The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, and like Gym Leaders, each specialize in a different type.
The ultimate goal of Trainers!RBYFRLG or The Ultimate Goal for Trainers!GSCHGSS and The highest Pokémon authority! [non-Japanese Generations I and III only] (Japanese, all generations: ポケモン トレーナーの ちょうてん！The Pokémon Trainer's zenith! and ポケモンの さいこう きかんThe highest organization on Pokémon).
In the games, Indigo Plateau is depicted as a large building surrounded by mountainous areas. Indigo Plateau area changes in every generation, however in every generation there is a small area at the entrance that connects the exit of Victory Road to Indigo Plateau.
In Generation I, there is a narrow passageway, where giant statues act as barriers which lead to the entrance.
In Generation II, the area between Victory Road and Indigo Plateau is shorter and wider, and the statues have been removed only to be replaced by trees.
In Generation III, there is a flight of stairs that leads up to Indigo Plateau from Route 23, with a small area outside the entrance with a couple of giant statues.
In Generation IV, the pathway is the same as Generation II, but much fancier. There are two archways each with a small set of stairs above them and Poké Ball statues that appear left and right across the path. The trees on both sides of the path can be Headbutted, but no wild Pokémon can appear from them.
On the ground floor is a combined Poké Mart and Pokémon Center. This is the last safe stop before Trainers make their way up to the upper floors, therefore, Trainers can purchase and stock up on items, as well as heal their Pokémon before leaving. There are a number of things a player can do on this floor. A Pokémon Center Nurse heals all status conditions, recharges HP and PP of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters Indigo Plateau. It also hosts the Cable Club and the Union Room, which facilitates multiplayer gameplay and link players to battle and trade one another. Trainers also have access to a PC. Trainers can also buy items from the Poké Mart. The Poké Mart stocks rare items that can only be found in Indigo Plateau.
In Generation II, the layout of the ground floor is slightly modified, with the Cable Club and the Union Room relocated upstairs. The PC is now located in the middle of the room, while the nurse is located on the left of it, and the Poké Mart is located on the right of it. There is also an old man standing near the counter that will ask the player if they miss their home, and will use an Abra to Teleport the Trainer back to New Bark Town. He offers this because the Trainer cannot Fly to Johto from the Indigo Plateau. He will disappear after the player defeats the Elite Four and Champion for the first time.
In Generation III, the ground floor is similar to the ground floor in Generation I, however the Cable Club and the Union Room are relocated upstairs. There are a couple of Trainers waiting or resting from training in Victory Road.
In Generation IV, the ground floor is revamped with a regal red motif with stairs in the center covered in red carpet. Like the Pokémon Centers in HeartGold and SoulSilver, the wireless facilities are located in the same room as the nurse, one flight of stairs above. To the right of the nurse is the Poké Mart and the stairs to the Wi-Fi Club. The man with an Abra is still there, but he won't Teleport the player, saying that intimidated Trainers just Fly back home; in HeartGold and SoulSilver, the player can Fly to any Fly destination in either region from outside the building. To the right of the Abra man is a terminal where the player can compare records with other players he or she has contacted wirelessly, similar to the rooms in Jubilife TV.
Once Trainers climb the first staircase, they will reach the first room, and upon entering the door will lock so they are unable to return. The door to the second room is also locked and the only way to open the door and progress through each room is to defeat the Elite Four member of that room.
In Generation I and III, Lorelei is in control of this room, thus is the first member of the Elite Four that must be defeated. Because she uses Ice-type Pokémon, her room is surrounded by ice; however, it is more like water, and in fact behaves exactly like water in Generation I, right down to being able to Surf and catch Pokémon by fishing with the Old and Good Rods. From the entrance, there is a small bridge connected to the batting arena, where Lorelei stands waiting for battle.
In Generation II, the room hasn't actually changed dramatically to custom to Will's design, despite the fact that he trains a completely different type. Ironically, the room's design is encompassed with pools of frozen water on both sides of the battling arena, suiting more of Lorelei's abilities than Will's. There is also a narrow bridge connected to the batting arena where Will stands waiting for battle.
In Generation III, Lorelei's room changes from the icy environment it was to a plain room with six large statues of ice surrounding the battle arena.
In Generation IV, the room is redesigned to accustom to Will's liking. It features a room shaped much like his Generation II room, except with a purple tiled floor. Floating, transparent cubes bob around the room, rising seemingly from a black pit where in Generation II there was ice.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
The second room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return or advance forward.
In Generation I and III, Bruno is the owner of this room, and has designed it according to his Fighting-type specialties. The room is full of giant boulders that surround the battle field, and a Pokémon statue in the corner.
In Generation II, Bruno, the former owner of the room has been replaced by Koga, the former Gym Leader, still using his signature Poison-type Pokémon. The room has been redesigned and customized to meet the needs of his Poison Pokémon, which now has a grassy floor with many trees towering over the area.
In Generation III, Bruno's room changes from the rocky environment it was to a plain room with six large statues of stone surrounding the battle arena.
In Generation IV, Koga once again claims this room. The room is shaped much like his Generation II room. The floor is covered in grass, but this time Koga stands in the middle of a large rectangle of stone. The sides of the room show the shadows of trees. The stone and wall supports are adorned with moss.
The third room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return or advance forward.
In Generation I and III, Agatha is the owner of this room, and has designed it according to her own Ghost-type specialties. The room is full of giant gravestones that surround the battle field. There are gravestones on both side of the battling arena, and a Pokémon statue in the bottom left hand corner.
In Generation II, Agatha, the former owner of the room has been replaced by Bruno, the former owner of the second room, who has been promoted and has now taken her place, still using his signature Fighting-type Pokémon. The room has been redesigned and customized now with pools of lava bubbling left and right of the battle arena. There is a narrow bridge connected to the battling arena where Bruno stands waiting for battle.
In Generation III, Agatha's room changes from the eerie environment with gravestones to a plain room with six large statues surrounding the battle arena.
In Generation IV, Bruno has this room, and it once again is roughly the shape of his Generation II room. The pit is once again filled with lava, but two large tubs line the side of the room, giving it a refinery feel.
The fourth room can be accessed after defeating the Elite Four member of the previous room. However, unlike the previous rooms before it, once a Trainer advances through the doors to the fourth room, they will automatically travel through the room to face off with the final Elite Four member. As such, it would be wise for Trainers to prepare for the final Elite Four member before they enter the fourth room. This will only happen in Generation I and III, however. In Generation II and IV, the Trainer will advance to the fourth room normally.
In Generation I and III, the room enters in a long, narrow pathway that curves around in a sideways 'S' shape. The pathway will end in with a battle arena where Lance will be standing. There are many Pokémon statues surrounding the battle arena, but these are moved to the pathway in Generation III, and the main battle arena is surrounded by six large fang-shaped statues.
In Generation II, Karen is the current owner of the fourth room, and it is like any other room within the Elite Four. The room has been redesigned and customized now with a deep, dark pit left and right of the battle arena. There is a narrow bridge connected to the batting arena where Karen stands waiting for battle.
In Generation IV, Karen has this room again. The room is shaped like her old Generation II room. The pit, however, is now filled with blue crystals. The floor is purple with a star pattern and stage curtains are hung behind Karen, corresponding with the movie star look of Karen in this generation.
Once a Trainer defeats the final member of the Elite Four, they will go on to the Champion's room. The current Champion awaits in his room for the final battle to unfold. Like the previous four rooms, the Champion's room will automatically direct the Trainer to the Champion.
In Generation I and III, the Champion is Blue, who had become the Champion just recently. The battlefield is a small room, with two entrances; one that leads from the fourth room, the other leads to the Hall of Fame.
In Generation II and IV, the Champion is Lance, formerly the fourth Elite Four member, who continues to use Dragon-type Pokémon. The room has a long hall decorated with Dratini statues (regular statues in Gold and Silver) left and right of the path. At the end of the hall, the player reaches an elevated part of the room where Lance awaits. Behind him are double doors that lead to the Hall of Fame. In Generation IV, this room is gold colored, with a red carpet going down the middle and moving gears on the walls.
Once the Champion is defeated, there is a great congratulations and the victor will be recorded in the Hall of Fame and made current Champion. The Hall of Fame is a record kept by the Pokémon League of all the Pokémon Trainers who have ever defeated the Pokémon League. In the hallway to the Hall of Fame recording room, Professor Oak is present to congratulate the player. It is a fairly large room that only contains a large computer. The Hall of Fame will record the Trainer's ID number, name, and party. For each Pokémon of the player's party, the species, name, gender, level, and area met are recorded; the gender is not recorded prior to Generation II and the area met is not recorded prior to Generation III.
After becoming Champion, the player returns home, rather than staying at the Pokémon League to fight challengers. The previous Champion keeps his position.
Fields based on those of the Indigo Plateau appear in Pokémon Stadium's Gym Leader Castle and Pokémon Stadium 2's Johto Gym Leader Castle. Just like in the core series games, the player has to defeat all the Elite Four members in order to reach the Champion. In the Stadium games, after defeating the Champion and entering the Hall of Fame, the player earns a special reward.
In Pokémon Stadium 2, as a reward for clearing Indigo Plateau, the player will receive either a Doduo Sticker mode (if not all Stadium Cups have been beaten) or a Dodrio Sticker mode (if all Stadium Cups have been beaten) for the Game Boy Tower for Generation I*/Generation II* games. In addition, the player will be granted access to the Kanto Gym Leader Castle.
To attend all of the Trainers who come to participate in these events, the local Pokémon Center is larger than most others in the region. It accommodates the Coordinators taking part in the Kanto Grand Festival and it has a dining hall where the party to mark the end of the competition is held.
Red arrived at Indigo Plateau in File 4: Charizard, where he challenged and defeated the Elite Four. Once he had defeated Lance, he found out that he still had to battle the Champion, who turned out to be his rival, Blue. After a hard-fought battle, Red emerged victorious, making him the new Champion and worthy of entering the Hall of Fame.
The battle arenas at the Indigo Plateau seem to have self-repairing systems, automatically fixing any possible damage caused to the arenas during battles.
Indigo Plateau first appeared in The Challenger, where Blue challenged and defeated the Elite Four. After claiming the title of Champion, Red arrived to challenge him.
Indigo Plateau reappeared in The Legacy, where Looker and Silver were seen talking about Giovanni outside of the Pokémon League building. After they had finished talking, Silver started walking towards the building, intending to challenge the Elite Four.
At the end of the Red, Green & Blue chapter, Red traveled to the Indigo Plateau to take part in the triennial Indigo League Tournament. Blue, Green, and Dr. O also participated in the tournament, and made it to the semi-finals along with Red. In the first semi-final battle, Green was defeated by Dr. O, who turned out to be Professor Oak. After Professor Oak withdrew from the competition, Red and Blue's semi-final battle was changed into the final battle of the tournament. Red eventually won the battle, making him the Pokémon League Champion.
In the Gold, Silver & Crystal chapter, the Indigo Plateau hosted a tournament between the Gym Leaders of Johto and Kanto in order to reveal the identity of the Masked Man. For the event, the Magnet Train line was changed to travel through the Pokémon League. The tournament was interrupted when Neo Team Rocket and the Masked Man attacked the stadium, but the final battle of the tournament, Blaine vs. Clair, was conducted aboard the Magnet Train during the fight against the Neo Team Rocket Grunts, ending in Blaine's victory and thus resulting in Kanto winning the tournament. Although Neo Team Rocket was taken down, the incident prevented the actual Indigo League Tournament from being conducted.
Satoshi went to the Indigo Plateau in Indigo Plateau to challenge the Elite Four. After defeating the Elite Four, he found out that his rival, Shigeru, had already done that before him, having claimed the title of Pokémon League Champion for himself. After a tough battle between Satoshi's Charizard and Shigeru's Blastoise, Satoshi finally emerged victorious, making him the new Pokémon League Champion.
In the TCG
The following is a list of cards named Indigo Plateau.
Indigo Plateau Cards listed with a blue background are only legal to use in the current Expanded format. Cards listed with a silver background are legal to use in both the current Standard and Expanded formats.
From indigo (a blue-purple color), one of the seven traditional colors of the rainbow. It is named after the dye produced from he indigo plant, following both the theme naming of settlements in Kanto (colors) and Johto (plants).