough 65 85% 10 (max 16)
Any adjacent Pokémon
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
II Rain Dance Status Tough % 5 (max 8)
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
V Razor Shell Physical 75 95% 10 (max 16)
Any adjacent Pokémon
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
V Scald Special 80 100% 15 (max 24)
Any adjacent Pokémon
The user shoots boiling hot water at its target. It may also leave the target with a burn.
V Soak Status 100% 20 (max 32)
Any adjacent Pokémon
The user shoots a torrent of water at the target and changes the target's type to Water.
I Surf Special Beauty 90 100% 15 (max 24)
All adjacent Pokémon
It swamps the area around the user with a giant wave. It can also be used for crossing water.
I Water Gun Special Cute 40 100% 25 (max 40)
Any adjacent Pokémon
The target is blasted with a forceful shot of water.
V Water Pledge Special 80 100% 10 (max 16)
Any adjacent Pokémon
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
III Water Pulse Special Beauty 60 100% 20 (max 32)
The user attacks the target with a pulsing blast of water. It may also confuse the target.
VI Water Shuriken Physical 15 100% 20 (max 32)
Any adjacent Pokémon
The user hits the target with throwing stars two to five times in a row. This move always goes first.
III Water Sport Status Cute % 15 (max 24)
All Pokémon
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
III Water Spout Special Beauty 150 100% 5 (max 8)
All adjacent foes
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
I Waterfall Physical Tough 80 100% 15 (max 24)
Any adjacent Pokémon
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
II Whirlpool Special Beauty 35 85% 15 (max 24)
Any adjacent Pokémon
Traps foes in a violent swirling whirlpool for four to five turns.
I Withdraw Status Cute % 40 (max 64)
The user withdraws its body into its hard shell, raising its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.


Item Group Sprite Name Effect
Type-enhancing item Mystic Water 20% Boost from Gen IV onward to Base Power of water-type moves
Plate Splash Plate 20% Boost to Base Power of Water-type moves
Gem Water Gem When consumed, it gives 30% Boost in Gen VI to the Base Power of the first Water-type move used.
Drive Douse Drive Changes Techno Blast to being a water-type.
Evolutionary Stone Water Stone Evolves certain Pokemon
Mail Bubble Mail
Berry Passho Berry Halves the super-effectiveness of water-type moves used against the consuming pokemon.


Trainer Classes

Trainer Classes

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Gen Region Picture Name Location Badge/Symbol/etc.
Gym Leaders
I Kanto Misty Cerulean City
III Hoenn Wallace Sootopolis City
III Hoenn Juan Sootopolis City
IV Sinnoh Crasher Wake Pastoria Gym
V Unova Cress Striaton City
V Unova Marlon Humilau City
Elite Four
IV Sinnoh Flint Pokémon League
VI Kalos Malva Pokémon League
III Hoenn Wallace Ever Grande City

Associated Areas

The following areas have a strong association with Water, Water-type pokemon, etc.

Gen Region Name of Location(s) Notes
Cities and Towns
I Kanto Cerulean City
  • Badge
II Johto Cherrygrove City
  • has a Bay one can surf in
II Johto Cianwood City
  • Badge
  • has a Bay one can surf in
II Johto Ecruteak City
  • Fog Badge
  • has a Lake one can surf in
II Johto Olivine City
  • Mineral Badge
  • has a Bay one can surf in
III Hoenn Sootopolis City badge
I Kanto Seafoam Islands
  • also strongly associated with Ice-types and houses Articuno in RBY & FRLG
  • houses the Fire-gym in GSC & HGSS
II Johto Whirl Islands
  • Houses Lugia in GSC & HGSS
I {{{2}}} {{{3}}} {{{4}}}
I Kanto 19, 20 and 21
  • requires surf to get around
I Kanto 9 and 10
  • Has a lake for one to surf in
II Johto 40 and 41
  • requires surf and whirlpool to get around
II Johto 47
  • requires surf and whirlpool to get around
Other Bodies of Water
II Johto Lake of Rage
I {{{2}}} {{{3}}} {{{4}}}

Other stuff to include


  • Kanto Rt. 10 - lake
  • Kanto Rt. 22 - lake
  • Kanto Rt. 25 - lake
  • Kanto Rt. 26 - bay
  • Kanto Rt. 27 - bay
  • Kanto Rt. 28 - bay
  • Cerulean Cape - lake
  • Tohjo Falls - Surfing and Fishing
  • National Park - Fishing


  • Hoenn Rts. 105 & 106 - surfing, Regice, underwater
  • Hoenn Rts. 107, 108 & 109 - surfing,
  • Hoenn Rts. 131, 132, 133, 134 - surfing,
  • Hoenn Rts. 124, 125, 126, 127, 128, 129, 130 - surfing, underwater
  • Dewford Town - surfing, fishing
  • Shoal Cave - surfing, fishing
  • Abanodned Ship - surfing, fishing
  • Marine Cave - Kyogre in Emerld
  • Seafloor Cavern - Team Aqua hideout
  • Sealed Chamber - needed to go to for the Legendry Golems
  • Pacifidlog Town - Surfing, Fishing
  • Moosedeep City - Surfing, Fishing

- Ever Grande City - Surfing, Fishing

Sevii Islands:

  • Kindle Road - River to go surfing/do fishing
  • Water Labyrinth - Surfing, Fishing
  • Resort Gorgeous - Surfing, Fishing
  • Water Path - Surfing, Fishing
  • Green Path - Surfing, Fishing
  • Outcast Island - Surfing, Fishing
  • Trainer Tower - Surfing, Fishing
  • Tanoby Ruins - Surfing, Fishing
  • Memorial Pillar - Surfing, Fishing


  • Sinnoh Rt. 230 - Surfing, Fishing
  • Sinnoh Rts. 223 & 224 - Surfing, Fishing
  • Sinnoh Rts. 220 - Surfing and Fishing
  • Lake Verity (waterfront) - Surfing, Fishing, Mespirt (until it starts Roaming)
  • Lake Valor (waterfront) - Azelf
  • Lake Acuity (waterfront) - Grass, Surfing, Fishing, Uxie
  • Pastoria City - Badge, Surfing, Fishing


  • Unova Rt. 18 - Surfing, Rippling Water, Fishing,
  • Humilau City - Badge, Surfing, Fishing, Ripiling Water
  • Striaton City - Badge, Surfing, Fishing, Ripiling Water


  • Cyllage City - Surfing, Fishing,
  • Ambrette Town - Surfing, Fishing,
  • Kalos Rt. 8 - Surfing, Fishing,
  • Shalour City - Surfing, Fishing,
  • Couriway Town - Surfing, Fishing,
  • Azure Bay - Grass, Horde, Surfing, Fishing
  • Sea Spirt's Den - Legendery Bird (when it isn't roaming)

Comments, Ideas, etc.


  • Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with eight.
  • Generation I introduced the most Water-type moves of any generation, with nine, and Generation VI introduced the fewest Water-type moves, with one.
  • Every generation has introduced Water-type Pokémon whose names begin with S.
  • Water-type moves are tied with the Dragon type for having the most held items that boost their power: Sea Incense, Wave Incense, Splash Plate, Mystic Water, Water Gem, and the Lustrous Orb.
  • The Water type has the most Gym Leaders of its type, with a total of six.
  • The Water type is the only main series starter type that does not have a variation of Double-Edge: Fire has Flare Blitz, Grass has Wood Hammer, and Electric has Volt Tackle.

In other languages

Language Title
  Japanese みず (水) Mizu
Mandarin Chinese Shuǐ
  Danish Vand
  Dutch Water
  Finnish Vesi
  French Eau
  German Wasser
  Greek Νερού Nerou
  Hebrew מים Mayim
  Hindi जल Jal
  Indonesian Air
  Italian Acqua
  Korean Mul
  Norwegian Vann
  Polish Wodny
Portuguese   Brazil Água
  Portugal Água
  Romanian Apă
  Russian Водяной Vodianoi
  Spanish Agua
  Swedish Vatten
  Thai น้ำ